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Barbara Rössle

dblp:282/9007 · also Barbara Roessle · DBLP profile ↗
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6ranked-venue papers
5as first author
5since 2021 · last 2024
0009-0004-7866-7785ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 64% Generative modeling · 36%
Computer graphics and multimedia
2 papers
Rendering · 50% Image and video processing · 37% Geometric modeling and processing · 13%

Topics — the 18 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
novel view synthesis
1.322024
MultiDiff: Consistent Novel View Synthesis from a Single Image · CVPR 2024
Dense Depth Priors for Neural Radiance Fields from Sparse Input Views · CVPR 2022
Machine learning › Generative modeling
diffusion model
1.022024
L3DG: Latent 3D Gaussian Diffusion · SIGGRAPH Asia 2024
MultiDiff: Consistent Novel View Synthesis from a Single Image · CVPR 2024
Machine learning › Generative modeling › 3d generative model
3d gaussian splatting generation
0.812024
L3DG: Latent 3D Gaussian Diffusion · SIGGRAPH Asia 2024
Computer vision › 3D vision › 3d generation
3d scene generation
0.812024
L3DG: Latent 3D Gaussian Diffusion · SIGGRAPH Asia 2024
Machine learning › Generative modeling › diffusion model
latent diffusion model
0.812024
L3DG: Latent 3D Gaussian Diffusion · SIGGRAPH Asia 2024
Computer vision › 3D vision › novel view synthesis
single-image novel view synthesis
0.812024
MultiDiff: Consistent Novel View Synthesis from a Single Image · CVPR 2024
Computer vision › 3D vision
camera pose estimation
0.712023
End2End Multi-View Feature Matching with Differentiable Pose Optimization · ICCV 2023
Computer vision › 3D vision
feature matching
0.712023
End2End Multi-View Feature Matching with Differentiable Pose Optimization · ICCV 2023
Machine learning › Generative modeling
generative adversarial network
0.712023
GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields · ACM Trans. Graph. 2023
Image and video processing › image restoration
artifact removal
0.712023
GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields · ACM Trans. Graph. 2023
Rendering
neural radiance fields
0.712023
GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields · ACM Trans. Graph. 2023
Computer vision › 3D vision
3d reconstruction
0.612022
Dense Depth Priors for Neural Radiance Fields from Sparse Input Views · CVPR 2022
Computer vision › 3D vision
neural radiance field
0.612022
Dense Depth Priors for Neural Radiance Fields from Sparse Input Views · CVPR 2022
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction
0.612022
Dense Depth Priors for Neural Radiance Fields from Sparse Input Views · CVPR 2022
Machine learning › Generative modeling › diffusion model
video diffusion model
0.212024
MultiDiff: Consistent Novel View Synthesis from a Single Image · CVPR 2024
Geometric modeling and processing › shape representation › point-based representation
3d gaussian representation
0.212024
L3DG: Latent 3D Gaussian Diffusion · SIGGRAPH Asia 2024
Rendering › neural rendering
neural scene representation
0.212024
L3DG: Latent 3D Gaussian Diffusion · SIGGRAPH Asia 2024
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.212023
End2End Multi-View Feature Matching with Differentiable Pose Optimization · ICCV 2023

Methods — techniques the papers use, named apart from their topics

vector quantized variational autoencoder · 1.5sparse convolution · 1.5adversarial training · 1.3NeRF · 1.3GAN discriminator · 1.3structured noise distribution · 0.8monocular depth prediction · 0.8graph attention network · 0.7differentiable optimization · 0.7depth completion · 0.6
YearPublicationVenuePosition
2024 MultiDiff: Consistent Novel View Synthesis from a Single Image
abstract
We introduce MultiDiff, a novel approach for consistent novel view synthesis of scenes from a single RGB image. The task of synthesizing novel views from a single reference image is highly ill-posed by nature, as there exist multiple, plausible explanations for unobserved areas. To address this issue, we incorporate strong priors in form of monocular depth predictors and video-diffusion models. Monocular depth enables us to condition our model on warped reference images for the target views, increasing geometric stability. The video-diffusion prior provides a strong proxy for 3D scenes, allowing the model to learn continuous and pixel-accurate correspondences across generated images. In contrast to approaches relying on autoregressive image generation that are prone to drifts and error accumulation, MultiDiff Jointly synthesizes a sequence of frames yielding high-quality and multi-view consistent results - even for long-term scene generation with large camera movements, while reducing inference time by an order of magnitude. For additional consistency and image quality improvements, we introduce a novel, structured noise distribution. Our experimental results demonstrate that MultiDiff outperforms state-of-the-art methods on the challenging, real-world datasets RealEstate10K and ScanNet. Finally, our model naturally supports multi-view consistent editing without the need for further tuning.
Norman Müller, Katja Schwarz, Barbara Rössle, Lorenzo Porzi, Samuel Rota Bulò, Matthias Nießner, Peter Kontschieder
CVPR3
2024 L3DG: Latent 3D Gaussian Diffusion
abstract
We propose L3DG, the first approach for generative 3D modeling of 3D Gaussians through a latent 3D Gaussian diffusion formulation. This enables effective generative 3D modeling, scaling to generation of entire room-scale scenes which can be very efficiently rendered. To enable effective synthesis of 3D Gaussians, we propose a latent diffusion formulation, operating in a compressed latent space of 3D Gaussians. This compressed latent space is learned by a vector-quantized variational autoencoder (VQ-VAE), for which we employ a sparse convolutional architecture to efficiently operate on room-scale scenes. This way, the complexity of the costly generation process via diffusion is substantially reduced, allowing higher detail on object-level generation, as well as scalability to large scenes. By leveraging the 3D Gaussian representation, the generated scenes can be rendered from arbitrary viewpoints in real-time. We demonstrate that our approach significantly improves visual quality over prior work on unconditional object-level radiance field synthesis and showcase its applicability to room-scale scene generation.
Barbara Rössle, Norman Müller, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Angela Dai, Matthias Nießner
SIGGRAPH Asia1
2023 End2End Multi-View Feature Matching with Differentiable Pose Optimization
abstract
Erroneous feature matches have severe impact on subsequent camera pose estimation and often require additional, time-costly measures, like RANSAC, for outlier rejection. Our method tackles this challenge by addressing feature matching and pose optimization jointly. To this end, we propose a graph attention network to predict image correspondences along with confidence weights. The resulting matches serve as weighted constraints in a differentiable pose estimation. Training feature matching with gradients from pose optimization naturally learns to downweight outliers and boosts pose estimation on image pairs compared to SuperGlue by 6.7% on ScanNet. At the same time, it reduces the pose estimation time by over 50% and renders RANSAC iterations unnecessary. Moreover, we integrate information from multiple views by spanning the graph across multiple frames to predict the matches all at once. Multi-view matching combined with end-to-end training improves the pose estimation metrics on Matterport3D by 18.5% compared to SuperGlue.
Barbara Rössle, Matthias Nießner
ICCV1
2023 GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields
abstract
Neural Radiance Fields (NeRF) have shown impressive novel view synthesis results; nonetheless, even thorough recordings yield imperfections in reconstructions, for instance due to poorly observed areas or minor lighting changes. Our goal is to mitigate these imperfections from various sources with a joint solution: we take advantage of the ability of generative adversarial networks (GANs) to produce realistic images and use them to enhance realism in 3D scene reconstruction with NeRFs. To this end, we learn the patch distribution of a scene using an adversarial discriminator, which provides feedback to the radiance field reconstruction, thus improving realism in a 3D-consistent fashion. Thereby, rendering artifacts are repaired directly in the underlying 3D representation by imposing multi-view path rendering constraints. In addition, we condition a generator with multi-resolution NeRF renderings which is adversarially trained to further improve rendering quality. We demonstrate that our approach significantly improves rendering quality, e.g., nearly halving LPIPS scores compared to Nerfacto while at the same time improving PSNR by 1.4dB on the advanced indoor scenes of Tanks and Temples.
Barbara Rössle, Norman Müller, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Matthias Nießner
ACM Trans. Graph.1
2022 Dense Depth Priors for Neural Radiance Fields from Sparse Input Views
abstract
Neural radiance fields (NeRF) encode a scene into a neural representation that enables photo-realistic rendering of novel views. However, a successful reconstruction from RGB images requires a large number of input views taken under static conditions — typically up to a few hundred images for room-size scenes. Our method aims to synthesize novel views of whole rooms from an order of magnitude fewer images. To this end, we leverage dense depth priors in order to constrain the NeRF optimization. First, we take advantage of the sparse depth data that is freely available from the structure from motion (SfM) preprocessing step used to estimate camera poses. Second, we use depth completion to convert these sparse points into dense depth maps and uncertainty estimates, which are used to guide NeRF optimization. Our method enables data-efficient novel view synthesis on challenging indoor scenes, using as few as 18 images for an entire scene.
Barbara Rössle, Jonathan T. Barron, Ben Mildenhall, Pratul P. Srinivasan, Matthias Nießner
CVPR1
2020 Vehicle Localization in Six Degrees of Freedom for Augmented Reality
abstract
Augmented reality visualizes map content or sensor observations by projections that fit naturally into the surroundings-thereby providing relevant information in a convenient and safe way for the customer. A stable projection of map data into the driver's field of view requires precise knowledge of the vehicle's pose in six degrees of freedom (dof) with respect to a map. We developed an efficient 6dof localization based on odometry, camera recognized landmarks and a high definition (HD) map using an extended Kalman filter (EKF). As a result, we compared the accuracy of two fusion methods on simulated driving scenarios based on real HD map data: (i) fusing 2D landmarks from the image plane directly, and (ii) fusing 3D landmarks assuming prior 3D reconstruction. Using five types of traffic signs and pole-like landmarks, we found that the accuracy difference between the approaches reduces with increasing number of landmarks per cycle. In presence of five or more landmarks per cycle, the 2D measurement approach reaches the accuracy of the 3D measurement approach. Thus, with many landmark types, the 2D approach becomes a beneficial alternative: While achieving comparable accuracy, it circumvents 3D reconstruction, thereby reducing the computational effort, which is highly desirable in autonomous driving.
Barbara Rössle, Sebastian Gruenwedel
IV1