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Edvin Lundberg

dblp:282/4566 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0003-2109-2525ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Knowledge representation and reasoning · 67% Multi-agent systems · 33%
Theoretical computer science
1 paper
Automated reasoning and model checking · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
epistemic reasoning
0.612022
Knowledge-based strategies for multi-agent teams playing against Nature · Artif. Intell. 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic in computer science › logical foundations › non-classical logics › epistemic logic
higher-order knowledge
0.612022
Knowledge-based strategies for multi-agent teams playing against Nature · Artif. Intell. 2022
Knowledge, reasoning and agents › Multi-agent systems › game theory
multi-agent games
0.612022
Knowledge-based strategies for multi-agent teams playing against Nature · Artif. Intell. 2022
Automated reasoning and model checking › synthesis
strategy synthesis
0.612022
Knowledge-based strategies for multi-agent teams playing against Nature · Artif. Intell. 2022

Methods — techniques the papers use, named apart from their topics

knowledge-based subset construction · 1.1
YearPublicationVenuePosition
2022 Knowledge-based strategies for multi-agent teams playing against Nature
abstract
We study teams of agents that play against Nature towards achieving a common objective. The agents are assumed to have imperfect information due to partial observability, and have no communication during the play of the game. We propose a natural notion of higher-order knowledge of agents. Based on this notion, we define a class of knowledge-based strategies, and consider the problem of synthesis of strategies of this class. We introduce a multi-agent extension, MKBSC, of the well-known knowledge-based subset construction applied to such games. Its iterative applications turn out to compute higher-order knowledge of the agents. We show how the MKBSC can be used for the design of knowledge-based strategy profiles, and investigate the transfer of existence of such strategies between the original game and in the iterated applications of the MKBSC, under some natural assumptions. We also relate and compare the “intensional” view on knowledge-based strategies based on explicit knowledge representation and update, with the “extensional” view on finite memory strategies based on finite transducers and show that, in a certain sense, these are equivalent.
Dilian Gurov, Valentin Goranko, Edvin Lundberg
Artif. Intell.3