Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhaowei Shi
dblp:282/2772
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 91% Multimedia systems and quality of experience · 9% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive video
cinematic VR |
0.4 | 1 | 2020 | Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality · ISMAR 2020 |
Virtual and augmented reality
virtual reality |
0.4 | 1 | 2020 | Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality · ISMAR 2020 |
Virtual and augmented reality
visual guidance |
0.4 | 1 | 2020 | Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality · ISMAR 2020 |
Immersive interaction
attention guidance |
0.4 | 1 | 2020 | Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality · ISMAR 2020 |
Methods — techniques the papers use, named apart from their topics
user study · 0.9event-of-interest script · 0.9diegetic guidance · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Automatic Generation of Diegetic Guidance in Cinematic Virtual RealityabstractOne of the advantages of Cinematic Virtual Reality over traditional movies is that viewers can freely explore the virtual space. However, such freedom leads to a problem of missing some key events during watching. Therefore, directional visual guidance in the virtual space is vital for the viewer to follow the storyline and capture key events. Generating moving objects is one of the most commonly used diegetic guidance techniques which can implicitly guide the viewer's attention in the virtual space. In this paper, we investigate the formulation of key events in Cinematic Virtual Reality with event-of-interest script. Based on the formulation, we analyze the factors influencing diegetic guidance and propose an automatic-generating approach named Dynamic Diegetic Guidance. User study showed Dynamic Diegetic Guidance has a higher degree of immersion and takes less time to redirect viewers to key events compared with fixed guidance techniques, which makes the viewing experience more informative and entertaining. Zhaowei Shi |
ISMAR | 2 |