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José M. Pizana

dblp:281/1104 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2025
0000-0003-2918-9997ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 44% Geometric modeling and processing · 44% Computational fabrication · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
cloth simulation
0.912025
Seeking Efficiency for the Accurate Draping of Digital Garments in Production · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › shape modeling › garment modeling
garment draping
0.912025
Seeking Efficiency for the Accurate Draping of Digital Garments in Production · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

global integration scheme · 0.9convergence optimization · 0.9
YearPublicationVenuePosition
2025 Seeking Efficiency for the Accurate Draping of Digital Garments in Production
abstract
Digital garments are set to revolutionize the apparel industry in the way we design, produce, market, sell and try-on real garments. But for digital garments to play a central role, from designer to consumer, they must be a faithful digital replica of their real counterpart: a digital twin. Yet, most industry-grade tools used in the apparel industry do not focus on accuracy, but rather on producing fast and plausible drapes for interactive editing and quick feedback, thus limiting the value and the potential of digital garments. The key to accuracy lies in using the proper underlying simulation technology, well documented in the academic literature but historically sidelined in the apparel industry in favor of simulation speed. In this paper, we describe our industry-grade cloth simulation engine, built with a strong focus on accuracy rather than sheer speed. Using a global integration scheme and adopting state of the art simulation practices from the Computer Graphics field, we evaluate a wide range of algorithms to improve its convergence and overall performance. We provide qualitative and quantitative insights on the cost and capabilities of each of these features, with the aim of giving valuable feedback and useful guidelines to practitioners seeking to implement an accurate and robust draping simulator.
José M. Pizana, Gabriel Cirio, Alicia Nicas, Alejandro Rodríguez 0007
IEEE Trans. Vis. Comput. Graph.1
2020 A Bending Model for Nodal Discretizations of Yarn-Level Cloth
abstract
Abstract To deploy yarn‐level cloth simulations in production environments, it is paramount to design very efficient implementations, which mitigate the cost of the extremely high resolution. To this end, nodal discretizations aligned with the regularity of the fabric structure provide an optimal setting for efficient GPU implementations. However, nodal discretizations complicate the design of robust and controllable bending. In this paper, we address this challenge, and propose a model of bending that is both robust and controllable, and employs only nodal degrees of freedom. We extract information of yarn and fabric orientation implicitly from the nodal degrees of freedom, with no need to augment the model explicitly. But most importantly, and unlike previous formulations that use implicit orientations, the computation of bending forces bears no overhead with respect to other nodal forces such as stretch. This is possible by tracking optimal orientations efficiently. We demonstrate the impact of our bending model in examples with controllable anisotropy, as well as ironing, wrinkling, and plasticity.
José M. Pizana, Alejandro Rodríguez 0007, Gabriel Cirio, Miguel A. Otaduy
Comput. Graph. Forum1