Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Claire Glanois

dblp:281/7174 · DBLP profile ↗
← Back
5ranked-venue papers
2as first author
5since 2021 · last 2024
0000-0002-5463-0361ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Knowledge representation and reasoning · 36% Language models and text generation · 28% Reinforcement learning · 21%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
fine-tuned language models
0.712023
MarioGPT: Open-Ended Text2Level Generation through Large Language Models · NeurIPS 2023
Natural language and speech › Language models and text generation
large language model
0.712023
MarioGPT: Open-Ended Text2Level Generation through Large Language Models · NeurIPS 2023
Games and playful interaction › game AI
procedural content generation
0.712023
MarioGPT: Open-Ended Text2Level Generation through Large Language Models · NeurIPS 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic programming
inductive logic programming
0.612022
Neuro-Symbolic Hierarchical Rule Induction · ICML 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning
logic-based reasoning
0.612022
Neuro-Symbolic Hierarchical Rule Induction · ICML 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning › neuro-symbolic reasoning
neuro-symbolic rule induction
0.612022
Neuro-Symbolic Hierarchical Rule Induction · ICML 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.512021
Learning Fair Policies in Decentralized Cooperative Multi-Agent Reinforcement Learning · ICML 2021
Machine learning › Trustworthy machine learning
fairness
0.512021
Learning Fair Policies in Decentralized Cooperative Multi-Agent Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning › multi-objective reinforcement learning
fair reinforcement learning
0.512021
Learning Fair Policies in Decentralized Cooperative Multi-Agent Reinforcement Learning · ICML 2021
Machine learning › Generative modeling
autoregressive model
0.212023
MarioGPT: Open-Ended Text2Level Generation through Large Language Models · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

novelty search · 1.3fine-tuning · 1.3reinforcement learning · 0.6interpretability regularization · 0.6embedding learning · 0.6welfare function optimization · 0.5policy gradient · 0.5
YearPublicationVenuePosition
2024 A survey on interpretable reinforcement learning
Claire Glanois, Paul Weng, Matthieu Zimmer, Dong Li 0016, Tianpei Yang, Jianye Hao, Wulong Liu
Mach. Learn.1
2023 MarioGPT: Open-Ended Text2Level Generation through Large Language Models
abstract
Procedural Content Generation (PCG) is a technique to generate complex and diverse environments in an automated way. However, while generating content with PCG methods is often straightforward, generating meaningful content that reflects specific intentions and constraints remains challenging. Furthermore, many PCG algorithms lack the ability to generate content in an open-ended manner. Recently, Large Language Models (LLMs) have shown to be incredibly effective in many diverse domains. These trained LLMs can be fine-tuned, re-using information and accelerating training for new tasks. Here, we introduce MarioGPT, a fine-tuned GPT2 model trained to generate tile-based game levels, in our case Super Mario Bros levels. MarioGPT can not only generate diverse levels, but can be text-prompted for controllable level generation, addressing one of the key challenges of current PCG techniques. As far as we know, MarioGPT is the first text-to-level model and combined with novelty search it enables the generation of diverse levels with varying play-style dynamics (i.e. player paths) and the open-ended discovery of an increasingly diverse range of content. Code available at https://github.com/shyamsn97/mario-gpt.
Shyam Sudhakaran, Miguel González Duque, Matthias Freiberger, Claire Glanois, Elias Najarro, Sebastian Risi
NeurIPS4
2022 Neuro-Symbolic Hierarchical Rule Induction
abstract
We propose Neuro-Symbolic Hierarchical Rule Induction, an efficient interpretable neuro-symbolic model, to solve Inductive Logic Programming (ILP) problems. In this model, which is built from a pre-defined set of meta-rules organized in a hierarchical structure, first-order rules are invented by learning embeddings to match facts and body predicates of a meta-rule. To instantiate, we specifically design an expressive set of generic meta-rules, and demonstrate they generate a consequent fragment of Horn clauses. As a differentiable model, HRI can be trained both via supervised learning and reinforcement learning. To converge to interpretable rules, we inject a controlled noise to avoid local optima and employ an interpretability-regularization term. We empirically validate our model on various tasks (ILP, visual genome, reinforcement learning) against relevant state-of-the-art methods, including traditional ILP methods and neuro-symbolic models.
Claire Glanois, Xuening Feng, Paul Weng, Matthieu Zimmer, Dong Li 0016, Wulong Liu, Jianye Hao
ICML1
2021 EvoCraft: A New Challenge for Open-Endedness
Djordje Grbic, Rasmus Berg Palm, Elias Najarro, Claire Glanois, Sebastian Risi
EvoApplications4
2021 Learning Fair Policies in Decentralized Cooperative Multi-Agent Reinforcement Learning
abstract
We consider the problem of learning fair policies in (deep) cooperative multi-agent reinforcement learning (MARL). We formalize it in a principled way as the problem of optimizing a welfare function that explicitly encodes two important aspects of fairness: efficiency and equity. We provide a theoretical analysis of the convergence of policy gradient for this problem. As a solution method, we propose a novel neural network architecture, which is composed of two sub-networks specifically designed for taking into account these two aspects of fairness. In experiments, we demonstrate the importance of the two sub-networks for fair optimization. Our overall approach is general as it can accommodate any (sub)differentiable welfare function. Therefore, it is compatible with various notions of fairness that have been proposed in the literature (e.g., lexicographic maximin, generalized Gini social welfare function, proportional fairness). Our method is generic and can be implemented in various MARL settings: centralized training and decentralized execution, or fully decentralized. Finally, we experimentally validate our approach in various domains and show that it can perform much better than previous methods, both in terms of efficiency and equity.
Matthieu Zimmer, Claire Glanois, Umer Siddique, Paul Weng
ICML2