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Zhaowei Shi

dblp:282/2772 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 91% Multimedia systems and quality of experience · 9%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive video
cinematic VR
0.412020
Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality · ISMAR 2020
Virtual and augmented reality
virtual reality
0.412020
Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality · ISMAR 2020
Virtual and augmented reality
visual guidance
0.412020
Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality · ISMAR 2020
Immersive interaction
attention guidance
0.412020
Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality · ISMAR 2020

Methods — techniques the papers use, named apart from their topics

user study · 0.9event-of-interest script · 0.9diegetic guidance · 0.9
YearPublicationVenuePosition
2020 Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality
abstract
One of the advantages of Cinematic Virtual Reality over traditional movies is that viewers can freely explore the virtual space. However, such freedom leads to a problem of missing some key events during watching. Therefore, directional visual guidance in the virtual space is vital for the viewer to follow the storyline and capture key events. Generating moving objects is one of the most commonly used diegetic guidance techniques which can implicitly guide the viewer's attention in the virtual space. In this paper, we investigate the formulation of key events in Cinematic Virtual Reality with event-of-interest script. Based on the formulation, we analyze the factors influencing diegetic guidance and propose an automatic-generating approach named Dynamic Diegetic Guidance. User study showed Dynamic Diegetic Guidance has a higher degree of immersion and takes less time to redirect viewers to key events compared with fixed guidance techniques, which makes the viewing experience more informative and entertaining.
Zhaowei Shi
ISMAR2