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Zherui Qiu

dblp:280/1354 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0009-8234-3122ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 33% Rendering · 33% Geometric modeling and processing · 33%
Artificial intelligence
2 papers
Reinforcement learning · 88% 3D vision · 12%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › deformable models
deformable object modeling
0.812024
Deformable NeRF using Recursively Subdivided Tetrahedra · ACM Multimedia 2024
Rendering
gaussian splatting
0.812024
PaletteGaussian: 3D Photorealistic Color Editing with Gaussian Splatting · ISMAR 2024
Machine learning › Reinforcement learning
actor-critic methods
0.412020
Promoting Stochasticity for Expressive Policies via a Simple and Efficient Regularization Method · NeurIPS 2020
Machine learning › Reinforcement learning › regularization for reinforcement learning
entropy regularization
0.412020
Promoting Stochasticity for Expressive Policies via a Simple and Efficient Regularization Method · NeurIPS 2020
Machine learning › Reinforcement learning › actor-critic methods
off-policy actor-critic
0.412020
Promoting Stochasticity for Expressive Policies via a Simple and Efficient Regularization Method · NeurIPS 2020
Machine learning › Reinforcement learning › regularization for reinforcement learning
policy regularization
0.412020
Promoting Stochasticity for Expressive Policies via a Simple and Efficient Regularization Method · NeurIPS 2020
Computer vision › 3D vision
neural radiance field
0.212024
Deformable NeRF using Recursively Subdivided Tetrahedra · ACM Multimedia 2024
Immersive interaction
augmented reality
0.212024
PaletteGaussian: 3D Photorealistic Color Editing with Gaussian Splatting · ISMAR 2024

Methods — techniques the papers use, named apart from their topics

neural radiance field · 3.0recursive subdivision · 1.5image-driven learning · 1.53d gaussian splatting · 1.5stochastic policy · 0.4continuous control · 0.4
YearPublicationVenuePosition
2024 PaletteGaussian: 3D Photorealistic Color Editing with Gaussian Splatting
abstract
3D editing, particularly involving realistic color editing, plays a crucial role in various multimedia domains, such as augmented reality and filmmaking. Traditional 3D reconstruction methods encounter challenges in achieving high-fidelity reconstruction for complex scenes. In recent years, methods based on implicit 3D representations, like Neural Radiance Fields (NeRF), have demonstrated effectiveness in rendering complex scenes. However, these methods face difficulties in interactively editing scene colors and often exhibit slow processing speeds. Addressing these challenges, we propose the PaletteGaussian framework for interactive color editing and real-time rendering based on a palette and 3D Gaussian Splatting (3DGS). First, we introduce a two-stage training strategy to ensure rendering quality and enhance the accuracy of object extraction in the scene. Next, we present an image-driven learning-based approach, I-learning, for convenient interactive color editing driven by both images and text. Finally, we perform parameter baking to achieve real-time rendering. In summary, PaletteGaussian supports two editing levels, scene-level and object-level, offering three interaction modes: manual, image-driven, and text-driven editing. It enables high-resolution real-time rendering. Our comprehensive experiments demonstrate that PaletteGaussian exhibits efficient performance, diverse interaction modes, and realistic color editing.
Chenqu Ren, Haolei Qiu, Yeheng Shao, Zherui Qiu, Kaiwen Song
ISMAR4
2024 Deformable NeRF using Recursively Subdivided Tetrahedra
Zherui Qiu, Chenqu Ren, Kaiwen Song, Xiaoyi Zeng, Leyuan Yang, Juyong Zhang
ACM Multimedia1
2020 Promoting Stochasticity for Expressive Policies via a Simple and Efficient Regularization Method
abstract
Many recent reinforcement learning (RL) methods learn stochastic policies with entropy regularization for exploration and robustness. However, in continuous action spaces, integrating entropy regularization with expressive policies is challenging and usually requires complex inference procedures. To tackle this problem, we propose a novel regularization method that is compatible with a broad range of expressive policy architectures. An appealing feature is that, the estimation of our regularization terms is simple and efficient even when the policy distributions are unknown. We show that our approach can effectively promote the exploration in continuous action spaces. Based on our regularization, we propose an off-policy actor-critic algorithm. Experiments demonstrate that the proposed algorithm outperforms state-of-the-art regularized RL methods in continuous control tasks.
Qi Zhou 0008, Yufei Kuang, Zherui Qiu, Houqiang Li, Jie Wang 0005
NeurIPS3