EDBT 2026 Demo / reviewers in the wild / expert
Raphael Braun
dblp:280/2957
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 100% | |
| Computer graphics and multimedia
2 papers |
Rendering · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
physically based rendering |
1.3 | 2 | 2024 | Subsurface Scattering for Gaussian Splatting · NeurIPS 2024 NeRD: Neural Reflectance Decomposition from Image Collections · ICCV 2021 |
Computer vision › 3D vision
inverse rendering |
1.0 | 2 | 2021 | Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition · NeurIPS 2021 NeRD: Neural Reflectance Decomposition from Image Collections · ICCV 2021 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | Subsurface Scattering for Gaussian Splatting · NeurIPS 2024 |
Computer vision › 3D vision
relighting |
0.8 | 1 | 2024 | Subsurface Scattering for Gaussian Splatting · NeurIPS 2024 |
Rendering
differentiable rendering |
0.8 | 1 | 2024 | Subsurface Scattering for Gaussian Splatting · NeurIPS 2024 |
Rendering
subsurface scattering |
0.8 | 1 | 2024 | Subsurface Scattering for Gaussian Splatting · NeurIPS 2024 |
Computer vision › 3D vision
neural radiance field |
0.7 | 2 | 2021 | Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition · NeurIPS 2021 NeRD: Neural Reflectance Decomposition from Image Collections · ICCV 2021 |
Computer vision › 3D vision › inverse rendering
BRDF estimation |
0.5 | 1 | 2021 | NeRD: Neural Reflectance Decomposition from Image Collections · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
volumetric representation · 1.5learned incident light field · 1.5BRDF · 1.53d gaussian splatting · 1.5physically-based rendering · 1.0implicit neural representation · 1.0smooth manifold auto-encoder · 0.5illumination integration network · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Latent Uncertainty-Aware Multi-View SDF Scan CompletionabstractImperfect reconstructions arising from occlusions, shadows, reflections, and other factors during 3D scanning often result in incomplete sections of the scanned object, with missing parts scattered randomly across its surface. We introduce an uncertainty-aware signed distance field (SDF) latent transformer that leverages uncertainty to identify and reconstruct missing parts based on the global shape of the incomplete scanned object and the immediate neighborhood of the affected regions. To our knowledge, we are the first to utilize uncertainties for SDF shape completion in the latent space. Our model has been trained on the entire Objaverse 1.0 dataset and demonstrates that our uncertainty-aware SDF completion method significantly outperforms previous works both numerically and visually. Code will be published at github.com/cgtuebingen/ua3dscancomp. Faezeh Zakeri, Lukas Ruppert, Raphael Braun, Hendrik P. A. Lensch |
WACV | 3 |
| 2024 | Subsurface Scattering for Gaussian Splattingabstract3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at real-time speeds. While 3D Gaussians efficiently approximate an object's surface, they fail to capture the volumetric properties of subsurface scattering. We propose a framework for optimizing an object's shape together with the radiance transfer field given multi-view OLAT (one light at a time) data. Our method decomposes the scene into an explicit surface represented as 3D Gaussians, with a spatially varying BRDF, and an implicit volumetric representation of the scattering component. A learned incident light field accounts for shadowing. We optimize all parameters jointly via ray-traced differentiable rendering. Our approach enables material editing, relighting, and novel view synthesis at interactive rates. We show successful application on synthetic data and contribute a newly acquired multi-view multi-light dataset of objects in a light-stage setup. Compared to previous work we achieve comparable or better results at a fraction of optimization and rendering time while enabling detailed control over material attributes. Jan-Niklas Dihlmann, Arjun Majumdar, Andreas Engelhardt, Raphael Braun, Hendrik P. A. Lensch |
NeurIPS | 4 |
| 2021 | NeRD: Neural Reflectance Decomposition from Image CollectionsabstractDecomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under laboratory conditions but is instead an unconstrained environmental illumination. Though recent work has shown that implicit representations can be used to model the radiance field of an object, most of these techniques only enable view synthesis and not relighting. Additionally, evaluating these radiance fields is resource and time-intensive. We propose a neural reflectance decomposition (NeRD) technique that uses physically-based rendering to decompose the scene into spatially varying BRDF material properties. In contrast to existing techniques, our input images can be captured under different illumination conditions. In addition, we also propose techniques to convert the learned reflectance volume into a relightable textured mesh enabling fast real-time rendering with novel illuminations. We demonstrate the potential of the proposed approach with experiments on both synthetic and real datasets, where we are able to obtain high-quality relightable 3D assets from image collections. The datasets and code are available at the project page: https://markboss.me/publication/2021-nerd/. Mark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron, Ce Liu 0001, Hendrik P. A. Lensch |
ICCV | 2 |
| 2021 | Neural-PIL: Neural Pre-Integrated Lighting for Reflectance DecompositionabstractDecomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable success in view synthesis, but do not explicitly perform decomposition and instead operate exclusively on radiance (the product of reflectance and illumination). Extensions to NeRF, such as NeRD, can perform decomposition but struggle to accurately recover detailed illumination, thereby significantly limiting realism. We propose a novel reflectance decomposition network that can estimate shape, BRDF, and per-image illumination given a set of object images captured under varying illumination. Our key technique is a novel illumination integration network called Neural-PIL that replaces a costly illumination integral operation in the rendering with a simple network query. In addition, we also learn deep low-dimensional priors on BRDF and illumination representations using novel smooth manifold auto-encoders. Our decompositions can result in considerably better BRDF and light estimates enabling more accurate novel view-synthesis and relighting compared to prior art. Project page: https://markboss.me/publication/2021-neural-pil/ Mark Boss, Varun Jampani, Raphael Braun, Ce Liu 0001, Jonathan T. Barron, Hendrik P. A. Lensch |
NeurIPS | 3 |