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Mana Masuda

dblp:280/6512 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-9050-5306ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 91% Virtual and augmented reality · 9%
Artificial intelligence
1 paper
Video understanding and tracking · 50% 3D vision · 50%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural rendering
0.912025
Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › neural rendering
radiance field
0.912025
Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › Video understanding and tracking
motion tracking
0.612022
Neural Implicit Event Generator for Motion Tracking · ICRA 2022
Computer vision › 3D vision
pose estimation
0.612022
Neural Implicit Event Generator for Motion Tracking · ICRA 2022

Methods — techniques the papers use, named apart from their topics

implicit neural representation · 1.1event camera · 1.1MLP · 1.1systematic survey · 0.9
YearPublicationVenuePosition
2025 Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research
abstract
The development of radiance fields (RF), such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF), has revolutionized interactive photorealistic view synthesis and presents enormous opportunities for XR research and applications. However, despite the exponential growth of RF research, RF-related contributions to the XR community remain sparse. To better understand this research gap, we performed a systematic survey of current RF literature to analyze (i) how RF is envisioned for XR applications, (ii) how they have already been implemented, and (iii) the remaining research gaps. We collected 365 RF contributions related to XR from computer vision, computer graphics, robotics, multimedia, human-computer interaction, and XR communities, seeking to answer the above research questions. Among the 365 papers, we performed an analysis of 66 papers that already addressed a detailed aspect of RF research for XR. With this survey, we extended and positioned XR-specific RF research topics in the broader RF research field and provide a helpful resource for the XR community to navigate within the rapid development of RF research.
Ke Li 0025, Mana Masuda, Susanne Schmidt 0001, Shohei Mori
IEEE Trans. Vis. Comput. Graph.2
2024 E2GS: Event Enhanced Gaussian Splatting
abstract
Event cameras, known for their high dynamic range, absence of motion blur, and low energy usage, have recently found a wide range of applications thanks to these attributes. In the past few years, the field of event-based 3D reconstruction saw remarkable progress, with the Neural Radiance Field (NeRF) based approach demonstrating photorealistic view synthesis results. However, the volume rendering paradigm of NeRF necessitates extensive training and rendering times. In this paper, we introduce Event Enhanced Gaussian Splatting (E2GS), a novel method that incorporates event data into Gaussian Splatting, which has recently made significant advances in the field of novel view synthesis. Our E2GS effectively utilizes both blurry images and event data, significantly improving image deblurring and producing high-quality novel view synthesis. Our comprehensive experiments on both synthetic and real-world datasets demonstrate our E2GS can generate visually appealing renderings while offering faster training and rendering speed (140 FPS). Our code is available at https://github.com/deguchihiroyuki/E2GS.
Hiroyuki Deguchi 0003, Mana Masuda, Takuya Nakabayashi, Hideo Saito 0001
ICIP2
2022 Neural Implicit Event Generator for Motion Tracking
abstract
We present a novel framework of motion tracking from event data using implicit expression. Our framework uses pre-trained event generation MLP called the implicit event generator (IEG) and carries out motion tracking by updating its state (position and velocity) based on the difference between the observed event and generated event from the current state estimation. The difference is computed implicitly by the IEG. Unlike the conventional explicit approach, which requires dense computation to evaluate the difference, our implicit approach realizes the update of the efficient state directly from sparse event data. Our sparse algorithm is especially suitable for mobile robotics applications in which computational resources and battery life are limited. To verify the effectiveness of our method on real-world data, we applied it to the AR marker tracking application. We have confirmed that our framework works well in real-world environments in the presence of noise and background clutter.
Mana Masuda, Yusuke Sekikawa, Ryo Fujii, Hideo Saito 0001
ICRA1
2021 Toward Unsupervised 3d Point Cloud Anomaly Detection Using Variational Autoencoder
abstract
In this paper, we present an end-to-end unsupervised anomaly detection framework for 3D point clouds. To the best of our knowledge, this is the first work to tackle the anomaly detection task on a general object represented by a 3D point cloud. We propose a deep variational autoencoder based unsupervised anomaly detection network adapted to the 3D point cloud and an anomaly score specifically for 3D point clouds. To verify the effectiveness of the model, we conducted extensive experiments on ShapeNet dataset. Through quantitative and qualitative evaluation, we demonstrate that the proposed method outperforms the baseline method.
Mana Masuda, Ryo Hachiuma, Ryo Fujii, Hideo Saito 0001, Yusuke Sekikawa
ICIP1