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Tutian Tang

dblp:280/0330 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0001-8254-2038ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 44% Face, body and person analysis · 29% Robot manipulation · 19%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
biomechanical constraints
0.812024
MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints · CVPR 2024
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.812024
MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints · CVPR 2024
Computer vision › 3D vision › pose estimation
hand tracking
0.812024
MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints · CVPR 2024
Robotics › Robot manipulation
musculoskeletal model
0.812024
MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints · CVPR 2024
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.712023
GarmentTracking: Category-Level Garment Pose Tracking · CVPR 2023
Computer vision › 3D vision › 3d shape analysis
non-rigid shape analysis
0.712023
GarmentTracking: Category-Level Garment Pose Tracking · CVPR 2023
Robotics › Robot manipulation › grasping
grasp prediction
0.512021
H2O: A Benchmark for Visual Human-human Object Handover Analysis · ICCV 2021
Computer vision › 3D vision › object pose estimation
hand-object pose estimation
0.512021
H2O: A Benchmark for Visual Human-human Object Handover Analysis · ICCV 2021
Computer vision › Video understanding and tracking › video analytics › behavior analysis › human behavior analysis
human activity analysis
0.512021
H2O: A Benchmark for Visual Human-human Object Handover Analysis · ICCV 2021
Computer vision › Face, body and person analysis
human pose estimation
0.512021
H2O: A Benchmark for Visual Human-human Object Handover Analysis · ICCV 2021
Computer vision › 3D vision
3d human reconstruction
0.212024
MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints · CVPR 2024
Virtual and augmented reality › immersive interaction › 3d user interfaces
virtual reality interface
0.212023
GarmentTracking: Category-Level Garment Pose Tracking · CVPR 2023

Methods — techniques the papers use, named apart from their topics

point cloud sequence processing · 1.3end-to-end online tracking · 1.3simulation-in-the-loop refinement · 0.8musculoskeletal simulation · 0.8multi-layer perceptron · 0.8pose estimation · 0.5imitation learning · 0.5
YearPublicationVenuePosition
2025 FSGlove: An Inertial-Based Hand Tracking System with Shape-Aware Calibration
abstract
Accurate hand motion capture (MoCap) is vital for applications in robotics, virtual reality, and biomechanics, yet existing systems face limitations in capturing high-degree-of-freedom (DoF) joint kinematics and personalized hand shape. Commercial gloves offer up to 21 DoFs, which are insufficient for complex manipulations while neglecting shape variations that are critical for contact-rich tasks. We present FSGlove, an inertial-based system that simultaneously tracks up to 48 DoFs and reconstructs personalized hand shapes via DiffHCal, a novel calibration method. Each finger joint and the dorsum are equipped with IMUs, enabling high-resolution motion sensing. DiffHCal integrates with the parametric MANO model through differentiable optimization, resolving joint kinematics, shape parameters, and sensor misalignment during a single streamlined calibration. The system achieves state-of-the-art accuracy, with joint angle errors of less than 2.7°, and outperforms commercial alternatives in shape reconstruction and contact fidelity. FSGlove’s open-source hardware and software design ensures compatibility with current VR and robotics ecosystems, while its ability to capture subtle motions (e.g., fingertip rubbing) bridges the gap between human dexterity and robotic imitation. Evaluated against Nokov optical MoCap, FSGlove advances hand tracking by unifying the kinematic and contact fidelity. Hardware design, software, and more results are available at: https://sites.google.com/view/fsglove.
Yutong Li 0004, Jieyi Zhang 0001, Tutian Tang, Cewu Lu
IROS4
2025 Kalib: Easy Hand-Eye Calibration with Reference Point Tracking
abstract
Hand-eye calibration aims to estimate the transformation between a camera and a robot. Traditional methods rely on fiducial markers, which require considerable manual effort and precise setup. Recent advances in deep learning have introduced markerless techniques but come with more prerequisites, such as retraining networks for each robot, and accessing accurate mesh models for data generation. In this paper, we propose Kalib, an automatic and easy-to-setup hand-eye calibration method that leverages the generalizability of visual foundation models to overcome these challenges. It features only two basic prerequisites, the robot’s kinematic chain and a predefined reference point on the robot. During calibration, the reference point is tracked in the camera space. Its corresponding 3D coordinates in the robot coordinate can be inferred by forward kinematics. Then, a PnP solver directly estimates the transformation between the camera and the robot without training new networks or accessing mesh models. Evaluations in simulated and real-world benchmarks show that Kalib achieves good accuracy with a lower manual workload compared with recent baseline methods. We also demonstrate its application in multiple real-world settings with various robot arms and grippers. Kalib’s user-friendly design and minimal setup requirements make it a possible solution for continuous operation in unstructured environments. The code, data, and supplementary materials are available at https://sites.google.com/view/hand-eye-kalib.
Tutian Tang, Minghao Liu 0020, Cewu Lu
IROS1
2024 MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints
abstract
This work proposes a novel learning framework for visual hand dynamics analysis that takes into account the physiological aspects of hand motion. The existing models, which are simplified joint-actuated systems, often produce unnatural motions. To address this, we integrate a musculoskeletal system with a learnable parametric hand model, MANO, to create a new model, MS-MANO. This model emulates the dynamics of muscles and tendons to drive the skeletal system, imposing physiologically realistic constraints on the resulting torque trajectories. We further propose a simulation-in-the-loop pose refinement framework, BioPR, that refines the initial estimated pose through a multilayer perceptron (MLP) network. Our evaluation of the accuracy of MS-MANO and the efficacy of the BioPR is conducted in two separate parts. The accuracy of MS-MANO is compared with MyoSuite, while the efficacy of BioPR is benchmarked against two large-scale public datasets and two recent state-of-the-art methods. The results demonstrate that our approach consistently improves the baseline methods both quantitatively and qualitatively.
Tutian Tang, Zhenjun Yu, Cewu Lu
CVPR3
2023 GarmentTracking: Category-Level Garment Pose Tracking
abstract
Garments are important to humans. A visual system that can estimate and track the complete garment pose can be useful for many downstream tasks and real-world applications. In this work, we present a complete package to address the category-level garment pose tracking task: (1) A recording system VR-Garment, with which users can manipulate virtual garment models in simulation through a VR interface. (2) A large-scale dataset VR-Folding, with complex garment pose configurations in manipulation like flattening and folding. (3) An end-to-end online tracking framework GarmentTracking, which predicts complete garment pose both in canonical space and task space given a point cloud sequence. Extensive experiments demonstrate that the proposed GarmentTracking achieves great performance even when the garment has large non-rigid deformation. It outperforms the baseline approach on both speed and accuracy. We hope our proposed solution can serve as a platform for future research. Codes and datasets are available in https://garment-tracking.robotflow.ai.
Jieyi Zhang 0001, Tutian Tang, Yutong Li 0004, Wenxin Du, Ruolin Ye, Cewu Lu
CVPR4
2021 H2O: A Benchmark for Visual Human-human Object Handover Analysis
abstract
Object handover is a common human collaboration behavior that attracts attention from researchers in Robotics and Cognitive Science. Though visual perception plays an important role in the object handover task, the whole handover process has not been specifically explored. In this work, we propose a novel rich-annotated dataset, H2O, for visual analysis of human-human object handovers. The H2O, which contains 18K video clips involving 15 people who hand over 30 objects to each other, is a multi-purpose benchmark. It can support several vision-based tasks, from which, we specifically provide a baseline method, RGPNet, for a less-explored task named Receiver Grasp Prediction. Extensive experiments show that the RGPNet can produce plausible grasps based on the giver’s hand-object states in the pre-handover phase. Besides, we also report the hand and object pose errors with existing baselines and show that the dataset can serve as the video demonstrations for robot imitation learning on the handover task.
Ruolin Ye, Zhendong Xue, Tutian Tang, Cewu Lu
ICCV4