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Daniel T. Banuti

dblp:280/1597 · DBLP profile ↗
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4ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-5469-5704ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Computer animation and physical simulation · 96% Rendering · 4%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
natural phenomena simulation
1.832025
Thunderstruck: Visually Simulating Electrical Storms · IEEE Trans. Vis. Comput. Graph. 2025
Fire in paradise: mesoscale simulation of wildfires · ACM Trans. Graph. 2021
Stormscapes: simulating cloud dynamics in the now · ACM Trans. Graph. 2020
Computer animation and physical simulation › natural phenomena simulation
lightning simulation
0.912025
Thunderstruck: Visually Simulating Electrical Storms · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation › natural phenomena simulation
cloud simulation
0.412020
Stormscapes: simulating cloud dynamics in the now · ACM Trans. Graph. 2020
Computer animation and physical simulation › natural phenomena simulation
combustion simulation
0.112021
Fire in paradise: mesoscale simulation of wildfires · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

statistical mechanics · 0.9gauge-invariant dielectric breakdown model · 0.9wegener-bergeron-findeisen process · 0.5kessler-type microphysics · 0.5heat transfer modeling · 0.5char insulation modeling · 0.53d geometric plant modeling · 0.5temperature gradient modeling · 0.4buoyancy and air pressure formulation · 0.4
YearPublicationVenuePosition
2025 Thunderstruck: Visually Simulating Electrical Storms
abstract
Thunderstorms are complex multiphysics phenomena driven by charge transfer processes arising from interactions between ice and water particles in the atmosphere. We present a physically grounded model for simulating cloud electrification and lightning discharge, capable of generating diverse lightning types as emergent responses to evolving atmospheric conditions. Our approach requires only a minimal set of atmospheric parameters and no user-defined triggers. Charge separation is modeled at the microphysical level using a statistical mechanics framework, while discharges are captured through a novel gauge-invariant dielectric breakdown model that accounts for bipolar channels, dynamic electric fields, and air resistance. We validate our method through comparisons with observational data and prior models, demonstrating its ability to simulate distinct discharge types and the full life cycle of thunderstorms. Beyond scientific accuracy, our framework supports real-time nowcasting, civil engineering assessments, virtual environment generation, and the simulation of complex dielectric breakdown in varied contexts.
Jorge Alejandro Amador Herrera, Jonathan Klein, Daniel T. Banuti, Wojtek Palubicki, Sören Pirk, Dominik L. Michels
IEEE Trans. Vis. Comput. Graph.3
2021 Fire in paradise: mesoscale simulation of wildfires
abstract
Resulting from changing climatic conditions, wildfires have become an existential threat across various countries around the world. The complex dynamics paired with their often rapid progression renders wildfires an often disastrous natural phenomenon that is difficult to predict and to counteract. In this paper we present a novel method for simulating wildfires with the goal to realistically capture the combustion process of individual trees and the resulting propagation of fires at the scale of forests. We rely on a state-of-the-art modeling approach for large-scale ecosystems that enables us to represent each plant as a detailed 3D geometric model. We introduce a novel mathematical formulation for the combustion process of plants - also considering effects such as heat transfer, char insulation, and mass loss - as well as for the propagation of fire through the entire ecosystem. Compared to other wildfire simulations which employ geometric representations of plants such as cones or cylinders, our detailed 3D tree models enable us to simulate the interplay of geometric variations of branching structures and the dynamics of fire and wood combustion. Our simulation runs at interactive rates and thereby provides a convenient way to explore different conditions that affect wildfires, ranging from terrain elevation profiles and ecosystem compositions to various measures against wildfires, such as cutting down trees as firebreaks, the application of fire retardant, or the simulation of rain.
Torsten Hädrich, Daniel T. Banuti, Wojtek Palubicki, Sören Pirk, Dominik L. Michels
ACM Trans. Graph.2
2021 Weatherscapes: nowcasting heat transfer and water continuity
abstract
Due to the complex interplay of various meteorological phenomena, simulating weather is a challenging and open research problem. In this contribution, we propose a novel physics-based model that enables simulating weather at interactive rates. By considering atmosphere and pedosphere we can define the hydrologic cycle - and consequently weather - in unprecedented detail. Specifically, our model captures different warm and cold clouds, such as mammatus, hole-punch, multi-layer, and cumulonimbus clouds as well as their dynamic transitions. We also model different precipitation types, such as rain, snow, and graupel by introducing a comprehensive microphysics scheme. The Wegener-Bergeron-Findeisen process is incorporated into our Kessler-type microphysics formulation covering ice crystal growth occurring in mixed-phase clouds. Moreover, we model the water run-off from the ground surface, the infiltration into the soil, and its subsequent evaporation back to the atmosphere. We account for daily temperature changes, as well as heat transfer between pedosphere and atmosphere leading to a complex feedback loop. Our framework enables us to interactively explore various complex weather phenomena. Our results are assessed visually and validated by simulating weatherscapes for various setups covering different precipitation events and environments, by showcasing the hydrologic cycle, and by reproducing common effects such as Foehn winds. We also provide quantitative evaluations creating high-precipitation cumulonimbus clouds by prescribing atmospheric conditions based on infrared satellite observations. With our model we can generate dynamic 3D scenes of weatherscapes with high visual fidelity and even nowcast real weather conditions as simulations by streaming weather data into our framework.
Jorge Alejandro Amador Herrera, Torsten Hädrich, Wojtek Palubicki, Daniel T. Banuti, Sören Pirk, Dominik L. Michels
ACM Trans. Graph.4
2020 Stormscapes: simulating cloud dynamics in the now
abstract
The complex interplay of a number of physical and meteorological phenomena makes simulating clouds a challenging and open research problem. We explore a physically accurate model for simulating clouds and the dynamics of their transitions. We propose first-principle formulations for computing buoyancy and air pressure that allow us to simulate the variations of atmospheric density and varying temperature gradients. Our simulation allows us to model various cloud types, such as cumulus, stratus, and stratoscumulus, and their realistic formations caused by changes in the atmosphere. Moreover, we are able to simulate large-scale cloud super cells - clusters of cumulonimbus formations - that are commonly present during thunderstorms. To enable the efficient exploration of these stormscapes, we propose a lightweight set of high-level parameters that allow us to intuitively explore cloud formations and dynamics. Our method allows us to simulate cloud formations of up to about 20 km × 20 km extents at interactive rates. We explore the capabilities of physically accurate and yet interactive cloud simulations by showing numerous examples and by coupling our model with atmosphere measurements of real-time weather services to simulate cloud formations in the now. Finally, we quantitatively assess our model with cloud fraction profiles, a common measure for comparing cloud types.
Torsten Hädrich, Milosz Makowski, Wojtek Palubicki, Daniel T. Banuti, Sören Pirk, Dominik L. Michels
ACM Trans. Graph.4