EDBT 2026 Demo / reviewers in the wild / expert
Gabriel Sarch
dblp:280/0151 · also Gabriel Herbert Sarch
· DBLP profile ↗
8ranked-venue papers
4as first author
8since 2021 · last 2025
0000-0002-4396-7612ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
3D vision · 21% Vision and language · 20% Language models and text generation · 18% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 23 heaviest of 26, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language › visual question answering
embodied video question answering |
0.9 | 1 | 2025 | Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint Frames · EMNLP 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation › grounding
grounded reasoning |
0.9 | 1 | 2025 | Grounded Reinforcement Learning for Visual Reasoning · NeurIPS 2025 |
Computer vision › 3D vision
motion estimation |
0.9 | 1 | 2025 | Reanimating Images using Neural Representations of Dynamic Stimuli · CVPR 2025 |
Machine learning › Reinforcement learning
multi-turn reinforcement learning |
0.9 | 1 | 2025 | Grounded Reinforcement Learning for Visual Reasoning · NeurIPS 2025 |
Computer vision › 3D vision › motion estimation
optical flow |
0.9 | 1 | 2025 | Reanimating Images using Neural Representations of Dynamic Stimuli · CVPR 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
0.9 | 1 | 2025 | Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint Frames · EMNLP 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | Grounded Reinforcement Learning for Visual Reasoning · NeurIPS 2025 |
Computer vision › Vision and language
visual question answering |
0.9 | 1 | 2025 | Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint Frames · EMNLP 2025 |
Computer vision › Vision and language
visual reasoning |
0.9 | 1 | 2025 | Grounded Reinforcement Learning for Visual Reasoning · NeurIPS 2025 |
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation |
0.8 | 1 | 2024 | ODIN: A Single Model for 2D and 3D Segmentation · CVPR 2024 |
Natural language and speech › Language models and text generation › LLM agents
agent memory |
0.8 | 1 | 2024 | VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024 |
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent |
0.8 | 1 | 2024 | VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024 |
Natural language and speech › Language models and text generation
example generation |
0.8 | 1 | 2024 | VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024 |
Natural language and speech › Language models and text generation
in-context learning |
0.8 | 1 | 2024 | VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024 |
Natural language and speech › Language models and text generation
instruction following |
0.8 | 1 | 2024 | VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024 |
Machine learning › Trustworthy machine learning
interpretability |
0.7 | 1 | 2023 | Brain Dissection: fMRI-trained Networks Reveal Spatial Selectivity in the Processing of Natural Images · NeurIPS 2023 |
Machine learning › Trustworthy machine learning › interpretability › neural network interpretation
network dissection |
0.7 | 1 | 2023 | Brain Dissection: fMRI-trained Networks Reveal Spatial Selectivity in the Processing of Natural Images · NeurIPS 2023 |
Computer vision › 3D vision › biological vision modeling
visual cortex modeling |
0.7 | 1 | 2023 | Brain Dissection: fMRI-trained Networks Reveal Spatial Selectivity in the Processing of Natural Images · NeurIPS 2023 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
0.3 | 1 | 2025 | Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint Frames · EMNLP 2025 |
Medical and health informatics › neuroimaging
fMRI decoding |
0.3 | 1 | 2025 | Reanimating Images using Neural Representations of Dynamic Stimuli · CVPR 2025 |
Medical and health informatics
neuroimaging |
0.3 | 1 | 2025 | Reanimating Images using Neural Representations of Dynamic Stimuli · CVPR 2025 |
Computer vision › 3D vision
3d scene understanding |
0.2 | 1 | 2024 | ODIN: A Single Model for 2D and 3D Segmentation · CVPR 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning |
0.2 | 1 | 2022 | TIDEE: Tidying Up Novel Rooms Using Visuo-Semantic Commonsense Priors · ECCV (39) 2022 |
Methods — techniques the papers use, named apart from their topics
video diffusion model · 1.7neural representation · 1.7vision-language model · 1.6visual grounding · 0.9reinforcement learning · 0.9chain-of-thought reasoning · 0.9transformer · 0.8positional encoding · 0.8in-context learning · 0.8cross-view fusion · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Reanimating Images using Neural Representations of Dynamic StimuliabstractWhile computer vision models have made incredible strides in static image recognition, they still do not match human performance in tasks that require the understanding of complex, dynamic motion. This is notably true for real-world scenarios where embodied agents face complex and motion-rich environments. Our approach, BrainNRDS (Neural Representations of Dynamic Stimuli), leverages state-of-the-art video diffusion models to decouple static image representation from motion generation, enabling us to utilize fMRI brain activity for a deeper understanding of human responses to dynamic visual stimuli. Conversely, we also demonstrate that information about the brain’s representation of motion can enhance the prediction of optical flow in artificial systems. Our novel approach leads to four main findings: (1) Visual motion, represented as fine-grained, object-level resolution optical flow, can be decoded from brain activity generated by participants viewing video stimuli; (2) Video encoders outperform image-based models in predicting video-driven brain activity; (3) Brain-decoded motion signals enable realistic video reanimation based only on the initial frame of the video; and (4) We extend prior work to achieve full video decoding from video-driven brain activity. BrainNRDS advances our understanding of how the brain represents spatial and temporal information in dynamic visual scenes. Our findings demonstrate the potential of combining brain imaging with video diffusion models for developing more robust and biologically-inspired computer vision systems. We show additional decoding and encoding examples on this site: https://brain-nrds.github.io/. Jacob Yeung, Andrew Luo 0001, Gabriel Sarch, Margaret M. Henderson, Deva Ramanan, Michael J. Tarr |
CVPR | 3 |
| 2025 | Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint FramesabstractAn embodied AI assistant operating on egocentric video must integrate spatial cues across time - for instance, determining where an object A, glimpsed a few moments ago lies relative to an object B encountered later. We introduce Disjoint-3DQA , a generative QA benchmark that evaluates this ability of VLMs by posing questions about object pairs that are not co-visible in the same frame. We evaluated seven state-of-the-art VLMs and found that models lag behind human performance by 28%, with steeper declines in accuracy (60% → 30 %) as the temporal gap widens. Our analysis further reveals that providing trajectories or bird’s-eye-view projections to VLMs results in only marginal improvements, whereas providing oracle 3D coordinates leads to a substantial 20% performance increase. This highlights a core bottleneck of multi-frame VLMs in constructing and maintaining 3D scene representations over time from visual signals. Disjoint-3DQA therefore sets a clear, measurable challenge for long-horizon spatial reasoning and aims to catalyze future research at the intersection of vision, language, and embodied AI. Sahithya Ravi, Gabriel Sarch, Vibhav Vineet, Andrew D. Wilson, Balasaravanan Thoravi Kumaravel |
EMNLP | 2 |
| 2025 | Grounded Reinforcement Learning for Visual ReasoningabstractWhile reinforcement learning (RL) over chains of thought has significantly advanced language models in tasks such as mathematics and coding, visual reasoning introduces added complexity by requiring models to direct visual attention, interpret perceptual inputs, and ground abstract reasoning in spatial evidence. We introduce ViGoRL (**Vi**sually **G**r**o**unded **R**einforcement **L**earning), a vision-language model trained with RL to explicitly anchor each reasoning step to specific visual coordinates. Inspired by human visual decision-making, ViGoRL learns to produce spatially grounded reasoning traces, guiding visual attention to task-relevant regions at each step. When fine-grained exploration is required, our novel multi-turn RL framework enables the model to dynamically zoom into predicted coordinates as reasoning unfolds. Across a diverse set of visual reasoning benchmarks—including SAT-2 and BLINK for spatial reasoning, V$^\*$bench for visual search, and ScreenSpot and VisualWebArena for web-based grounding—ViGoRL consistently outperforms both supervised fine-tuning and conventional RL baselines that lack explicit grounding mechanisms. Incorporating multi-turn RL with zoomed-in visual feedback significantly improves ViGoRL’s performance on localizing small GUI elements and visual search, achieving 86.4% on V$^\*$Bench. Additionally, we find that grounding amplifies other visual behaviors such as region exploration, grounded subgoal setting, and visual verification. Finally, human evaluations show that the model’s visual references are not only spatially accurate but also helpful for understanding model reasoning steps. Our results show that visually grounded RL is a strong paradigm for imbuing models with general-purpose visual reasoning. Gabriel Sarch, Snigdha Saha, Naitik Khandelwal, Michael J. Tarr, Aviral Kumar, Katerina Fragkiadaki |
NeurIPS | 1 |
| 2024 | ODIN: A Single Model for 2D and 3D SegmentationabstractState-of-the-art models on contemporary 3D segmentation benchmarks like ScanNet consume and label dataset- provided 3D point clouds, obtained through post processing of sensed multiview RGB-D images. They are typically trained in-domain, forego large-scale 2D pre-training and outperform alternatives that featurize the posed RGB- D multiview images instead. The gap in performance between methods that consume posed images versus post- processed 3D point clouds has fueled the belief that 2D and 3D perception require distinct model architectures. In this paper, we challenge this view and propose ODIN (Omni-Dimensional INstance segmentation), a model that can segment and label both 2D RGB images and 3D point clouds, using a transformer architecture that alternates between 2D within-view and 3D cross-view information fusion. Our model differentiates 2D and 3D feature oper-ations through the positional encodings of the tokens in-volved, which capture pixel coordinates for 2D patch tokens and 3D coordinates for 3D feature tokens. ODIN achieves state-of-the-art performance on ScanNet200, Matterport3D and AI2THOR 3D instance segmentation benchmarks, and competitive performance on ScanNet, S3DIS and COCO. It outperforms all previous works by a wide margin when the sensed 3D point cloud is used in place of the point cloud sampled from 3D mesh. When used as the 3D perception engine in an instructable embodied agent architecture, it sets a new state-of-the-art on the TEACh action-from-dialogue benchmark. Our code and checkpoints can be found at the project website Pushkal Katara, Nikolaos Gkanatsios, Adam W. Harley, Gabriel Sarch, Kriti Aggarwal, Vishrav Chaudhary, Katerina Fragkiadaki |
CVPR | 5 |
| 2024 | VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of ThoughtabstractLarge-scale generative language and vision-language models (LLMs and VLMs) excel in few-shot in-context learning for decision making and instruction following. However, they require high-quality exemplar demonstrations to be included in their context window. In this work, we ask: Can LLMs and VLMs generate their own examples from generic, sub-optimal demonstrations? We propose In-Context Abstraction Learning (ICAL), a method that builds a memory of multimodal experience from sub-optimal demonstrations and human feedback. Given a task demonstration that may contain inefficiencies or mistakes, a VLM abstracts the trajectory into a generalized program by correcting inefficient actions and annotating cognitive abstractions: causal relationships, object state changes, temporal subgoals, and task-relevant visual elements. These abstractions are iteratively improved and adapted through human feedback while the agent attempts to execute the trajectory in a similar environment. The resulting examples, when used as exemplars in the prompt, significantly improve decision-making in retrieval-augmented LLM and VLM agents. Moreover, as the agent's library of examples grows, it becomes more efficient, relying less on human feedback and requiring fewer environment interactions per demonstration. Our ICAL agent surpasses the state-of-the-art in dialogue-based instruction following in TEACh, multimodal web agents in VisualWebArena, and action anticipation in Ego4D. In TEACh, we achieve a 12.6% improvement in goal-condition success. In VisualWebArena, our task success rate improves over the SOTA from 14.3% to 22.7% using GPT4V. In Ego4D action forecasting, we improve over few-shot GPT-4V and remain competitive with supervised models. We show finetuning our retrieval-augmented in-context agent yields additional improvements. Our approach significantly reduces reliance on manual prompt engineering and consistently outperforms in-context learning from action plans that lack such abstractions. Gabriel Sarch, Lawrence Jang, Michael J. Tarr, William W. Cohen, Kenneth Marino, Katerina Fragkiadaki |
NeurIPS | 1 |
| 2023 | Brain Dissection: fMRI-trained Networks Reveal Spatial Selectivity in the Processing of Natural ImagesabstractThe alignment between deep neural network (DNN) features and cortical responses currently provides the most accurate quantitative explanation for higher visual areas. At the same time, these model features have been critiqued as uninterpretable explanations, trading one black box (the human brain) for another (a neural network). In this paper, we train networks to directly predict, from scratch, brain responses to images from a large-scale dataset of natural scenes (Allen et. al., 2021). We then use "network dissection" (Bau et. al., 2017), an explainable AI technique used for enhancing neural network interpretability by identifying and localizing the most significant features in images for individual units of a trained network, and which has been used to study category selectivity in the human brain (Khosla & Wehbe, 2022). We adapt this approach to create a hypothesis-neutral model that is then used to explore the tuning properties of specific visual regions beyond category selectivity, which we call "brain dissection". We use brain dissection to examine a range of ecologically important, intermediate properties, including depth, surface normals, curvature, and object relations across sub-regions of the parietal, lateral, and ventral visual streams, and scene-selective regions. Our findings reveal distinct preferences in brain regions for interpreting visual scenes, with ventro-lateral areas favoring closer and curvier features, medial and parietal areas opting for more varied and flatter 3D elements, and the parietal region uniquely preferring spatial relations. Scene-selective regions exhibit varied preferences, as the retrosplenial complex prefers distant and outdoor features, while the occipital and parahippocampal place areas favor proximity, verticality, and in the case of the OPA, indoor elements. Such findings show the potential of using explainable AI to uncover spatial feature selectivity across the visual cortex, contributing to a deeper, more fine-grained understanding of the functional characteristics of human visual cortex when viewing natural scenes. Gabriel Sarch, Michael J. Tarr, Katerina Fragkiadaki, Leila Wehbe |
NeurIPS | 1 |
| 2022 | TIDEE: Tidying Up Novel Rooms Using Visuo-Semantic Commonsense Priors
Gabriel Sarch, Zhaoyuan Fang, Adam W. Harley, Paul Schydlo, Michael J. Tarr, Saurabh Gupta 0001, Katerina Fragkiadaki |
ECCV (39) | 1 |
| 2021 | Move to See Better: Self-Improving Embodied Object Detection
Zhaoyuan Fang, Gabriel Sarch, Adam W. Harley, Katerina Fragkiadaki |
BMVC | 3 |