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Keiran Paster

dblp:280/2939 · DBLP profile ↗
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7ranked-venue papers
3as first author
7since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Language models and text generation · 41% Reinforcement learning · 24% Generative modeling · 13%
Theoretical computer science
1 paper
Automated reasoning and model checking · 100%

Topics — the 18 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
mathematical reasoning
0.812024
OpenWebMath: An Open Dataset of High-Quality Mathematical Web Text · ICLR 2024
Machine learning › Representation and self-supervised learning › pre-training
pretraining data
0.812024
OpenWebMath: An Open Dataset of High-Quality Mathematical Web Text · ICLR 2024
Automated reasoning and model checking › theorem proving
formal theorem proving
0.812024
Llemma: An Open Language Model for Mathematics · ICLR 2024
Machine learning › Generative modeling
diffusion model
0.712023
STEVE-1: A Generative Model for Text-to-Behavior in Minecraft · NeurIPS 2023
Natural language and speech › Language models and text generation
instruction following
0.712023
STEVE-1: A Generative Model for Text-to-Behavior in Minecraft · NeurIPS 2023
Natural language and speech › Language models and text generation
instruction tuning
0.712023
STEVE-1: A Generative Model for Text-to-Behavior in Minecraft · NeurIPS 2023
Natural language and speech › Language models and text generation
large language model
0.712023
Large Language Models are Human-Level Prompt Engineers · ICLR 2023
Natural language and speech › Language models and text generation › prompting
prompt engineering
0.712023
Large Language Models are Human-Level Prompt Engineers · ICLR 2023
Machine learning › Generative modeling › cross-modal generation
text-conditioned generation
0.712023
STEVE-1: A Generative Model for Text-to-Behavior in Minecraft · NeurIPS 2023
Machine learning › Reinforcement learning
offline reinforcement learning
0.612022
You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environments · NeurIPS 2022
Machine learning › Reinforcement learning › offline reinforcement learning
return-conditioned supervised learning
0.612022
You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environments · NeurIPS 2022
Machine learning › Transfer learning and domain adaptation
domain generalization
0.512021
Learning Domain Invariant Representations in Goal-conditioned Block MDPs · NeurIPS 2021
Machine learning › Representation and self-supervised learning › representation learning › invariant representation learning
domain-invariant representation
0.512021
Learning Domain Invariant Representations in Goal-conditioned Block MDPs · NeurIPS 2021
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.512021
Learning Domain Invariant Representations in Goal-conditioned Block MDPs · NeurIPS 2021
Machine learning › Reinforcement learning
model-based reinforcement learning
0.512021
Planning from Pixels using Inverse Dynamics Models · ICLR 2021
Robotics › Robot navigation and mapping
visual navigation
0.512021
Planning from Pixels using Inverse Dynamics Models · ICLR 2021
Machine learning › Reinforcement learning
stochastic environment
0.212022
You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environments · NeurIPS 2022
Machine learning › Reinforcement learning › markov decision process › partially observable MDP
Block MDP
0.112021
Learning Domain Invariant Representations in Goal-conditioned Block MDPs · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

continued pretraining · 1.5quality filtering · 0.8deduplication · 0.8data extraction · 0.8self-supervised learning · 0.7large language model · 0.7hindsight relabeling · 0.7classifier-free guidance · 0.7behavioral cloning · 0.7automatic prompt optimization · 0.7
YearPublicationVenuePosition
2024 Llemma: An Open Language Model for Mathematics
abstract
We present Llemma, a large language model for mathematics. We continue pretraining Code Llama on the Proof-Pile-2, a mixture of scientific papers, web data containing mathematics, and mathematical code, yielding Llemma. On the MATH benchmark Llemma outperforms all known openly released models, as well as the unreleased Minerva model suite on an equi-parameter basis. Moreover, Llemma is capable of tool use and formal theorem proving without any finetuning. We openly release all artifacts, including 7 billion and 34 billion parameter models, the Proof-Pile-2, and code to replicate our experiments.
Zhangir Azerbayev, Hailey Schoelkopf, Keiran Paster, Marco Dos Santos, Stephen McAleer, Albert Q. Jiang, Stella Biderman, Sean Welleck
ICLR3
2024 OpenWebMath: An Open Dataset of High-Quality Mathematical Web Text
abstract
There is growing evidence that pretraining on high quality, carefully thought-out tokens such as code or mathematics plays an important role in improving the reasoning abilities of large language models. For example, Minerva, a PaLM model finetuned on billions of tokens of mathematical documents from arXiv and the web, reported dramatically improved performance on problems that require quantitative reasoning. However, because all known open source web datasets employ preprocessing that does not faithfully preserve mathematical notation, the benefits of large scale training on quantitive web documents are unavailable to the research community. We introduce OpenWebMath, an open dataset inspired by these works containing 14.7B tokens of mathematical webpages from Common Crawl. We describe in detail our method for extracting text and LaTeX content and removing boilerplate from HTML documents, as well as our methods for quality filtering and deduplication. Additionally, we run small-scale experiments by training 1.4B language models on OpenWebMath, showing that models trained on 14.7B tokens of our dataset surpass the performance of models trained on over 20x the amount of general language data. We hope that our dataset, open-sourced and released on the Hugging Face Hub, will help spur advances in the reasoning abilities of large language models.
Keiran Paster, Marco Dos Santos, Zhangir Azerbayev, Jimmy Ba
ICLR1
2023 Large Language Models are Human-Level Prompt Engineers
Yongchao Zhou, Andrei Ioan Muresanu, Ziwen Han, Keiran Paster, Silviu Pitis, Harris Chan, Jimmy Ba
ICLR4
2023 STEVE-1: A Generative Model for Text-to-Behavior in Minecraft
abstract
Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without relying on a large dataset of instruction-labeled trajectories. Using this methodology, we create an instruction-tuned Video Pretraining (VPT) model called STEVE-1, which can follow short-horizon open-ended text and visual instructions in Minecraft. STEVE-1 is trained in two steps: adapting the pretrained VPT model to follow commands in MineCLIP's latent space, then training a prior to predict latent codes from text. This allows us to finetune VPT through self-supervised behavioral cloning and hindsight relabeling, reducing the need for costly human text annotations, and all for only $60 of compute. By leveraging pretrained models like VPT and MineCLIP and employing best practices from text-conditioned image generation, STEVE-1 sets a new bar for open-ended instruction following in Minecraft with low-level controls (mouse and keyboard) and raw pixel inputs, far outperforming previous baselines and robustly completing 12 of 13 tasks in our early-game evaluation suite. We provide experimental evidence highlighting key factors for downstream performance, including pretraining, classifier-free guidance, and data scaling. All resources, including our model weights, training scripts, and evaluation tools are made available for further research.
Shalev Lifshitz, Keiran Paster, Harris Chan, Jimmy Ba, Sheila A. McIlraith
NeurIPS2
2022 You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environments
abstract
Recently, methods such as Decision Transformer that reduce reinforcement learning to a prediction task and solve it via supervised learning (RvS) have become popular due to their simplicity, robustness to hyperparameters, and strong overall performance on offline RL tasks. However, simply conditioning a probabilistic model on a desired return and taking the predicted action can fail dramatically in stochastic environments since trajectories that result in a return may have only achieved that return due to luck. In this work, we describe the limitations of RvS approaches in stochastic environments and propose a solution. Rather than simply conditioning on returns, as is standard practice, our proposed method, ESPER, conditions on learned average returns which are independent from environment stochasticity. Doing so allows ESPER to achieve strong alignment between target return and expected performance in real environments. We demonstrate this in several challenging stochastic offline-RL tasks including the challenging puzzle game 2048, and Connect Four playing against a stochastic opponent. In all tested domains, ESPER achieves significantly better alignment between the target return and achieved return than simply conditioning on returns. ESPER also achieves higher maximum performance than even the value-based baselines.
Keiran Paster, Sheila A. McIlraith, Jimmy Ba
NeurIPS1
2021 Planning from Pixels using Inverse Dynamics Models
Keiran Paster, Sheila A. McIlraith, Jimmy Ba
ICLR1
2021 Learning Domain Invariant Representations in Goal-conditioned Block MDPs
abstract
Deep Reinforcement Learning (RL) is successful in solving many complex Markov Decision Processes (MDPs) problems. However, agents often face unanticipated environmental changes after deployment in the real world. These changes are often spurious and unrelated to the underlying problem, such as background shifts for visual input agents. Unfortunately, deep RL policies are usually sensitive to these changes and fail to act robustly against them. This resembles the problem of domain generalization in supervised learning. In this work, we study this problem for goal-conditioned RL agents. We propose a theoretical framework in the Block MDP setting that characterizes the generalizability of goal-conditioned policies to new environments. Under this framework, we develop a practical method PA-SkewFit that enhances domain generalization. The empirical evaluation shows that our goal-conditioned RL agent can perform well in various unseen test environments, improving by 50\% over baselines.
Beining Han, Chongyi Zheng, Harris Chan, Keiran Paster, Michael R. Zhang, Jimmy Ba
NeurIPS4