Demo Data from EDBT 2026 / reviewers in the wild / expert
Ayça Takmaz
dblp:282/3873
· DBLP profile ↗
7ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0001-7834-4565ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 51% Segmentation and scene understanding · 34% Robot manipulation · 8% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
1.0 | 2 | 2024 | SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes · CVPR 2024 3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023 |
Computer vision › 3D vision › point cloud processing
point cloud completion |
0.9 | 1 | 2025 | Towards Learning to Complete Anything in Lidar · ICML 2025 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.9 | 1 | 2025 | Towards Learning to Complete Anything in Lidar · ICML 2025 |
Computer vision › 3D vision › 3d scene understanding
semantic scene completion |
0.9 | 1 | 2025 | Towards Learning to Complete Anything in Lidar · ICML 2025 |
Computer vision › 3D vision › motion estimation
3d motion estimation |
0.8 | 1 | 2024 | SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes · CVPR 2024 |
Computer vision › Segmentation and scene understanding
3d segmentation |
0.8 | 1 | 2024 | Segment3D: Learning Fine-Grained Class-Agnostic 3D Segmentation Without Manual Labels · ECCV (34) 2024 |
Robotics › Robot manipulation
affordance reasoning |
0.8 | 1 | 2024 | SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes · CVPR 2024 |
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation |
0.7 | 1 | 2023 | OpenMask3D: Open-Vocabulary 3D Instance Segmentation · NeurIPS 2023 |
Computer vision › Segmentation and scene understanding
3d point cloud segmentation |
0.7 | 1 | 2023 | 3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023 |
Computer vision › Segmentation and scene understanding
instance segmentation |
0.7 | 1 | 2023 | 3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023 |
Computer vision › 3D vision › 3d scene understanding › 3d instance segmentation
open-vocabulary 3d instance segmentation |
0.7 | 1 | 2023 | OpenMask3D: Open-Vocabulary 3D Instance Segmentation · NeurIPS 2023 |
Computer vision › Segmentation and scene understanding › object segmentation
class-agnostic segmentation |
0.2 | 1 | 2024 | Segment3D: Learning Fine-Grained Class-Agnostic 3D Segmentation Without Manual Labels · ECCV (34) 2024 |
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction |
0.2 | 1 | 2023 | 3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023 |
Natural language and speech › Information extraction and text analysis › open vocabulary learning
open-vocabulary recognition |
0.2 | 1 | 2023 | OpenMask3D: Open-Vocabulary 3D Instance Segmentation · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
zero-shot learning · 0.9multimodal sensor fusion · 0.9knowledge distillation · 0.9self-supervised learning · 0.8fine-grained segmentation · 0.83d interaction annotation · 0.8transformer · 0.7synthetic data generation · 0.7class-agnostic instance mask · 0.7CLIP · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Towards Learning to Complete Anything in LidarabstractWe propose CAL (Complete Anything in Lidar) for Lidar-based shape-completion in-the-wild. This is closely related to Lidar-based semantic/panoptic scene completion. However, contemporary methods can only complete and recognize objects from a closed vocabulary labeled in existing Lidar datasets. Different to that, our zero-shot approach leverages the temporal context from multi-modal sensor sequences to mine object shapes and semantic features of observed objects. These are then distilled into a Lidar-only instance-level completion and recognition model. Although we only mine partial shape completions, we find that our distilled model learns to infer full object shapes from multiple such partial observations across the dataset. We show that our model can be prompted on standard benchmarks for Semantic and Panoptic Scene Completion, localize objects as (amodal) 3D bounding boxes, and recognize objects beyond fixed class vocabularies. Ayça Takmaz, Cristiano Saltori, Neehar Peri, Tim Meinhardt, Riccardo de Lutio, Laura Leal-Taixé, Aljosa Osep |
ICML | 1 |
| 2024 | SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D ScenesabstractExisting 3D scene understanding methods are heavily focused on 3D semantic and instance segmentation. However, identifying objects and their parts only constitutes an intermediate step towards a more fine-grained goal, which is effectively interacting with the functional interactive elements (e.g., handles, knobs, buttons) in the scene to accomplish diverse tasks. To this end, we introduce SceneFun3D, a large-scale dataset with more than 14. Bk highly accurate interaction annotations for 710 high-resolution real-world 3D indoor scenes. We accompany the annotations with motion parameter information, describing how to interact with these elements, and a diverse set of natural language descriptions of tasks that involve manipulating them in the scene context. To showcase the value of our dataset, we introduce three novel tasks, namely functionality segmentation, task-driven affordance grounding and 3D motion estimation, and adapt existing state-of-the-art methods to tackle them. Our experiments show that solving these tasks in real 3D scenes remains challenging despite recent progress in closed-set and open-set 3D scene understanding methods. Alexandros Delitzas, Ayça Takmaz, Federico Tombari, Robert W. Sumner, Marc Pollefeys, Francis Engelmann |
CVPR | 2 |
| 2024 | Segment3D: Learning Fine-Grained Class-Agnostic 3D Segmentation Without Manual Labels
Rui Huang 0012, Songyou Peng, Ayça Takmaz, Federico Tombari, Marc Pollefeys, Shiji Song, Gao Huang 0001, Francis Engelmann |
ECCV (34) | 3 |
| 2024 | Real-Time Scent Prediction and Release for Video GamesabstractThis demo explores the use of computer vision technologies for the integration of scent in video games and interactive applications. We present an extendable system that is domain-independent and allows for customization and debugging based on the targeted game. Using Minecraft as a case study, we optimized the system configuration and evaluated its performance. Our aim is to advance the exploration of scent integration in gaming and inspire future designs for olfactory experiences. Yuchen Zhang 0005, Henry Raymond, Ayça Takmaz, Börge Scheel, Henning Metzmacher, Fabio Zünd |
VRST | 3 |
| 2023 | 3D Segmentation of Humans in Point Clouds with Synthetic DataabstractSegmenting humans in 3D indoor scenes has become increasingly important with the rise of human-centered robotics and AR/VR applications. To this end, we propose the task of joint 3D human semantic segmentation, instance segmentation and multi-human body-part segmentation. Few works have attempted to directly segment humans in cluttered 3D scenes, which is largely due to the lack of annotated training data of humans interacting with 3D scenes. We address this challenge and propose a framework for generating training data of synthetic humans interacting with real 3D scenes. Furthermore, we propose a novel transformer-based model, Human3D, which is the first end-to-end model for segmenting multiple human instances and their body-parts in a unified manner. The key advantage of our synthetic data generation framework is its ability to generate diverse and realistic human-scene interactions, with highly accurate ground truth. Our experiments show that pre-training on synthetic data improves performance on a wide variety of 3D human segmentation tasks. Finally, we demonstrate that Human3D outperforms even task-specific state-of-the-art 3D segmentation methods. Ayça Takmaz, Jonas Schult, Irem Kaftan, Mertcan Akçay, Bastian Leibe, Robert W. Sumner, Francis Engelmann, Siyu Tang 0001 |
ICCV | 1 |
| 2023 | OpenMask3D: Open-Vocabulary 3D Instance SegmentationabstractWe introduce the task of open-vocabulary 3D instance segmentation. Current approaches for 3D instance segmentation can typically only recognize object categories from a pre-defined closed set of classes that are annotated in the training datasets. This results in important limitations for real-world applications where one might need to perform tasks guided by novel, open-vocabulary queries related to a wide variety of objects. Recently, open-vocabulary 3D scene understanding methods have emerged to address this problem by learning queryable features for each point in the scene. While such a representation can be directly employed to perform semantic segmentation, existing methods cannot separate multiple object instances. In this work, we address this limitation, and propose OpenMask3D, which is a zero-shot approach for open-vocabulary 3D instance segmentation. Guided by predicted class-agnostic 3D instance masks, our model aggregates per-mask features via multi-view fusion of CLIP-based image embeddings. Experiments and ablation studies on ScanNet200 and Replica show that OpenMask3D outperforms other open-vocabulary methods, especially on the long-tail distribution. Qualitative experiments further showcase OpenMask3D’s ability to segment object properties based on free-form queries describing geometry, affordances, and materials. Ayça Takmaz, Elisabetta Fedele, Robert W. Sumner, Marc Pollefeys, Federico Tombari, Francis Engelmann |
NeurIPS | 1 |
| 2021 | Unsupervised Monocular Depth Reconstruction of Non-Rigid ScenesabstractMonocular depth reconstruction of complex and dynamic scenes is a highly challenging problem. While for rigid scenes learning-based methods have been offering promising results even in unsupervised cases, there exists little to no literature addressing the same for dynamic and deformable scenes. In this work, we present an unsupervised monocular framework for dense depth estimation of dynamic scenes, which jointly reconstructs rigid and nonrigid parts without explicitly modelling the camera motion. Using dense correspondences, we derive a training objective that aims to opportunistically preserve pairwise distances between reconstructed 3D points. In this process, the dense depth map is learned implicitly using the as-rigid-as-possible hypothesis. Our method provides promising results, demonstrating its capability of reconstructing 3D from challenging videos of non-rigid scenes. Furthermore, the proposed method also provides unsupervised motion segmentation results as an auxiliary output. Ayça Takmaz, Danda Pani Paudel, Thomas Probst, Ajad Chhatkuli, Martin R. Oswald, Luc Van Gool |
3DV | 1 |