Haozhe Su

dblp:280/1734 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2025
0009-0002-8534-8964ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Computer animation and physical simulation · 42% Geometric modeling and processing · 32% Rendering · 21%

Topics — the 12 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
3d hair modeling
0.912025
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering · ACM Trans. Graph. 2025
Rendering
differentiable rendering
0.912025
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering · ACM Trans. Graph. 2025
Rendering › appearance modeling
hair rendering
0.912025
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering · ACM Trans. Graph. 2025
Geometric modeling and processing
surface processing
0.812024
A Closest Point Method for PDEs on Manifolds with Interior Boundary Conditions for Geometry Processing · ACM Trans. Graph. 2024
Computer animation and physical simulation
fluid simulation
0.712023
Real-time Height-field Simulation of Sand and Water Mixtures · SIGGRAPH Asia 2023
Computer animation and physical simulation › natural phenomena simulation
height-field simulation
0.712023
Real-time Height-field Simulation of Sand and Water Mixtures · SIGGRAPH Asia 2023
Computer animation and physical simulation › particle-based simulation
material point method
0.512021
A unified second-order accurate in time MPM formulation for simulating viscoelastic liquids with phase change · ACM Trans. Graph. 2021
Computer animation and physical simulation › natural phenomena simulation
phase change simulation
0.512021
A unified second-order accurate in time MPM formulation for simulating viscoelastic liquids with phase change · ACM Trans. Graph. 2021
Computer animation and physical simulation › fluid simulation › viscous fluid simulation
viscoelastic fluid simulation
0.512021
A unified second-order accurate in time MPM formulation for simulating viscoelastic liquids with phase change · ACM Trans. Graph. 2021
Visual content generation and editing
3d content creation
0.312025
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering · ACM Trans. Graph. 2025
Geometric modeling and processing › shape modeling › 3d hair modeling
strand-based hair model
0.312025
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering · ACM Trans. Graph. 2025
Computer animation and physical simulation
real-time simulation
0.212023
Real-time Height-field Simulation of Sand and Water Mixtures · SIGGRAPH Asia 2023

Methods — techniques the papers use, named apart from their topics

multigrid preconditioned conjugate gradient · 0.9optimization · 0.9differentiable rendering · 0.9clustering · 0.9sparse-grid solver · 0.8finite differences · 0.8closest point method · 0.8operator-splitting time integration · 0.7GPU computing · 0.7backward euler · 0.5
YearPublicationVenuePosition
2025 Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering
abstract
Hair cards remain a widely used representation for hair modeling in real-time applications, offering a practical trade-off between visual fidelity, memory usage, and performance. However, generating high-quality hair card models remains a challenging and labor-intensive task. This work presents an automated pipeline for converting strand-based hair models into hair card models with a limited number of cards and textures while preserving the hairstyle appearance. Our key idea is a novel differentiable representation where each strand is encoded as a projected 2D curve in the texture space, which enables end-to-end optimization with differentiable rendering while respecting the structures of the hair geometry. Based on this representation, we develop a novel algorithm pipeline, where we first cluster hair strands into initial hair cards and project the strands into the texture space. We then conduct a two-stage optimization, where our first stage optimizes the orientation of each hair card separately, and after strand projection, our second stage conducts joint optimization over the entire hair card model for fine-tuning. Our method is evaluated on a range of hairstyles, including straight, wavy, curly, and coily hair. To capture the appearance of short or coily hair, our method comes with support for hair caps and cross-card.
Zhongtian Zheng, Tao Huang 0026, Haozhe Su, Xueqi Ma, Yuefan Shen, Yin Yang 0002, Xifeng Gao, Zherong Pan, Kui Wu 0003
ACM Trans. Graph.3
2024 A Closest Point Method for PDEs on Manifolds with Interior Boundary Conditions for Geometry Processing
abstract
Many geometry processing techniques require the solution of partial differential equations (PDEs) on manifolds embedded in ℝ 2 or ℝ 3 , such as curves or surfaces. Such manifold PDEs often involve boundary conditions (e.g., Dirichlet or Neumann) prescribed at points or curves on the manifold’s interior or along the geometric (exterior) boundary of an open manifold. However, input manifolds can take many forms (e.g., triangle meshes, parametrizations, point clouds, implicit functions, etc.). Typically, one must generate a mesh to apply finite element-type techniques or derive specialized discretization procedures for each distinct manifold representation. We propose instead to address such problems in a unified manner through a novel extension of the closest point method (CPM) to handle interior boundary conditions. CPM solves the manifold PDE by solving a volumetric PDE defined over the Cartesian embedding space containing the manifold and requires only a closest point representation of the manifold. Hence, CPM supports objects that are open or closed, orientable or not, and of any codimension. To enable support for interior boundary conditions, we derive a method that implicitly partitions the embedding space across interior boundaries. CPM’s finite difference and interpolation stencils are adapted to respect this partition while preserving second-order accuracy. Additionally, we develop an efficient sparse-grid implementation and numerical solver that can scale to tens of millions of degrees of freedom, allowing PDEs to be solved on more complex manifolds. We demonstrate our method’s convergence behavior on selected model PDEs and explore several geometry processing problems: diffusion curves on surfaces, geodesic distance, tangent vector field design, harmonic map construction, and reaction-diffusion textures. Our proposed approach thus offers a powerful and flexible new tool for a range of geometry processing tasks on general manifold representations.
Nathan D. King, Haozhe Su, Mridul Aanjaneya, Steven J. Ruuth, Christopher Batty
ACM Trans. Graph.2
2023 Real-time Height-field Simulation of Sand and Water Mixtures
abstract
We propose a height-field-based real-time simulation method for sand and water mixtures. Inspired by the shallow-water assumption, our approach extends the governing equations to handle two-phase flows of sand and water using height fields. Our depth-integrated governing equations can model the elastoplastic behavior of sand, as well as sand-water-mixing phenomena such as friction, diffusion, saturation, and momentum exchange. We further propose an operator-splitting time integrator that is both GPU-friendly and stable under moderate time step sizes. We have evaluated our method on a set of benchmark scenarios involving large bodies of heterogeneous materials, where our GPU-based algorithm runs at real-time frame rates. Our method achieves a desirable trade-off between fidelity and performance, bringing an unprecedentedly immersive experience for real-time applications.
Haozhe Su, Zherong Pan, Mridul Aanjaneya, Xifeng Gao, Kui Wu 0003
SIGGRAPH Asia1
2022 A -ULMPM: An Adaptively Updated Lagrangian Material Point Method for Efficient Physics Simulation without Numerical Fracture
abstract
Abstract We present an adaptively updated Lagrangian Material Point Method (A‐ULMPM) to alleviate non‐physical artifacts, such as the cell‐crossing instability and numerical fracture, that plague state‐of‐the‐art Eulerian formulations of MPM, while still allowing for large deformations that arise in fluid simulations. A‐ULMPM spans MPM discretizations from total Lagrangian formulations to Eulerian formulations. We design an easy‐to‐implement physics‐based criterion that allows A‐ULMPM to update the reference configuration adaptively for measuring physical states, including stress, strain, interpolation kernels and their derivatives. For better efficiency and conservation of angular momentum, we further integrate the APIC [JSS*15] and MLS‐MPM [HFG*18] formulations in A‐ULMPM by augmenting the accuracy of velocity rasterization using both the local velocity and its first‐order derivatives. Our theoretical derivations use a nodal discretized Lagrangian, instead of the weak form discretization in MLS‐MPM [HFG*!!18], and naturally lead to a “modified” MLS‐MPM in A‐ULMPM, which can recover MLS‐MPM using a completely Eulerian formulation. A‐ULMPM does not require significant changes to traditional Eulerian formulations of MPM, and is computationally more efficient since it only updates interpolation kernels and their derivatives during large topology changes. We present end‐to‐end 3D simulations of stretching and twisting hyperelastic solids, viscous flows, splashing liquids, and multi‐material interactions with large deformations to demonstrate the efficacy of our new method.
Haozhe Su, Tao Xue 0004, Chengguizi Han, Mridul Aanjaneya
Comput. Graph. Forum1
2021 A unified second-order accurate in time MPM formulation for simulating viscoelastic liquids with phase change
abstract
We assume that the viscous forces in any liquid are simultaneously local and non-local , and introduce the extended POM-POM model [McLeish and Larson 1998; Oishi et al. 2012; Verbeeten et al. 2001] to computer graphics to design a unified constitutive model for viscosity that generalizes prior models, such as Oldroyd-B, the Upper-convected Maxwell (UCM) model [Sadeghy et al. 2005], and classical Newtonian viscosity under one umbrella, recovering each of them with different parameter values. Implicit discretization of our model via backward Euler recovers the variational Stokes solver of [Larionov et al. 2017] for Newtonian viscosity. For greater accuracy, however, we introduce the second-order accurate Generalized Single Step Single Solve (GS4) scheme [Tamma et al. 2000; Zhou and Tamma 2004] to computer graphics, which recovers all prior second-order accurate time integration schemes to date. Using GS4 and our generalized constitutive model, we present a Material Point Method (MPM) for simulating various viscoelastic liquid behaviors, such as classical liquid rope coiling, buckling, folding, and shear thinning/thickening. In addition, we show how to couple our viscoelastic liquid simulator with the recently introduced non-Fourier heat diffusion solver [Xue et al. 2020] for simulating problems with phase change, such as melting chocolate and digital fabrication with 3D printing. While the discretization of heat diffusion is slightly different within GS4, we show that it can still be efficiently solved using an assembly-free Multigrid-preconditioned Conjugate Gradients solver. We present end-to-end 3D simulations to demonstrate the versatility of our framework.
Haozhe Su, Tao Xue 0004, Chengguizi Han, Chenfanfu Jiang, Mridul Aanjaneya
ACM Trans. Graph.1
2020 A novel discretization and numerical solver for non-fourier diffusion
abstract
We introduce the C-F diffusion model [Anderson and Tamma 2006; Xue et al. 2018] to computer graphics for diffusion-driven problems that has several attractive properties: (a) it fundamentally explains diffusion from the perspective of the non-equilibrium statistical mechanical Boltzmann Transport Equation, (b) it allows for a finite propagation speed for diffusion, in contrast to the widely employed Fick's/Fourier's law, and (c) it can capture some of the most characteristic visual aspects of diffusion-driven physics, such as hydrogel swelling, limited diffusive domain for smoke flow, snowflake and dendrite formation, that span from Fourier-type to non-Fourier-type diffusive phenomena. We propose a unified convection-diffusion formulation using this model that treats both the diffusive quantity and its associated flux as the primary unknowns, and that recovers the traditional Fourier-type diffusion as a limiting case. We design a novel semi-implicit discretization for this formulation on staggered MAC grids and a geometric Multigrid-preconditioned Conjugate Gradients solver for efficient numerical solution. To highlight the efficacy of our method, we demonstrate end-to-end examples of elastic porous media simulated with the Material Point Method (MPM), and diffusion-driven Eulerian incompressible fluids.
Tao Xue 0004, Haozhe Su, Chengguizi Han, Chenfanfu Jiang, Mridul Aanjaneya
ACM Trans. Graph.2