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Vitor Augusto Machado Jorge

dblp:280/6696 · also Vitor A. M. Jorge · DBLP profile ↗
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14ranked-venue papers
4as first author
0since 2021 · last 2020
0000-0003-1620-852XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 1 first-authorSystems, architecture and hardware · 9 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Robot navigation and mapping · 34% Reinforcement learning · 32% Motion planning and robot control · 25%
Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 39% Collaborative and social computing · 34% Usability and user experience research · 17%

Topics — the 19 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
0.832020
Exploration of 3D terrains using potential fields with elevation-based local distortions · ICRA 2020
Ouroboros: Using potential field in unexplored regions to close loops · ICRA 2015
Integrated exploration using time-based potential rails · ICRA 2014
Robotics › Motion planning and robot control › path planning
potential field planning
0.732020
Exploration of 3D terrains using potential fields with elevation-based local distortions · ICRA 2020
Integrated exploration using time-based potential rails · ICRA 2014
Ouroboros: Using potential field in unexplored regions to close loops · ICRA 2015
Robotics › Motion planning and robot control
motion planning
0.622020
Exploration of 3D terrains using potential fields with elevation-based local distortions · ICRA 2020
Integrated exploration using time-based potential rails · ICRA 2014
Robotics › Robot navigation and mapping
localization
0.522018
Vision-Based Global Localization Using Ceiling Space Density · ICRA 2018
Fast Monte Carlo Localization using spatial density information · ICRA 2015
Machine learning › Reinforcement learning › exploration › autonomous exploration › mobile robot exploration
terrain exploration
0.412020
Exploration of 3D terrains using potential fields with elevation-based local distortions · ICRA 2020
Machine learning › Reinforcement learning › exploration › autonomous exploration
integrated exploration
0.422015
Ouroboros: Using potential field in unexplored regions to close loops · ICRA 2015
Integrated exploration using time-based potential rails · ICRA 2014
Robotics › Robot navigation and mapping › localization
global localization
0.312018
Vision-Based Global Localization Using Ceiling Space Density · ICRA 2018
Robotics › Robot navigation and mapping
SLAM
0.322015
Ouroboros: Using potential field in unexplored regions to close loops · ICRA 2015
Integrated exploration using time-based potential rails · ICRA 2014
Machine learning › Efficient and distributed learning › active learning
active label correction
0.212015
Ouroboros: Using potential field in unexplored regions to close loops · ICRA 2015
Robotics › Robot navigation and mapping › localization › probabilistic localization
monte carlo localization
0.212015
Fast Monte Carlo Localization using spatial density information · ICRA 2015
Machine learning › Probabilistic and Bayesian machine learning
observation model
0.212015
Fast Monte Carlo Localization using spatial density information · ICRA 2015
Collaborative and social computing
awareness
0.212013
Awareness of other: Evaluating the impact of proximity cues in collaborative tasks · VR 2013
Usability and user experience research
cognitive load
0.212013
What is the effect of interface complexity on risk perception tasks? · VR 2013
Collaborative and social computing
collaborative virtual environments
0.212013
Awareness of other: Evaluating the impact of proximity cues in collaborative tasks · VR 2013
Immersive interaction › 3d user interface
virtual reality interface
0.212013
What is the effect of interface complexity on risk perception tasks? · VR 2013
Immersive interaction › virtual reality
virtual reality simulation
0.212013
AES-risk: An environment for simulation of risk perception · VR 2013
Robotics › Robot navigation and mapping › SLAM
loop closure
0.112014
Integrated exploration using time-based potential rails · ICRA 2014
Learning and educational technologies › skill training
safety training
0.012013
What is the effect of interface complexity on risk perception tasks? · VR 2013
Immersive interaction
virtual reality
0.012013
Awareness of other: Evaluating the impact of proximity cues in collaborative tasks · VR 2013

Methods — techniques the papers use, named apart from their topics

potential fields with local distortions · 0.4potential field · 0.4free space density · 0.3blueprint-based localization · 0.3voronoi diagram · 0.2particle filtering · 0.2kernel density estimation · 0.2boundary value problem · 0.2user study · 0.2user experiment · 0.2immersive simulation · 0.2
YearPublicationVenuePosition
2020 Exploration of 3D terrains using potential fields with elevation-based local distortions
abstract
Mobile robots can be used in numerous outdoor tasks such as patrolling, delivery and military applications. In order to deploy mobile robots in this kind of environment, where there are different challenges like slopes, elevations, or even holes, they should be able to detect such challenges and determine the best path to accomplish their tasks. In this paper, we are proposing an exploration approach based on potential fields with local distortions, in which we define preferences in uneven terrains to avoid high declivity regions without compromising the best path. The approach was implemented and tested in simulated environments, considering a ground robot embedded with two 2D LIDAR sensors, and the experiments demonstrated the efficiency of our method.
Renan Maffei, Marcos P. Souza, Mathias Mantelli, Diego Pittol, Mariana Luderitz Kolberg, Vitor Augusto Machado Jorge
ICRA6
2018 Toward an Accurate Hydrologic Urban Flooding Simulations for Disaster Robotics
Marcelo Paravisi, Vitor Augusto Machado Jorge, Alexandre M. Amory
ICINCO (2)2
2018 Vision-Based Global Localization Using Ceiling Space Density
abstract
Service robots are becoming a reality across homes. Still, the range of applications supported by such robots remains tied to their ability to self-localize in the environment. Man-made constructions often have a documented blueprint which can be used as input information for robot localization and smart home applications. However, home environments commonly include movable objects and furniture, which can make localization a complicated task, especially for forward-facing horizontal range-finders. In this paper, we present a new and effective global localization approach for home environments which adapts the notion of free space density to a camera pointing to the ceiling. We exploit the available blueprint information, as well as evidence that ceiling vision can provide robust localization information, even in the presence of occlusions. We perform real-world experiments using a robotic vacuum cleaner equipped with an upward-facing camera in two different apartments across multiple trajectories and compare the proposed method with competing approaches. Our solution shows superior localization results using maps where neither furniture or movable objects are not modeled.
Arthur Ribacki, Vitor Augusto Machado Jorge, Mathias Mantelli, Renan Maffei, Edson Prestes e Silva Jr.
ICRA2
2016 Long-term place recognition using multi-level words of spatial densities
abstract
Proper place recognition on an environment that can change over time is fundamental for long-term SLAM. In such scenarios the observations obtained in the same region can drastically differ due to changes caused by semi-static objects, such as doors, furniture, etc. In this work, we extend a strategy that represents environment regions using words, based on spatial density information extracted from laser readings. This time, in order to deal with changes in the environment, our method not only builds words representing the real observations made by the robot, but also alternative multi-level words to account for possible changes in a place's observations generated by non-static objects. Place recognition is made by searching matches of sequences of N consecutive words (both real or alternatives). Experiments performed in real and simulated scenarios are shown, and demonstrate the advantages associated to the use of multi-level words.
Renan Maffei, Vitor Augusto Machado Jorge, Vitor F. Rey, Mariana Luderitz Kolberg, Edson Prestes e Silva Jr.
IROS2
2015 Ouroboros: Using potential field in unexplored regions to close loops
abstract
An autonomous robot requires a map of the environment for many tasks. Yet, in many cases, this map is unavailable and the robot must build one in real-time, in the so-called integrated exploration task. Several integrated exploration approaches adopt some sort of loop-closing strategy combined with an online simultaneous localization and mapping (SLAM) technique. This is important because the robot can reduce the uncertainty about its pose by revisiting known areas. One solution for environment exploration is to use the vector field computed from the numeric solution of a Boundary Value Problem (BVP). This approach is called BVP Path Planner and generates smooth and free of local minima potential fields. However, this planner cannot actively close loops and does not scale well in large scenarios. In this paper we present a technique which performs active loop closure using the BVP Path Planner. Our proposal takes advantage of the potential of unexplored regions, and induces the robot to close loops by placing dynamic barriers at the visited space. The update of the potential field is boosted using a local window charged by a Voronoi diagram of the environment containing global information. We show through experimental results the effectiveness of the technique with a thorough discussion of its characteristics.
Vitor Augusto Machado Jorge, Renan Maffei, Guilherme Schvarcz Franco, Jessica Daltrozo, Mariane Giambastiani, Mariana Luderitz Kolberg, Edson Prestes e Silva Jr.
ICRA1
2015 Fast Monte Carlo Localization using spatial density information
abstract
Estimating the robot localization is a fundamental requirement for applications in robotics. For many years, Monte Carlo Localization (MCL) has been one of the most popular approaches to solve the global localization when using range finders, like sonars or lasers. It generally weights the estimates about the robot state by comparing raw sensor readings with simulated readings computed for each estimate. In this paper, we propose an observation model for localization that associates a kernel density estimate (KDE) to each point in the space. This single-valued density measure is independent of orientation, what allows an efficient pre-caching step, substantially boosting the computation time of the process. Using the gradient of the densities field, our strategy is able to estimate orientation information that helps to restrict the localization search space. Additionally, we can combine densities obtained by kernels of different sizes and profiles to improve the quality of the acquired information. We show through experiments in comparison with traditional approaches that our method is efficient, even working with large sets of particles, and effective.
Renan Maffei, Vitor Augusto Machado Jorge, Vitor F. Rey, Mariana Luderitz Kolberg, Edson Prestes e Silva Jr.
ICRA2
2015 Using n-grams of spatial densities to construct maps
abstract
Place recognition is the frond-end of Simultaneous Localization and Mapping (SLAM). Topological representations depend on good association of vertices, which ultimately depends on the front-end. In this paper, we consider a robot lost in an unknown environment trying to construct a topological map to localize itself using a laser range finder and odometry information. The algorithm makes use of an efficient observation model based on kernel density estimates (KDEs) to detect loops. The observation model separates the map into regions denominated words, classified based on the density of free space, number of observations and segment orientation. Loop closing results from the matching of sequences of N consecutive words (n-grams). The proposed approach is orders of magnitude faster than a sequence of Iterative Closest Point (ICP) matches. The method is evaluated varying input parameters in real and simulated scenarios.
Renan Maffei, Vitor Augusto Machado Jorge, Vitor F. Rey, Guilherme Schvarcz Franco, Mariane Giambastiani, Jessica Barbosa, Mariana Luderitz Kolberg, Edson Prestes e Silva Jr.
IROS2
2014 Integrated exploration using time-based potential rails
abstract
Integrated exploration is the most complete task in mobile robotics, and corresponds to the union of mapping, localization and motion planning. A powerful integrated exploration solution must take into account decisions that improve the quality of the map construction, such as closing loops, at the same time that the environment is explored. Potential fields and boundary value problems (BVP) have been used with success in tasks of planning, localization and exploration, but not yet in integrated strategies. In this paper, we present an integrated exploration strategy using a time varying BVP-based exploration. Our strategy consists of creating potential rails that guide the robot to regions that are either unexplored or were visited a long time ago. We also apply local distortions in the potential field to generate a loop closure strategy. Experimental results demonstrate that our method improves the quality of the map construction, keeping the balance between revisiting and exploratory activities.
Renan Maffei, Vitor Augusto Machado Jorge, Edson Prestes e Silva Jr., Mariana Luderitz Kolberg
ICRA2
2013 Defining positioning in a core ontology for robotics
abstract
Unambiguous definition of spatial position and orientation has crucial importance for robotics. In this paper we propose an ontology about positioning. It is part of a more extensive core ontology being developed by the IEEE RAS Working Group on ontologies for robotics and automation. The core ontology should provide a common ground for further ontology development in the field. We give a brief overview of concepts in the core ontology and then describe an integrated approach for representing quantitative and qualitative position information.
Joel Luis Carbonera, Sandro Rama Fiorini, Edson Prestes e Silva Jr., Vitor Augusto Machado Jorge, Mara Abel, Raj Madhavan 0001, Angela Locoro, Paulo Jorge Sequeira Gonçalves, Tamás Haidegger, Marcos E. Barreto, Craig Schlenoff
IROS4
2013 Segmented DP-SLAM
abstract
Simultaneous Localization and Mapping (SLAM) is one of the most difficult tasks in mobile robotics. While the construction of consistent and coherent local solutions is simple, the SLAM remains a critical problem as the distance travelled by the robot increases. To circumvent this limitation, many strategies divide the environment in small regions, and formulate the SLAM problem as a combination of multiple precise submaps. In this paper, we propose a new submap-based particle filter algorithm called Segmented DP-SLAM, that combines an optimized data structure to store the maps of the particles with a probabilistic map of segments, representing hypothesis of submaps topologies. We evaluate our method through experimental results obtained in simulated and real environments.
Renan Maffei, Vitor Augusto Machado Jorge, Mariana Luderitz Kolberg, Edson Prestes e Silva Jr.
IROS2
2013 What is the effect of interface complexity on risk perception tasks?
abstract
Most human computer interfaces impose a certain level of additional cognitive load to the user task. In this project we study the use of VR to evaluate the user competency for safe behavior in work environments. We propose an assessment of two interfaces with different levels of cognitive load for locomotion in a risk perception task. We describe user experiments with two similar groups of subjects, each using one of the interfaces. We identified important open questions on the design of this kind of interface.
Vitor Augusto Machado Jorge, Anderson Maciel, Luciana Porcher Nedel, Jackson Oliveira, Frederico Faria
VR1
2013 AES-risk: An environment for simulation of risk perception
abstract
In this demo we present an immersive virtual reality (VR) simulator to measure risk perception in realistic working environments. It provides the ideal environment to expose people to danger with no chances to cause them any harm. However, whereas in the physical work environment workers have to perform their jobs (primary task) and be safe (secondary task), in a VR simulator they still have to deal with an additional source of cognitive load: the user interface.
Vitor Augusto Machado Jorge, Luciana Porcher Nedel, Anderson Maciel, Jackson Oliveira, Frederico Faria
VR1
2013 Awareness of other: Evaluating the impact of proximity cues in collaborative tasks
abstract
Collaboration in 3D environments has the main goal of attaining a high degree of teamwork by exposing the team to a suitable level of immersion. However, users within virtual environments have limitations to perceive the same stimuli of the real world. Particularly, the feeling of presence and nearness of the other is difficult to be generated in VR systems. This poster presents a work in progress that shows our current results on evaluating the impact of three different proximity cues for generating awareness of the presence of other. The design of each cue aims at independently stimulating the senses of sight, hearing and touch. The experiment design includes the comparison with a baseline condition in virtual environments where no specific stimulation is applied.
Wilson J. Sarmiento, Vitor Augusto Machado Jorge, Anderson Maciel, Luciana Porcher Nedel, César A. Collazos 0001, Jackson Oliveira, Frederico Faria
VR2
2013 Interacting with danger in an immersive environment: issues on cognitive load and risk perception
abstract
Any human-computer interface imposes a certain level of cognitive load to the user task. Analogously, the task itself also imposes different levels of cognitive load. It is common sense in 3D user interfaces research that a higher number of degrees of freedom increases the interface cognitive load. If the cognitive load is significant, it might compromise the user performance and undermine the evaluation of user skills in a virtual environment. In this paper, we propose an assessment of two immersive VR interfaces with varying degrees of freedom in two VR tasks: risk perception and basic object selection. We examine the effectiveness of both interfaces in these two different tasks. Results show that the number of degrees of freedom does not significantly affect a basic selection task, but it affects risk perception task in an unexpected way.
Vitor Augusto Machado Jorge, Wilson J. Sarmiento, Anderson Maciel, Luciana Porcher Nedel, César A. Collazos 0001, Frederico Faria, Jackson Oliveira
VRST1