Hailin Yu

dblp:282/2782 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 95% Graph learning · 5%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › visual localization
camera relocalization
0.912025
From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting · CVPR 2025
Computer vision › 3D vision › 3d scene modeling › scene representation
gaussian splatting scene representation
0.912025
From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting · CVPR 2025
Computer vision › 3D vision
neural radiance field
0.912025
From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting · CVPR 2025
Virtual and augmented reality › tracking and registration
visual localization
0.412020
Learning Bipartite Graph Matching for Robust Visual Localization · ISMAR 2020
Machine learning › Graph learning › graph matching
bipartite graph matching
0.112020
Learning Bipartite Graph Matching for Robust Visual Localization · ISMAR 2020

Methods — techniques the papers use, named apart from their topics

scene-specific detector · 0.9feature gaussian splatting · 0.9dense feature matching · 0.9hungarian pooling · 0.9deep neural network · 0.9bipartite graph network · 0.9
YearPublicationVenuePosition
2025 From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting
abstract
This paper presents a novel camera relocalization method, STDLoc, which leverages Feature Gaussian as scene representation. STDLoc is a full relocalization pipeline that can achieve accurate relocalization without relying on any pose prior. Unlike previous coarse-to-fine localization methods that require image retrieval first and then feature matching, we propose a novel sparse-to-dense localization paradigm. Based on this scene representation, we introduce a novel matching-oriented Gaussian sampling strategy and a scene-specific detector to achieve efficient and robust initial pose estimation. Furthermore, based on the initial localization results, we align the query feature map to the Gaussian feature field by dense feature matching to enable accurate localization. The experiments on indoor and outdoor datasets show that STDLoc outperforms current state-of-the-art localization methods in terms of localization accuracy and recall. Our code is available on the project website: https://zju3dv.github.io/STDLoc.
Hailin Yu, Yichun Shentu, Guofeng Zhang 0001
CVPR2
2020 Learning Bipartite Graph Matching for Robust Visual Localization
abstract
2D-3D matching is an essential step for visual localization, where the accuracy of the camera pose is mainly determined by the quality of 2D-3D correspondences. The matching is typically achieved by the nearest neighbor search of local features. Many existing works have shown impressive results on both the efficiency and accuracy. Recently emerged learning-based features further improve the robustness compared to the traditional hand-crafted ones. However, it is still hard to establish enough correct matches in challenging scenes with illumination changes or repetitive patterns due to the intrinsic local properties of local features. In this work, we propose a novel method to deal with 2D-3D matching in a very robust way. We first establish as many potential correct matches as possible using the local similarity. Then we construct a bipartite graph and use a deep neural network, referred to as Bipartite Graph Network (BGNet), to extract the global geometric information. The network predicts the likelihood of being an inlier for each edge and outputs the globally optimal one-to-one correspondences with a Hungarian pooling layer. The experiments show that the proposed method can find more correct matches and improves localization on both the robustness and accuracy. The results on multiple visual localization datasets are obviously better than the existing state-of-the-arts, which demonstrates the effectiveness of the proposed method.
Hailin Yu, Weicai Ye, Youji Feng, Hujun Bao, Guofeng Zhang 0001
ISMAR1