Bipasha Sen

dblp:280/6766 · DBLP profile ↗
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9ranked-venue papers
4as first author
9since 2021 · last 2024
—ORCID · none

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Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Systems, architecture and hardware · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2024 ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning
abstract
For robots to perform a wide variety of tasks, they require a 3D representation of the world that is semantically rich, yet compact and efficient for task-driven perception and planning. Recent approaches have attempted to leverage features from large vision-language models to encode semantics in 3D representations. However, these approaches tend to produce maps with per-point feature vectors, which do not scale well in larger environments, nor do they contain semantic spatial relationships between entities in the environment, which are useful for downstream planning. In this work, we propose ConceptGraphs, an open-vocabulary graph-structured representation for 3D scenes. ConceptGraphs is built by leveraging 2D foundation models and fusing their output to 3D by multi-view association. The resulting representations generalize to novel semantic classes, without the need to collect large 3D datasets or finetune models. We demonstrate the utility of this representation through a number of downstream planning tasks that are specified through abstract (language) prompts and require complex reasoning over spatial and semantic concepts. To explore the full scope of our experiments and results, we encourage readers to visit our project webpage.
Qiao Gu, Alihusein Kuwajerwala, Sacha Morin, Krishna Murthy Jatavallabhula, Bipasha Sen, Aditya Agarwal, Corban Rivera, William Paul, Kirsty Ellis, Rama Chellappa, Chuang Gan 0001, Celso de Melo, Josh Tenenbaum, Antonio Torralba 0001, Florian Shkurti, Liam Paull
ICRA5
2024 EDMP: Ensemble-of-costs-guided Diffusion for Motion Planning
abstract
Classical motion planning for robotic manipulation includes a set of general algorithms that aim to minimize a scene-specific cost of executing a given plan. This approach offers remarkable adaptability, as they can be directly used off-the-shelf for any new scene without needing specific training datasets. However, without a prior understanding of what diverse valid trajectories are and without specially designed cost functions for a given scene, the overall solutions tend to have low success rates within a certain time limit. While deep-learning-based algorithms tremendously improve success rates, they are much harder to adopt without specialized training datasets. We propose EDMP, an Ensemble-of-costs-guided Diffusion for Motion Planning that aims to combine the strengths of classical and deep-learning-based motion planning. Our diffusion-based network is trained on a set of diverse kinematically valid trajectories. Like classical planning, for any new scene at the time of inference, we compute scene-specific costs such as "collision cost" and guide the diffusion to generate valid trajectories that satisfy the scene-specific constraints. Further, instead of a single cost function that may be insufficient in capturing diversity across scenes, we use an ensemble of costs to guide the diffusion process, significantly improving the success rate compared to classical planners. EDMP performs comparably with SOTA deep-learning-based methods while retaining the generalization capabilities primarily associated with classical planners.
Kallol Saha, Vishal Reddy Mandadi, Jayaram Reddy, Ajit Srikanth, Aditya Agarwal, Bipasha Sen, Arun Kumar Singh 0001, K. Madhava Krishna
ICRA6
2024 Constrained 6-DoF Grasp Generation on Complex Shapes for Improved Dual-Arm Manipulation
abstract
Efficiently generating grasp poses tailored to specific regions of an object is vital for various robotic manipulation tasks, especially in a dual-arm setup. This scenario presents a significant challenge due to the complex geometries involved, requiring a deep understanding of the local geometry to generate grasps efficiently on the specified constrained regions. Existing methods only explore settings involving table-top/small objects and require augmented datasets to train, limiting their performance on complex objects. We propose CGDF: Constrained Grasp Diffusion Fields, a diffusion-based grasp generative model that generalizes to objects with arbitrary geometries, as well as generates dense grasps on the target regions. CGDF uses a part-guided diffusion approach that enables it to get high sample efficiency in constrained grasping without explicitly training on massive constraint-augmented datasets. We provide qualitative and quantitative comparisons using analytical metrics and in simulation, in both unconstrained and constrained settings to show that our method can generalize to generate stable grasps on complex objects, especially useful for dual-arm manipulation settings, while existing methods struggle to do so. More results, code and an extended version of the paper can be found on the project page: https://constrained-grasp-diffusion.github.io/
Gaurav Singh 0012, Sanket Kalwar, Md Faizal Karim, Bipasha Sen, Nagamanikandan Govindan, Srinath Sridhar 0002, K. Madhava Krishna
IROS4
2023 SCARP: 3D Shape Completion in ARbitrary Poses for Improved Grasping
abstract
Recovering full 3D shapes from partial observations is a challenging task that has been extensively addressed in the computer vision community. Many deep learning methods tackle this problem by training 3D shape generation networks to learn a prior over the full 3D shapes. In this training regime, the methods expect the inputs to be in a fixed canonical form, without which they fail to learn a valid prior over the 3D shapes. We propose SCARP, a model that performs Shape C ompletion in ARbitrary Poses. Given a partial pointcloud of an object, SCARP learns a disentangled feature representation of pose and shape by relying on rotationally equivariant pose features and geometric shape features trained using a multi-tasking objective. Unlike existing methods that depend on an external canonicalization method, SCARP performs canonicalization, pose estimation, and shape completion in a single network, improving the performance by 45% over the existing baselines. In this work, we use SCARP for improving grasp proposals on tabletop objects. By completing partial tabletop objects directly in their observed poses, SCARP enables a SOTA grasp proposal network improve their proposals by 71.2% on partial shapes. Project page: https://bipashasen.github.io/scarp
Bipasha Sen, Aditya Agarwal, Gaurav Singh 0012, Brojeshwar Bhowmick, Srinath Sridhar 0002, K. Madhava Krishna
ICRA1
2023 HyP-NeRF: Learning Improved NeRF Priors using a HyperNetwork
abstract
Neural Radiance Fields (NeRF) have become an increasingly popular representation to capture high-quality appearance and shape of scenes and objects. However, learning generalizable NeRF priors over categories of scenes or objects has been challenging due to the high dimensionality of network weight space. To address the limitations of existing work on generalization, multi-view consistency and to improve quality, we propose HyP-NeRF, a latent conditioning method for learning generalizable category-level NeRF priors using hypernetworks. Rather than using hypernetworks to estimate only the weights of a NeRF, we estimate both the weights and the multi-resolution hash encodings resulting in significant quality gains. To improve quality even further, we incorporate a denoise and finetune strategy that denoises images rendered from NeRFs estimated by the hypernetwork and finetunes it while retaining multiview consistency. These improvements enable us to use HyP-NeRF as a generalizable prior for multiple downstream tasks including NeRF reconstruction from single-view or cluttered scenes and text-to-NeRF. We provide qualitative comparisons and evaluate HyP-NeRF on three tasks: generalization, compression, and retrieval, demonstrating our state-of-the-art results.
Bipasha Sen, Gaurav Singh 0012, Aditya Agarwal, Rohith Agaram, K. Madhava Krishna, Srinath Sridhar 0002
NeurIPS1
2023 Towards MOOCs for Lipreading: Using Synthetic Talking Heads to Train Humans in Lipreading at Scale
abstract
Many people with some form of hearing loss consider lipreading as their primary mode of day-to-day communication. However, finding resources to learn or improve one’s lipreading skills can be challenging. This is further exacerbated in the COVID19 pandemic due to restrictions on direct interactions with peers and speech therapists. Today, online MOOCs platforms like Coursera and Udemy have become the most effective form of training for many types of skill development. However, online lipreading resources are scarce as creating such resources is an extensive process needing months of manual effort to record hired ac-tors. Because of the manual pipeline, such platforms are also limited in vocabulary, supported languages, accents, and speakers and have a high usage cost. In this work, we investigate the possibility of replacing real human talking videos with synthetically generated videos. Synthetic data can easily incorporate larger vocabularies, variations in accent, and even local languages and many speakers. We propose an end-to-end automated pipeline to develop such a platform using state-of-the-art talking head video generator networks, text-to-speech models, and computer vision techniques. We then perform an extensive human evaluation using carefully thought out lipreading exercises to validate the quality of our designed platform against the existing lipreading platforms. Our studies concretely point toward the potential of our approach in developing a large-scale lipreading MOOC platform that can impact millions of people with hearing loss.
Aditya Agarwal, Bipasha Sen, Rudrabha Mukhopadhyay, Vinay P. Namboodiri, C. V. Jawahar
WACV2
2023 FaceOff: A Video-to-Video Face Swapping System
abstract
Doubles play an indispensable role in the movie industry. They take the place of the actors in dangerous stunt scenes or scenes where the same actor plays multiple characters. The double's face is later replaced with the actor's face and expressions manually using expensive CGI technology, costing millions of dollars and taking months to complete. An automated, inexpensive, and fast way can be to use face-swapping techniques that aim to swap an identity from a source face video (or an image) to a target face video. However, such methods cannot preserve the source expressions of the actor important for the scene's context. To tackle this challenge, we introduce video-to-video (V2V) face-swapping, a novel task of face-swapping that can preserve (1) the identity and expressions of the source (actor) face video and (2) the background and pose of the target (double) video. We propose FaceOff, a V2V face-swapping system that operates by learning a robust blending operation to merge two face videos following the constraints above. It reduces the videos to a quantized latent space and then blends them in the reduced space. FaceOff is trained in a self-supervised manner and robustly tackles the non-trivial challenges of V2V face-swapping. As shown in the experimental section, FaceOff significantly outperforms alternate approaches qualitatively and quantitatively.
Aditya Agarwal, Bipasha Sen, Rudrabha Mukhopadhyay, Vinay P. Namboodiri, C. V. Jawahar
WACV2
2021 Personalized One-Shot Lipreading for an ALS Patient
Bipasha Sen, Aditya Agarwal, Rudrabha Mukhopadhyay, Vinay P. Namboodiri, C. V. Jawahar
BMVC1
2021 Reed: An Approach Towards Quickly Bootstrapping Multilingual Acoustic Models
abstract
Multilingual automatic speech recognition (ASR) system is a single entity capable of transcribing multiple languages sharing a common phone space. Performance of such a system is highly dependent on the compatibility of the languages. State of the art speech recognition systems are built using sequential architectures based on recurrent neural networks (RNN) limiting the computational parallelization in training. This poses a significant challenge in terms of time taken to bootstrap and validate the compatibility of multiple languages for building a robust multilingual system. Complex architectural choices based on self-attention networks are made to improve the parallelization thereby reducing the training time. In this work, we propose Reed, a simple system based on 1D convolutions which uses very short context to improve the training time. To improve the performance of our system, we use raw time-domain speech signals directly as input. This enables the convolutional layers to learn feature representations rather than relying on handcrafted features such as MFCC. We report improvement on training and inference times by atleast a factor of 4× and 7.4× respectively with comparable WERs against standard RNN based baseline systems on SpeechOcean's multilingual low resource dataset.
Bipasha Sen, Aditya Agarwal, Sai Ganesh Mirishkar, Anil Kumar Vuppala
SLT1