Raphael Braun

dblp:280/2957 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Rendering · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
physically based rendering
1.322024
Subsurface Scattering for Gaussian Splatting · NeurIPS 2024
NeRD: Neural Reflectance Decomposition from Image Collections · ICCV 2021
Computer vision › 3D vision
inverse rendering
1.022021
Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition · NeurIPS 2021
NeRD: Neural Reflectance Decomposition from Image Collections · ICCV 2021
Computer vision › 3D vision
3d reconstruction
0.812024
Subsurface Scattering for Gaussian Splatting · NeurIPS 2024
Computer vision › 3D vision
relighting
0.812024
Subsurface Scattering for Gaussian Splatting · NeurIPS 2024
Rendering
differentiable rendering
0.812024
Subsurface Scattering for Gaussian Splatting · NeurIPS 2024
Rendering
subsurface scattering
0.812024
Subsurface Scattering for Gaussian Splatting · NeurIPS 2024
Computer vision › 3D vision
neural radiance field
0.722021
Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition · NeurIPS 2021
NeRD: Neural Reflectance Decomposition from Image Collections · ICCV 2021
Computer vision › 3D vision › inverse rendering
BRDF estimation
0.512021
NeRD: Neural Reflectance Decomposition from Image Collections · ICCV 2021

Methods — techniques the papers use, named apart from their topics

volumetric representation · 1.5learned incident light field · 1.5BRDF · 1.53d gaussian splatting · 1.5physically-based rendering · 1.0implicit neural representation · 1.0smooth manifold auto-encoder · 0.5illumination integration network · 0.5
YearPublicationVenuePosition
2026 Latent Uncertainty-Aware Multi-View SDF Scan Completion
abstract
Imperfect reconstructions arising from occlusions, shadows, reflections, and other factors during 3D scanning often result in incomplete sections of the scanned object, with missing parts scattered randomly across its surface. We introduce an uncertainty-aware signed distance field (SDF) latent transformer that leverages uncertainty to identify and reconstruct missing parts based on the global shape of the incomplete scanned object and the immediate neighborhood of the affected regions. To our knowledge, we are the first to utilize uncertainties for SDF shape completion in the latent space. Our model has been trained on the entire Objaverse 1.0 dataset and demonstrates that our uncertainty-aware SDF completion method significantly outperforms previous works both numerically and visually. Code will be published at github.com/cgtuebingen/ua3dscancomp.
Faezeh Zakeri, Lukas Ruppert, Raphael Braun, Hendrik P. A. Lensch
WACV3
2024 Subsurface Scattering for Gaussian Splatting
abstract
3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at real-time speeds. While 3D Gaussians efficiently approximate an object's surface, they fail to capture the volumetric properties of subsurface scattering. We propose a framework for optimizing an object's shape together with the radiance transfer field given multi-view OLAT (one light at a time) data. Our method decomposes the scene into an explicit surface represented as 3D Gaussians, with a spatially varying BRDF, and an implicit volumetric representation of the scattering component. A learned incident light field accounts for shadowing. We optimize all parameters jointly via ray-traced differentiable rendering. Our approach enables material editing, relighting, and novel view synthesis at interactive rates. We show successful application on synthetic data and contribute a newly acquired multi-view multi-light dataset of objects in a light-stage setup. Compared to previous work we achieve comparable or better results at a fraction of optimization and rendering time while enabling detailed control over material attributes.
Jan-Niklas Dihlmann, Arjun Majumdar, Andreas Engelhardt, Raphael Braun, Hendrik P. A. Lensch
NeurIPS4
2021 NeRD: Neural Reflectance Decomposition from Image Collections
abstract
Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under laboratory conditions but is instead an unconstrained environmental illumination. Though recent work has shown that implicit representations can be used to model the radiance field of an object, most of these techniques only enable view synthesis and not relighting. Additionally, evaluating these radiance fields is resource and time-intensive. We propose a neural reflectance decomposition (NeRD) technique that uses physically-based rendering to decompose the scene into spatially varying BRDF material properties. In contrast to existing techniques, our input images can be captured under different illumination conditions. In addition, we also propose techniques to convert the learned reflectance volume into a relightable textured mesh enabling fast real-time rendering with novel illuminations. We demonstrate the potential of the proposed approach with experiments on both synthetic and real datasets, where we are able to obtain high-quality relightable 3D assets from image collections. The datasets and code are available at the project page: https://markboss.me/publication/2021-nerd/.
Mark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron, Ce Liu 0001, Hendrik P. A. Lensch
ICCV2
2021 Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition
abstract
Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable success in view synthesis, but do not explicitly perform decomposition and instead operate exclusively on radiance (the product of reflectance and illumination). Extensions to NeRF, such as NeRD, can perform decomposition but struggle to accurately recover detailed illumination, thereby significantly limiting realism. We propose a novel reflectance decomposition network that can estimate shape, BRDF, and per-image illumination given a set of object images captured under varying illumination. Our key technique is a novel illumination integration network called Neural-PIL that replaces a costly illumination integral operation in the rendering with a simple network query. In addition, we also learn deep low-dimensional priors on BRDF and illumination representations using novel smooth manifold auto-encoders. Our decompositions can result in considerably better BRDF and light estimates enabling more accurate novel view-synthesis and relighting compared to prior art. Project page: https://markboss.me/publication/2021-neural-pil/
Mark Boss, Varun Jampani, Raphael Braun, Ce Liu 0001, Jonathan T. Barron, Hendrik P. A. Lensch
NeurIPS3