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Wanjun Lv

dblp:281/5591 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 46% Computer animation and physical simulation · 30% Virtual and augmented reality · 23%
Artificial intelligence
1 paper
Generative modeling · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.012026
ConsDreamer: Advancing Multi-View Consistency for Zero-Shot Text-to-3D Generation · IEEE Trans. Image Process. 2026
Machine learning › Generative modeling › diffusion model
score distillation sampling
1.012026
ConsDreamer: Advancing Multi-View Consistency for Zero-Shot Text-to-3D Generation · IEEE Trans. Image Process. 2026
Visual content generation and editing
3d content generation
1.012026
ConsDreamer: Advancing Multi-View Consistency for Zero-Shot Text-to-3D Generation · IEEE Trans. Image Process. 2026
Computer animation and physical simulation
character animation
1.012026
AniXDim: Integrating Cross-Dimensional Interaction into Desktop Character Animation Workflows · VR 2026
Virtual and augmented reality › virtual environment
immersive virtual environments
1.012026
AniXDim: Integrating Cross-Dimensional Interaction into Desktop Character Animation Workflows · VR 2026
Visual content generation and editing › 3d content generation
text-to-3d generation
1.012026
ConsDreamer: Advancing Multi-View Consistency for Zero-Shot Text-to-3D Generation · IEEE Trans. Image Process. 2026
Interaction techniques and input › spatial interaction › 3d interaction
6-DOF manipulation
1.012026
AniXDim: Integrating Cross-Dimensional Interaction into Desktop Character Animation Workflows · VR 2026
Computer animation and physical simulation
keyframe animation
0.312026
AniXDim: Integrating Cross-Dimensional Interaction into Desktop Character Animation Workflows · VR 2026

Methods — techniques the papers use, named apart from their topics

view disentanglement module · 2.0user study · 2.0similarity-based partial order loss · 2.0autostereoscopic display · 2.0adaptive projection · 2.03d gaussian splatting · 2.0
YearPublicationVenuePosition
2026 AniXDim: Integrating Cross-Dimensional Interaction into Desktop Character Animation Workflows
abstract
Immersive creation tools enhance spatial understanding, yet they push animators to abandon mature 2D desktop practices; Pure desktop setups, however, lack embodied spatial manipulation, making tool switching cognitively costly. To address this issue, We present AniXDim, a cross-dimensional interaction system for 3D character animation that unifies precise planar editing and embodied spatial control without explicit mode toggles. A commodity mouse is augmented for on-demand 6DoF manipulation, and a VR controller is endowed with high-precision planar input through adaptive projection, forming bidirectional dimensional augmentation. Users simply raise or rest the device to enable near-frictionless transitions, while a single autostereoscopic desktop display adapts depth to the inferred interaction state, supporting keyframe, pose, and reference authoring within one consistent workspace. A controlled user study comparing AniXDim with pure desktop and pure VR baselines indicates significant performance gains over the desktop baseline and comparable efficiency to the VR baseline, and higher usability ratings while maintaining comparable workload. These findings suggest that near-frictionless dimensional switching can reconcile 2D precision and 3D embodiment, offering a low-learning-overhead pathway for future hybrid desktop animation pipelines and broader 2D–3D authoring domains.
Haihan Lin, Nianlong Li, Wanjun Lv, Teng Han, Feng Tian 0001
VR4
2026 ConsDreamer: Advancing Multi-View Consistency for Zero-Shot Text-to-3D Generation
abstract
Recent advances in zero-shot text-to-3D generation have revolutionised 3D content creation by enabling direct synthesis from textual descriptions. While state-of-the-art methods leverage 3D Gaussian Splatting with score distillation to enhance multi-view rendering through pre-trained text-to-image (T2I) models, they suffer from inherent prior view biases in T2I Models. These biases lead to inconsistent 3D generation, particularly manifesting as the multi-face Janus problem, where objects exhibit conflicting features across views. To address this fundamental challenge, we propose ConsDreamer, a novel method that mitigates view bias by refining both the conditional and unconditional terms in the score distillation process: (1) a View Disentanglement Module (VDM) that eliminates viewpoint biases in conditional prompts by decoupling irrelevant view components and injecting precise view control; and (2) a similarity-based partial order loss that enforces geometric consistency in the unconditional term by aligning cosine similarities with azimuth relationships. Extensive experiments demonstrate that ConsDreamer can be seamlessly integrated into various 3D representations and score distillation paradigms, effectively mitigating the multi-face Janus problem.
Yuan Zhou 0023, Shilong Jin, Litao Hua, Wanjun Lv, Haoran Duan 0001, Jungong Han
IEEE Trans. Image Process.4
2024 A Multi-Scale Bimodal Fusion Network for Robust and Accurate Online Handwriting Recognition
abstract
Online handwriting recognition based on sensor trajectory information faces several unresolved challenges: 1) sensor signals lack sufficient global spatial context; 2) different recognition tasks have inconsistent requirements for feature receptive fields. This is due to the inconsistent scales of the input sequences and the different semantic complexity of different language units. In this paper, we propose an online handwritten text recognition method based on multi-scale bimodal feature fusion to address these challenges. First, we employ sequence-generated pseudo-images to supplement the two-dimensional spatial information, and then extract multi-scale features from both trajectories and images simultaneously. Subsequently, our designed bimodal embedding learning module jointly learns feature embeddings for trajectories and images at different scales. These embeddings are then fed into a novel position-aware multi-scale fusion module to extract features for text prediction. The proposed modules effectively mitigate the issues of scales and semantics misalignment. Experimental results demonstrate significant performance improvements on various handwriting recognition datasets using our approach.
Yaqiang Wu, Wanjun Lv, Qianying Wang 0002
ICASSP5