Joo Chan Lee

dblp:282/1951 · DBLP profile ↗
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14ranked-venue papers
7as first author
14since 2021 · last 2026
0000-0001-9398-9089ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 8 since 2021Artificial intelligence and machine learning · 5 · 4 first-author · 5 since 2021Systems, architecture and hardware · 3 · 3 since 2021Computer networks · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Single-step Diffusion for Image Compression at Ultra-Low Bitrates
abstract
Although there have been significant advancements in image compression techniques, such as standard and learned codecs, these methods still suffer from severe quality degradation at extremely low bits per pixel. While recent diffusion-based models provided enhanced generative performance at low bitrates, they often yield limited perceptual quality and prohibitive decoding latency due to multiple denoising steps. In this paper, we propose the single-step diffusion model for image compression that delivers high perceptual quality and fast decoding at ultra-low bitrates. Our approach incorporates two key innovations: (i) Vector-Quantized Residual (VQ-Residual) training, which factorizes a structural base code and a learned residual in latent space, capturing both global geometry and high-frequency details; and (ii) rate-aware noise modulation, which tunes denoising strength to match the desired bitrate. Extensive experiments show that ours achieves comparable compression performance to state-of-the-art methods while improving decoding speed by about 50× compared to prior diffusion-based methods, greatly enhancing the practicality of generative codecs.
Chanung Park, Joo Chan Lee, Jong Hwan Ko
WACV2
2025 TruncQuant: Truncation-Ready Quantization for DNNs with Flexible Weight Bit Precision
abstract
The deployment of deep neural networks on edge devices is a challenging task due to the increasing complexity of state-of-the-art models, requiring efforts to reduce model size and inference latency. Recent studies explore models operating at diverse quantization settings to find the optimal point that balances computational efficiency and accuracy. Truncation, an effective approach for achieving lower bit precision mapping, enables a single model to adapt to various hardware platforms with little to no cost. However, formulating a training scheme for deep neural networks to withstand the associated errors introduced by truncation remains a challenge, as the current quantization-aware training schemes are not designed for the truncation process. We propose TruncQuant, a novel truncation-ready training scheme allowing flexible bit precision through bit-shifting in runtime. We achieve this by aligning TruncQuant with the output of the truncation process, demonstrating strong robustness across bit-width settings, and offering an easily implementable training scheme within existing quantization-aware frameworks. Our code is released at https://github.com/a2jinhee/TruncQuant.
Jinhee Kim, Seoyeon Yoon, Joo Chan Lee, Kang Eun Jeon, Jong Hwan Ko
ISLPED4
2025 Optimized Minimal 3D Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D scenes with numerous explicit Gaussian primitives imposes significant storage and memory overhead. Recent studies have shown that high-quality rendering can be achieved with a substantially reduced number of Gaussians when represented with high-precision attributes. Nevertheless, existing 3DGS compression methods still rely on a relatively large number of Gaussians, focusing primarily on attribute compression. This is because a smaller set of Gaussians becomes increasingly sensitive to lossy attribute compression, leading to severe quality degradation. Since the number of Gaussians is directly tied to computational costs, it is essential to reduce the number of Gaussians effectively rather than only optimizing storage. In this paper, we propose Optimized Minimal Gaussians representation (OMG), which significantly reduces storage while using a minimal number of primitives. First, we determine the distinct Gaussian from the near ones, minimizing redundancy without sacrificing quality. Second, we propose a compact and precise attribute representation that efficiently captures both continuity and irregularity among primitives. Additionally, we propose a sub-vector quantization technique for improved irregularity representation, maintaining fast training with a negligible codebook size. Extensive experiments demonstrate that OMG reduces storage requirements by nearly 50% compared to the previous state-of-the-art and enables 600+ FPS rendering while maintaining high rendering quality. Our source code is available at https://maincold2.github.io/omg/.
Joo Chan Lee, Jong Hwan Ko, Eunbyung Park
NeurIPS1
2024 Compact 3D Gaussian Representation for Radiance Field
abstract
Neural Radiance Fields (NeRFs) have demonstrated re-markable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hin-ders the widespread adoption of NeRFs is the computational bottleneck due to the volumetric rendering. On the other hand, 3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the ras-terization pipeline to render the images rather than volumetric rendering, achieving very fast rendering speed and promising image quality. However, a significant draw-back arises as 3DGS entails a substantial number of 3D Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and stor-age. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric attributes of Gaussian by vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25× reduced storage and enhanced rendering speed, while maintaining the quality of the scene representation, compared to 3DGS. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compact-ness, and real-time rendering. Our project page is available at https://mainco/d2.github.io/c3dgs/.
Joo Chan Lee, Daniel Rho, Jong Hwan Ko, Eunbyung Park
CVPR1
2024 Continuous Memory Representation for Anomaly Detection
Joo Chan Lee, Taejune Kim, Eunbyung Park, Simon S. Woo, Jong Hwan Ko
ECCV (51)1
2024 Coordinate-Aware Modulation for Neural Fields
abstract
Neural fields, mapping low-dimensional input coordinates to corresponding signals, have shown promising results in representing various signals. Numerous methodologies have been proposed, and techniques employing MLPs and grid representations have achieved substantial success. MLPs allow compact and high expressibility, yet often suffer from spectral bias and slow convergence speed. On the other hand, methods using grids are free from spectral bias and achieve fast training speed, however, at the expense of high spatial complexity. In this work, we propose a novel way for exploiting both MLPs and grid representations in neural fields. Unlike the prevalent methods that combine them sequentially (extract features from the grids first and feed them to the MLP), we inject spectral bias-free grid representations into the intermediate features in the MLP. More specifically, we suggest a Coordinate-Aware Modulation (CAM), which modulates the intermediate features using scale and shift parameters extracted from the grid representations. This can maintain the strengths of MLPs while mitigating any remaining potential biases, facilitating the rapid learning of high-frequency components. In addition, we empirically found that the feature normalizations, which have not been successful in neural filed literature, proved to be effective when applied in conjunction with the proposed CAM. Experimental results demonstrate that CAM enhances the performance of neural representation and improves learning stability across a range of signals. Especially in the novel view synthesis task, we achieved state-of-the-art performance with the least number of parameters and fast training speed for dynamic scenes and the best performance under 1MB memory for static scenes. CAM also outperforms the best-performing video compression methods using neural fields by a large margin. Our project page is available at https://maincold2.github.io/cam/.
Joo Chan Lee, Daniel Rho, Seungtae Nam, Jong Hwan Ko, Eunbyung Park
ICLR1
2024 F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting
abstract
The neural radiance field (NeRF) has made significant strides in representing 3D scenes and synthesizing novel views. Despite its advancements, the high computational costs of NeRF have posed challenges for its deployment in resource-constrained environments and real-time applications. As an alternative to NeRF-like neural rendering methods, 3D Gaussian Splatting (3DGS) offers rapid rendering speeds while maintaining excellent image quality. However, as it represents objects and scenes using a myriad of Gaussians, it requires substantial storage to achieve high-quality representation. To mitigate the storage overhead, we propose Factorized 3D Gaussian Splatting (F-3DGS), a novel approach that drastically reduces storage requirements while preserving image quality. Inspired by classical matrix and tensor factorization techniques, our method represents and approximates dense clusters of Gaussians with significantly fewer Gaussians through efficient factorization. We aim to efficiently represent dense 3D Gaussians by approximating them with a limited amount of information for each axis and their combinations. This method allows us to encode a substantially large number of Gaussians along with their essential attributes'such as color, scale, and rotation-necessary for rendering using a relatively small number of elements. Extensive experimental results demonstrate that F-3DGS achieves a significant reduction in storage costs while maintaining comparable quality in rendered images. Our project page is available at https://xiangyu1sun.github.io/Factorize-3DGS/.
Joo Chan Lee, Daniel Rho, Jong Hwan Ko, Usman Ali 0006, Eunbyung Park
ACM Multimedia2
2024 KERNTROL: Kernel Shape Control Toward Ultimate Memory Utilization for In-Memory Convolutional Weight Mapping
abstract
Processing-in-memory (PIM) architectures have been highlighted as one of the most viable options for faster and more power-efficient computation. Paired with a convolutional weight mapping scheme, PIM arrays can accelerate various deep convolutional neural networks (CNNs) and the applications that adopt them. Recently, shift and duplicate kernel (SDK) convolutional weight mapping scheme was proposed, achieving up to 50% throughput improvement over the prior arts. However, the traditional pattern-based pruning methods, which were adopted for row-skipping and computing cycle reduction, are not optimal for the latest SDK mapping due to the loss of structural regularity caused by the shifted and duplicated kernels. To address this challenge, we propose kernel shape control (KERNTROL), a method where kernel shapes are controlled depending on their mapped columns with the purpose of fostering a structural regularity that is favorable in achieving a high row-skipping ratio and model accuracy. Instead of permanently pruning the weights, KERNTROL with an empty mask (KERNTROL-M) temporarily omits them in the underutilized row using a utilization threshold, thereby preserving important weight elements. However, a significant portion of the memory cells is still underutilized where the threshold is not enforced. To overcome this, we extend KERNTROL-M into KERNTROL with compensatory weights (KERNTROL-C). By populating idle cells with compensatory weights, KERNTROL-C can offset the accuracy drop from weight omission. In comparison to pattern-based pruning approaches, KERNTROL-C achieves simultaneous improvements of up to 36.4% improvement in the compression rate and 5% in model accuracy with up to 100% array utilization.
Johnny Rhe, Kang Eun Jeon, Joo Chan Lee, Seongmoon Jeong, Jong Hwan Ko
IEEE Trans. Circuits Syst. I Regul. Pap.3
2023 Masked Wavelet Representation for Compact Neural Radiance Fields
abstract
Neural radiance fields (NeRF) have demonstrated the potential of coordinate-based neural representation (neural fields or implicit neural representation) in neural rendering. However, using a multi-layer perceptron (MLP) to represent a 3D scene or object requires enormous computational resources and time. There have been recent studies on how to reduce these computational inefficiencies by using additional data structures, such as grids or trees. Despite the promising performance, the explicit data structure necessitates a substantial amount of memory. In this work, we present a method to reduce the size without compromising the advantages of having additional data structures. In detail, we propose using the wavelet transform on grid-based neural fields. Grid-based neural fields are for fast convergence, and the wavelet transform, whose efficiency has been demonstrated in high-performance standard codecs, is to improve the parameter efficiency of grids. Furthermore, in order to achieve a higher sparsity of grid coefficients while maintaining reconstruction quality, we present a novel trainable masking approach. Experimental results demonstrate that non-spatial grid coefficients, such as wavelet coefficients, are capable of attaining a higher level of sparsity than spatial grid coefficients, resulting in a more compact representation. With our proposed mask and compression pipeline, we achieved state-of-the-art performance within a memory budget of 2 MB. Our code is available at https://github.com/daniel03c1/masked_wavelet_nerf.
Daniel Rho, Byeonghyeon Lee, Seungtae Nam, Joo Chan Lee, Jong Hwan Ko, Eunbyung Park
CVPR4
2023 Kernel Shape Control for Row-Efficient Convolution on Processing-In-Memory Arrays
abstract
Processing-in-memory (PIM) architectures have been highlighted as one of the viable solutions for faster and more power-efficient convolutional neural networks (CNNs) inference. Recently, shift and duplicate kernel (SDK) convolutional weight mapping scheme was proposed, achieving up to 50% through-put improvement over the prior arts. However, the traditional pattern-based pruning methods, which were adopted for row-skipping and computing cycle reduction, are not optimal for the latest SDK mapping due to structural irregularity caused by the shifted and duplicated kernels. To address this issue, we propose a method called kernel shape control (KERNTROL) that aims to promote structural regularity for achieving a high row-skipping ratio and model accuracy. Instead of pruning certain weight elements permanently, KERNTROL controls the kernel shapes through the omission of certain weights based on their mapped columns. In comparison to the latest pattern-based pruning approaches, KERNTROL achieves up to 36.4% improvement in the compression rate, and 38.6% in array utilization with maintaining the original model accuracy.
Johnny Rhe, Kang Eun Jeon, Joo Chan Lee, Seongmoon Jeong, Jong Hwan Ko
ICCAD3
2023 FFNeRV: Flow-Guided Frame-Wise Neural Representations for Videos
abstract
Neural fields, also known as coordinate-based or implicit neural representations, have shown a remarkable capability of representing, generating, and manipulating various forms of signals. For video representations, however, mapping pixel-wise coordinates to RGB colors has shown relatively low compression performance and slow convergence and inference speed. Frame-wise video representation, which maps a temporal coordinate to its entire frame, has recently emerged as an alternative method to represent videos, improving compression rates and encoding speed. While promising, it has still failed to reach the performance of state-of-the-art video compression algorithms. In this work, we propose FFNeRV, a novel method for incorporating flow information into frame-wise representations to exploit the temporal redundancy across the frames in videos inspired by the standard video codecs. Furthermore, we introduce a fully convolutional architecture, enabled by one-dimensional temporal grids, improving the continuity of spatial features. Experimental results show that FFNeRV yields the best performance for video compression and frame interpolation among the methods using frame-wise representations or neural fields. To reduce the model size even further, we devise a more compact convolutional architecture using the group and pointwise convolutions. With model compression techniques, including quantization-aware training and entropy coding, FFNeRV outperforms widely-used standard video codecs (H.264 and HEVC) and performs on par with state-of-the-art video compression algorithms.
Joo Chan Lee, Daniel Rho, Jong Hwan Ko, Eunbyung Park
ACM Multimedia1
2023 Scalable Color Quantization for Task-centric Image Compression
abstract
Conventional image compression techniques targeted for the perceptual quality are not generally optimized for classification tasks using deep neural networks (DNNs). To compress images for DNN inference tasks, recent studies have proposed task-centric image compression methods with quantization techniques optimized for DNN inference. Among them, color quantization was proposed to reduce the amount of data per pixel by limiting the number of distinct colors (color space) in an image. However, quantizing images into various color space sizes requires training and inference of multiple DNNs, each of which is dedicated to each color space. To overcome this limitation, we propose a scalable color quantization method, where images with variable color space sizes can be extracted from a master image generated by a single DNN model. This scalability is enabled by weighted color grouping that constructs a color palette using critical color components for the classification task. We also propose an adaptive training method that can jointly optimize images with various color-space sizes. The results show that the proposed method supports dynamic changes of the color space size between 1–6 bit color space per pixel, while even increasing the inference accuracy at a low bit precision up to 20.2% and 46.6% compared to other task- and human-centric color quantizations, respectively.
Jaehyun Park 0012, Joo Chan Lee, Jong Hwan Ko
ACM Trans. Multim. Comput. Commun. Appl.3
2022 A Reconfigurable Neural Architecture for Edge-Cloud Collaborative Real-Time Object Detection
abstract
Although recent advances in deep neural networks (DNNs) have enabled remarkable performance on various computer vision tasks, it is challenging for edge devices to perform real-time inference of complex DNN models due to their stringent resource constraints. To enhance the inference throughput, recent studies have proposed collaborative intelligence (CI), which splits DNN computation into edge and cloud platforms, mostly for simple tasks, such as image classification. However, for general DNN-based object detectors with a branching architecture, CI is highly restricted because of a significant feature transmission overhead. To resolve this issue, in this study, we propose a reconfigurable DNN architecture for real-time object detection that can configure the optimal split point according to the edge–cloud CI environment. The proposed architecture allows the DNN model to be splittable by a feature reconstruction network and asymmetric scaling. Based on the splittable architecture, we integrate independent splittable models for each split point into a single-weight reconfigurable model that enables multipath inference by switchable quantization and distribution matching. Finally, we introduce an adaptive application procedure of the reconfigurable model for efficient CI, which includes asymmetric scale configuration and split point selection. The performance evaluation using YOLOv5 as the baseline showed that the proposed architecture achieved 30 frames/s ($2.6\times $and$1.6\times $higher than edge-only and cloud-only inference, respectively), on the NVIDIA Jetson TX2 platform in a WiFi environment.
Joo Chan Lee, Sungtae Moon, Jong Hwan Ko
IEEE Internet Things J.1
2021 A Splittable DNN-Based Object Detector for Edge-Cloud Collaborative Real-Time Video Inference
abstract
While recent advances in deep neural networks (DNNs) enabled remarkable performance on various computer vision tasks, it is challenging for edge devices to perform real-time inference of complex DNN models due to their stringent resource constraint. To enhance the inference throughput, recent studies proposed collaborative intelligence (CI) that splits DNN computation into edge and cloud platforms, mostly for simple tasks such as image classification. However, for general DNN-based object detectors with a branching architecture, CI is highly restricted because of a significant feature transmission overhead. To solve this issue, this paper proposes a splittable object detector that enables edge-cloud collaborative real-time video inference. The proposed architecture includes a feature reconstruction network that can generate multiple features required for detection using a small-sized feature from the edge-side extractor. Asymmetric scaling on the feature extractor and reconstructor further reduces the transmitted feature size and edge inference latency, while maintaining detection accuracy. The performance evaluation using Yolov5 shows that the proposed model achieves 28 fps (2.45X and 1.56X higher than edge-only and cloud-only inference, respectively), on the NVIDIA Jetson TX2 platform in WiFi environment.
Joo Chan Lee, Sungtae Moon, Jong Hwan Ko
AVSS1