Demo Data from EDBT 2026 / reviewers in the wild / expert
Shachar Schnapp
dblp:281/7100
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Privacy and data protection · 100% | |
| Theoretical computer science
2 papers |
Algorithms and data structures · 83% Algorithmic game theory and mechanism design · 17% | |
| Artificial intelligence
1 paper |
Representation and self-supervised learning · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Data stream processing · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Privacy and data protection
differential privacy |
0.6 | 1 | 2022 | Differentially Private Approximate Quantiles · ICML 2022 |
Privacy and data protection › differential privacy › private statistical estimation
private quantile estimation |
0.6 | 1 | 2022 | Differentially Private Approximate Quantiles · ICML 2022 |
Algorithms and data structures › data streams
quantile estimation |
0.6 | 1 | 2022 | Differentially Private Approximate Quantiles · ICML 2022 |
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
feature selection |
0.5 | 1 | 2021 | Active Feature Selection for the Mutual Information Criterion · AAAI 2021 |
Data stream processing
quantile estimation |
0.2 | 1 | 2022 | Differentially Private Approximate Quantiles · ICML 2022 |
Algorithmic game theory and mechanism design
multi-armed bandit |
0.1 | 1 | 2021 | Active Feature Selection for the Mutual Information Criterion · AAAI 2021 |
Algorithms and data structures › learning algorithms
pure exploration |
0.1 | 1 | 2021 | Active Feature Selection for the Mutual Information Criterion · AAAI 2021 |
Methods — techniques the papers use, named apart from their topics
recursive algorithm · 1.7error bound analysis · 1.7mutual information · 1.0multi-armed bandit · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Differentially Private Approximate QuantilesabstractIn this work we study the problem of differentially private (DP) quantiles, in which given dataset $X$ and quantiles $q_1, ..., q_m \in [0,1]$, we want to output $m$ quantile estimations which are as close as possible to the true quantiles and preserve DP. We describe a simple recursive DP algorithm, which we call Approximate Quantiles (AQ), for this task. We give a worst case upper bound on its error, and show that its error is much lower than of previous implementations on several different datasets. Furthermore, it gets this low error while running time two orders of magnitude faster that the best previous implementation. Haim Kaplan, Shachar Schnapp, Uri Stemmer |
ICML | 2 |
| 2021 | Active Feature Selection for the Mutual Information CriterionabstractWe study active feature selection, a novel feature selection setting in which unlabeled data is available, but the budget for labels is limited, and the examples to label can be actively selected by the algorithm. We focus on feature selection using the classical mutual information criterion, which selects the k features with the largest mutual information with the label. In the active feature selection setting, the goal is to use significantly fewer labels than the data set size and still find k features whose mutual information with the label based on the entire data set is large. We explain and experimentally study the choices that we make in the algorithm, and show that they lead to a successful algorithm, compared to other more naive approaches. Our design draws on insights which relate the problem of active feature selection to the study of pure-exploration multi-armed bandits settings. While we focus here on mutual information, our general methodology can be adapted to other feature-quality measures as well. The extended version of this paper, reporting all experiment results, is available at Schnapp and Sabato (2020). The code is available at the following url: https://github.com/ShacharSchnapp/ActiveFeatureSelection Shachar Schnapp, Sivan Sabato |
AAAI | 1 |