EDBT 2026 Demo / reviewers in the wild / expert
Dror Moran
dblp:280/1308
· DBLP profile ↗
4ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
structure from motion |
2.1 | 3 | 2025 | RESfM: Robust Deep Equivariant Structure from Motion · ICLR 2025 Consensus Learning with Deep Sets for Essential Matrix Estimation · NeurIPS 2024 Deep Permutation Equivariant Structure from Motion · ICCV 2021 |
Computer vision › 3D vision
camera pose estimation |
1.3 | 2 | 2024 | Consensus Learning with Deep Sets for Essential Matrix Estimation · NeurIPS 2024 Deep Permutation Equivariant Structure from Motion · ICCV 2021 |
Computer vision › 3D vision › multi-view geometry › epipolar geometry estimation
essential matrix estimation |
0.8 | 1 | 2024 | Consensus Learning with Deep Sets for Essential Matrix Estimation · NeurIPS 2024 |
Computer vision › 3D vision
robust estimation |
0.8 | 1 | 2024 | Consensus Learning with Deep Sets for Essential Matrix Estimation · NeurIPS 2024 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 1 | 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
multi-view surface reconstruction |
0.4 | 1 | 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction |
0.4 | 1 | 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020 |
Geometric modeling and processing › geometric deep learning
equivariant neural networks |
0.3 | 1 | 2025 | RESfM: Robust Deep Equivariant Structure from Motion · ICLR 2025 |
Computer vision › 3D vision
3d scene understanding |
0.1 | 1 | 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020 |
Computer vision › 3D vision
neural rendering |
0.1 | 1 | 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
outlier classification · 1.7equivariant architectures · 1.7bundle adjustment · 1.7weighted direct linear transform · 0.8outlier rejection · 0.8deep sets · 0.8reprojection loss · 0.5permutation equivariance · 0.5matrix completion · 0.5differentiable rendering · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RESfM: Robust Deep Equivariant Structure from MotionabstractMultiview Structure from Motion is a fundamental and challenging computer vision problem. A recent deep-based approach utilized matrix equivariant architectures for simultaneous recovery of camera pose and 3D scene structure from large image collections. That work, however, made the unrealistic assumption that the point tracks given as input are almost clean of outliers. Here, we propose an architecture suited to dealing with outliers by adding a multiview inlier/outlier classification module that respects the model equivariance and by utilizing a robust bundle adjustment step. Experiments demonstrate that our method can be applied successfully in realistic settings that include large image collections and point tracks extracted with common heuristics that include many outliers, achieving state-of-the-art accuracies in almost all runs, superior to existing deep-based methods and on-par with leading classical (non-deep) sequential and global methods. Fadi Khatib, Yoni Kasten, Dror Moran, Meirav Galun, Ronen Basri |
ICLR | 3 |
| 2024 | Consensus Learning with Deep Sets for Essential Matrix EstimationabstractRobust estimation of the essential matrix, which encodes the relative position and orientation of two cameras, is a fundamental step in structure from motion pipelines. Recent deep-based methods achieved accurate estimation by using complex network architectures that involve graphs, attention layers, and hard pruning steps. Here, we propose a simpler network architecture based on Deep Sets. Given a collection of point matches extracted from two images, our method identifies outlier point matches and models the displacement noise in inlier matches. A weighted DLT module uses these predictions to regress the essential matrix. Our network achieves accurate recovery that is superior to existing networks with significantly more complex architectures. Dror Moran, Yuval Margalit, Guy Trostianetsky, Fadi Khatib, Meirav Galun, Ronen Basri |
NeurIPS | 1 |
| 2021 | Deep Permutation Equivariant Structure from MotionabstractExisting deep methods produce highly accurate 3D reconstructions in stereo and multiview stereo settings, i.e., when cameras are both internally and externally calibrated. Nevertheless, the challenge of simultaneous recovery of camera poses and 3D scene structure in multiview settings with deep networks is still outstanding. Inspired by projective factorization for Structure from Motion (SFM) and by deep matrix completion techniques, we propose a neural network architecture that, given a set of point tracks in multiple images of a static scene, recovers both the camera parameters and a (sparse) scene structure by minimizing an unsupervised reprojection loss. Our network architecture is designed to respect the structure of the problem: the sought output is equivariant to permutations of both cameras and scene points. Notably, our method does not require initialization of camera parameters or 3D point locations. We test our architecture in two setups: (1) single scene reconstruction and (2) learning from multiple scenes. Our experiments, conducted on a variety of datasets in both internally calibrated and uncalibrated settings, indicate that our method accurately recovers pose and structure, on par with classical state of the art methods. Additionally, we show that a pre-trained network can be used to reconstruct novel scenes using inexpensive fine-tuning with no loss of accuracy. Dror Moran, Hodaya Koslowsky, Yoni Kasten, Haggai Maron, Meirav Galun, Ronen Basri |
ICCV | 1 |
| 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and AppearanceabstractIn this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates the light reflected from the surface towards the camera. The geometry is represented as a zero level-set of a neural network, while the neural renderer, derived from the rendering equation, is capable of (implicitly) modeling a wide set of lighting conditions and materials. We trained our network on real world 2D images of objects with different material properties, lighting conditions, and noisy camera initializations from the DTU MVS dataset. We found our model to produce state of the art 3D surface reconstructions with high fidelity, resolution and detail. Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Ronen Basri, Yaron Lipman |
NeurIPS | 3 |