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Luca De Luigi

dblp:283/4438 · DBLP profile ↗
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9ranked-venue papers
3as first author
9since 2021 · last 2024
0000-0002-2654-7480ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 64% Transfer learning and domain adaptation · 27% Representation and self-supervised learning · 5%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 86% Visual content generation and editing · 14%

Topics — the 16 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d shape representation
0.812024
Deep Learning on Object-Centric 3D Neural Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision › implicit neural representation
neural field
0.812024
Deep Learning on Object-Centric 3D Neural Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision
neural radiance field
0.812024
Deep Learning on Object-Centric 3D Neural Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision › 3d shape analysis
3d shape understanding
0.712023
Deep Learning on Implicit Neural Representations of Shapes · ICLR 2023
Machine learning › Transfer learning and domain adaptation
cross-domain transfer
0.712023
Learning Good Features to Transfer Across Tasks and Domains · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Machine learning › Transfer learning and domain adaptation
cross-task transfer
0.712023
Learning Good Features to Transfer Across Tasks and Domains · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Visual content generation and editing
3d content creation
0.712023
DrapeNet: Garment Generation and Self-Supervised Draping · CVPR 2023
Geometric modeling and processing
3d reconstruction
0.712023
DrapeNet: Garment Generation and Self-Supervised Draping · CVPR 2023
Geometric modeling and processing › shape modeling › garment modeling
garment draping
0.712023
DrapeNet: Garment Generation and Self-Supervised Draping · CVPR 2023
Geometric modeling and processing › shape modeling
garment modeling
0.712023
DrapeNet: Garment Generation and Self-Supervised Draping · CVPR 2023
Geometric modeling and processing
implicit neural representation
0.712023
Deep Learning on Implicit Neural Representations of Shapes · ICLR 2023
Geometric modeling and processing
shape modeling
0.712023
DrapeNet: Garment Generation and Self-Supervised Draping · CVPR 2023
Geometric modeling and processing
shape representation
0.712023
Deep Learning on Implicit Neural Representations of Shapes · ICLR 2023
Machine learning › Representation and self-supervised learning › representation learning
latent representation learning
0.212024
Deep Learning on Object-Centric 3D Neural Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision › depth estimation
monocular depth estimation
0.212023
Learning Good Features to Transfer Across Tasks and Domains · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › Segmentation and scene understanding
semantic segmentation
0.212023
Learning Good Features to Transfer Across Tasks and Domains · IEEE Trans. Pattern Anal. Mach. Intell. 2023

Methods — techniques the papers use, named apart from their topics

implicit neural representation · 1.3deep learning · 1.3single inference pass · 0.8neural field embedding · 0.8unsigned distance field · 0.7self-supervision · 0.7gradient descent · 0.7generative network · 0.7feature space constraint · 0.7feature mapping network · 0.7
YearPublicationVenuePosition
2024 Deep Learning on Object-Centric 3D Neural Fields
abstract
In recent years, Neural Fields (NFs) have emerged as an effective tool for encoding diverse continuous signals such as images, videos, audio, and 3D shapes. When applied to 3D data,NFs offer a solution to the fragmentation and limitations associated with prevalent discrete representations. However, given thatNFs are essentially neural networks, it remains unclear whether and how they can be seamlessly integrated into deep learning pipelines for solving downstream tasks. This paper addresses this research problem and introducesnf2vec, a framework capable of generating a compact latent representation for an inputNFin a single inference pass. We demonstrate thatnf2veceffectively embeds 3D objects represented by the inputNFs and showcase how the resulting embeddings can be employed in deep learning pipelines to successfully address various tasks, all while processing exclusivelyNFs. We test this framework on severalNFs used to represent 3D surfaces, such as unsigned/signed distance and occupancy fields. Moreover, we demonstrate the effectiveness of our approach with more complexNFs that encompass both geometry and appearance of 3D objects such as neural radiance fields.
Pierluigi Zama Ramirez, Luca De Luigi, Daniele Sirocchi, Adriano Cardace, Riccardo Spezialetti, Francesco Ballerini, Samuele Salti, Luigi Di Stefano
IEEE Trans. Pattern Anal. Mach. Intell.2
2024 Dynamic Bird's Eye View Reconstruction of Driving Accidents
abstract
The consequences of vehicle crashes are extremely costly, especially in industrial contexts, where the loss of income due to the vehicle unavailability while the incident is investigated adds to the damage produced by the event. The ongoing shift toward more connected vehicles, featuring sensors and cameras, offers the opportunity to alleviate such losses by speeding up the resolution of disputes. In this paper, we show how data routinely collected by connected vehicles can be fused to attain automatic reconstruction of the crash dynamic, a key element that has to be provided by drivers to submit a First Notification of Loss. We build upon state-of-the-art methods in areas such as SLAM, depth estimation and object detection to create a reconstruction of the scene with the vehicles involved localized both in space and time, which we present in an animated bird’s eye view. Our pipeline is evaluated on a challenging benchmark of real world videos and it is shown to create reliable reconstructions of the moment of the impact in more than 50% of scenes and overall good reconstructions in about 37% of them.
Marco Boschi, Luca De Luigi, Samuele Salti, Francesco Sambo, Douglas Coimbra de Andrade, Leonardo Taccari, Alex Quintero Garcia
IEEE Trans. Intell. Transp. Syst.2
2023 DrapeNet: Garment Generation and Self-Supervised Draping
abstract
Recent approaches to drape garments quickly over arbitrary human bodies leverage self-supervision to eliminate the need for large training sets. However, they are designed to train one network per clothing item, which severely limits their generalization abilities. In our work, we rely on self-supervision to train a single network to drape multiple garments. This is achieved by predicting a 3D deformation field conditioned on the latent codes of a generative network, which models garments as unsigned distance fields. Our pipeline can generate and drape previously unseen garments of any topology, whose shape can be edited by manipulating their latent codes. Being fully differentiable, our formulation makes it possible to recover accurate 3D models of garments from partial observations - images or 3D scans - via gradient descent. Our code is publicly available at https://github.com/liren2515/DrapeNet
Luca De Luigi, Benoît Guillard, Mathieu Salzmann, Pascal Fua
CVPR1
2023 Deep Learning on Implicit Neural Representations of Shapes
Luca De Luigi, Adriano Cardace, Riccardo Spezialetti, Pierluigi Zama Ramirez, Samuele Salti, Luigi Di Stefano
ICLR1
2023 ScanNeRF: a Scalable Benchmark for Neural Radiance Fields
abstract
In this paper, we propose the first-ever real benchmark thought for evaluating Neural Radiance Fields (NeRFs) and, in general, Neural Rendering (NR) frameworks. We design and implement an effective pipeline for scanning real objects in quantity and effortlessly. Our scan station is built with less than 500$ hardware budget and can collect roughly 4000 images of a scanned object in just 5 minutes. Such a platform is used to build ScanNeRF, a dataset characterized by several train/val/test splits aimed at benchmarking the performance of modern NeRF methods under different conditions. Accordingly, we evaluate three cuttingedge NeRF variants on it to highlight their strengths and weaknesses. The dataset is available on our project page, together with an online benchmark to foster the development of better and better NeRFs.
Luca De Luigi, Damiano Bolognini, Federico Domeniconi, Daniele De Gregorio, Matteo Poggi, Luigi Di Stefano
WACV1
2023 Learning Good Features to Transfer Across Tasks and Domains
abstract
Availability of labelled data is the major obstacle to the deployment of deep learning algorithms for computer vision tasks in new domains. The fact that many frameworks adopted to solve different tasks share the same architecture suggests that there should be a way of reusing the knowledge learned in a specific setting to solve novel tasks with limited or no additional supervision. In this work, we first show that such knowledge can be shared across tasks by learning a mapping between task-specific deep features in a given domain. Then, we show that this mapping function, implemented by a neural network, is able to generalize to novel unseen domains. Besides, we propose a set of strategies to constrain the learned feature spaces, to ease learning and increase the generalization capability of the mapping network, thereby considerably improving the final performance of our framework. Our proposal obtains compelling results in challenging synthetic-to-real adaptation scenarios by transferring knowledge between monocular depth estimation and semantic segmentation tasks.
Pierluigi Zama Ramirez, Adriano Cardace, Luca De Luigi, Alessio Tonioni, Samuele Salti, Luigi Di Stefano
IEEE Trans. Pattern Anal. Mach. Intell.3
2023 Lightweight and Effective Convolutional Neural Networks for Vehicle Viewpoint Estimation From Monocular Images
abstract
Vehicle viewpoint estimation from monocular images is a crucial component for autonomous driving vehicles and for fleet management applications. In this paper, we make several contributions to advance the state-of-the-art on this problem. We show the effectiveness of applying a smoothing filter to the output neurons of a Convolutional Neural Network (CNN) when estimating vehicle viewpoint. We point out the overlooked fact that, under the same viewpoint, the appearance of a vehicle is strongly influenced by its position in the image plane, which renders viewpoint estimation from appearance an ill-posed problem. We show how, by inserting in the model a CoordConv layer to provide the coordinates of the vehicle, we are able to solve such ambiguity and greatly increase performance. Finally, we introduce a new data augmentation technique that improves viewpoint estimation on vehicles that are closer to the camera or partially occluded. All these improvements let a lightweight CNN reach optimal results while keeping inference time low. An extensive evaluation on a viewpoint estimation benchmark (Pascal3D+) and on actual vehicle camera data (nuScenes) shows that our method significantly outperforms the state-of-the-art in vehicle viewpoint estimation, both in terms of accuracy and memory footprint.
Simone Magistri, Marco Boschi, Francesco Sambo, Douglas Coimbra de Andrade, Matteo Simoncini, Luca Kubin, Leonardo Taccari, Luca De Luigi, Samuele Salti
IEEE Trans. Intell. Transp. Syst.8
2022 Learning the Space of Deep Models
abstract
Embedding of large but redundant data, such as images or text, in a hierarchy of lower-dimensional spaces is one of the key features of representation learning approaches, which nowadays provide state-of-the-art solutions to problems once believed hard or impossible to solve. In this work1, in a plot twist with a strong meta aftertaste, we show how trained deep models are as redundant as the data they are optimized to process, and how it is therefore possible to use deep learning models to embed deep learning models. In particular, we show that it is possible to use representation learning to learn a fixed-size, low-dimensional embedding space of trained deep models and that such space can be explored by interpolation or optimization to attain ready-to-use models. We find that it is possible to learn an embedding space of multiple instances of the same architecture and of multiple architectures. We address image classification and neural representation of signals, showing how our embedding space can be learnt so as to capture the notions of performance and 3D shape, respectively. In the Multi-Architecture setting we also show how an embedding trained only on a subset of architectures can learn to generate already-trained instances of architectures it never sees instantiated at training time.
Gianluca Berardi, Luca De Luigi, Samuele Salti, Luigi Di Stefano
ICPR2
2022 Plugging Self-Supervised Monocular Depth into Unsupervised Domain Adaptation for Semantic Segmentation
abstract
Although recent semantic segmentation methods have made remarkable progress, they still rely on large amounts of annotated training data, which are often infeasible to collect in the autonomous driving scenario. Previous works usually tackle this issue with Unsupervised Domain Adaptation (UDA), which entails training a network on synthetic images and applying the model to real ones while minimizing the discrepancy between the two domains. Yet, these techniques do not consider additional information that may be obtained from other tasks. Differently, we propose to exploit self-supervised monocular depth estimation to improve UDA for semantic segmentation. On one hand, we deploy depth to realize a plug-in component which can inject complementary geometric cues into any existing UDA method. We further rely on depth to generate a large and varied set of samples to Self-Train the final model. Our whole proposal allows for achieving state-of-the-art performance (58.8 mIoU) in the GTA5 → CS benchmark. Code is available at https://github.com/CVLAB-Unibo/d4-dbst.
Adriano Cardace, Luca De Luigi, Pierluigi Zama Ramirez, Samuele Salti, Luigi Di Stefano
WACV2