EDBT 2026 Demo / reviewers in the wild / expert
Hongxing Fan
dblp:283/4695
· DBLP profile ↗
9ranked-venue papers
4as first author
9since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 8 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Security and privacy · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | InterMoE: Individual-Specific 3D Human Interaction Generation via Dynamic Temporal-Selective MoEabstractGenerating high-quality human interactions holds significant value for applications like virtual reality and robotics. However, existing methods often fail to preserve unique individual characteristics or fully adhere to textual descriptions. To address these challenges, we introduce InterMoE, a novel framework built on a Dynamic Temporal-Selective Mixture of Experts. The core of InterMoE is a routing mechanism that synergistically uses both high-level text semantics and low-level motion context to dispatch temporal motion features to specialized experts. This allows experts to dynamically determine the selection capacity and focus on critical temporal features, thereby preserving specific individual characteristic identities while ensuring high semantic fidelity. Extensive experiments show that InterMoE achieves state-of-the-art performance in individual-specific high-fidelity 3D human interaction generation, reducing FID scores by 9% on the InterHuman dataset and 22% on InterX. Lipeng Wang 0005, Hongxing Fan, Haohua Chen, Zehuan Huang, Lu Sheng |
AAAI | 2 |
| 2026 | 3D asset generation: a survey of evolution towards autoregressive and agent-driven paradigms
Hongxing Fan, Haohua Chen, Zehuan Huang, Ziwei Liu 0002, Lu Sheng |
Frontiers Comput. Sci. | 1 |
| 2025 | Multi-Agent Amodal Completion: Direct Synthesis with Fine-Grained Semantic GuidanceabstractAmodal completion, generating invisible parts of occluded objects, is vital for applications like image editing and AR. Prior methods face challenges with data needs, generalization, or error accumulation in progressive pipelines. We propose a Collaborative Multi-Agent Reasoning Framework based on upfront collaborative reasoning to overcome these issues. Our framework uses multiple agents to collaboratively analyze occlusion relationships and determine necessary boundary expansion, yielding a precise mask for inpainting. Concurrently, an agent generates fine-grained textual descriptions, enabling Fine-Grained Semantic Guidance. This ensures accurate object synthesis and prevents the regeneration of occluders or other unwanted elements, especially within large inpainting areas. Furthermore, our method directly produces layered RGBA outputs guided by visible masks and attention maps from a Diffusion Transformer, eliminating extra segmentation. Extensive evaluations demonstrate our framework achieves state-of-the-art visual quality. Hongxing Fan, Lipeng Wang 0005, Haohua Chen, Zehuan Huang, Jiangtao Wu, Lu Sheng |
ACM Multimedia | 1 |
| 2025 | Maximum Entropy Adversarial Learning for Generalizable Forgery Detection
Hongxing Fan, Jiangtao Wu, Weinan Guan, Lu Sheng |
PRCV (15) | 1 |
| 2025 | Absolute Story: Visual Storytelling with Consistent Subject and Style
Lipeng Wang 0005, Hongxing Fan, Zehuan Huang, Lu Sheng |
PRCV (5) | 2 |
| 2025 | Parts2Whole: Generalizable Multi-Part Portrait CustomizationabstractMulti-part portrait customization aims to generate realistic human images by assembling specified body parts from multiple reference images, with significant applications in digital human creation. Existing customization methods typically follow two approaches: 1) test-time fine-tuning, which learn concepts effectively but is time-consuming and struggles with multi-part composition; 2) generalizable feed-forward methods, which offer efficiency but lack fine control over appearance specifics. To address these limitations, we present Parts2Whole, a diffusion-based generalizable portrait generator that harmoniously integrates multiple reference parts into high-fidelity human images by our proposed multi-reference mechanism. To adequately characterize each part, we propose a detail-aware appearance encoder, which is initialized and inherits powerful image priors from the pre-trained denoising U-Net, enabling the encoding of detailed information from reference images. The extracted features are incorporated into the denoising U-Net by a shared self-attention mechanism, enhanced by mask information for precise part selection. Additionally, we integrate pose map conditioning to control the target posture of generated portraits, facilitating more flexible customization. Extensive experiments demonstrate the superiority of our approach over existing methods and applicability to related tasks like pose transfer and pose-guided human image generation, showcasing its versatile conditioning. Our project is available at https://huanngzh.github.io/Parts2Whole/. Hongxing Fan, Zehuan Huang, Lipeng Wang 0005, Haohua Chen, Li Yin 0006, Lu Sheng |
IEEE Trans. Image Process. | 1 |
| 2022 | A Unified Framework for High Fidelity Face Swap and Expression ReenactmentabstractFace manipulation techniques improve fast with the development of powerful image generation models. Two particular face manipulation methods, namely face swap and expression reenactment attract much attention for their flexibility and ease to generate high quality synthesis results. Recently, these two subjects are actively studied. However, most existing methods treat the two tasks separately, ignoring their underlying similarity. In this paper, we propose to tackle the two problems within a unified framework that achieves high quality synthesis results. The enabling component for our unified framework is the clean disentanglement of 3D pose, shape, and expression factors and then recombining them for different tasks accordingly. We then use the same set of 2D representations for face swap and expression reenactment tasks that are input to a common image translation model to directly generate the final synthetic images. Once trained, the proposed model can accomplish both face swap and expression reenactment tasks for previously unseen subjects. Comprehensive experiments and comparisons show that the proposed method achieves high fidelity results in multiple aspects, and it is especially good at faithfully preserving source facial shape in the face swap task, and accurately transferring facial movements in the expression reenactment task. Bo Peng 0002, Hongxing Fan, Wei Wang 0025, Jing Dong 0003, Siwei Lyu |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2021 | Exploring Adversarial Fake Images on Face ManifoldabstractImages synthesized by powerful generative adversarial network (GAN) based methods have drawn moral and privacy concerns. Although image forensic models have reached great performance in detecting fake images from real ones, these models can be easily fooled with a simple adversarial attack. But, the noise adding adversarial samples are also arousing suspicion. In this paper, instead of adding adversarial noise, we optimally search adversarial points on face manifold to generate anti-forensic fake face images. We iteratively do a gradient-descent with each small step in the latent space of a generative model, e.g. Style-GAN, to find an adversarial latent vector, which is similar to norm-based adversarial attack but in latent space. Then, the generated fake images driven by the adversarial latent vectors with the help of GANs can defeat main-stream forensic models. For examples, they make the accuracy of deepfake detection models based on Xception or EfficientNet drop from over 90% to nearly 0%, mean-while maintaining high visual quality. In addition, we find manipulating noise vectors n at different levels have different impacts on attack success rate, and the generated adversarial images mainly have changes on facial texture or face attributes. Wei Wang 0025, Hongxing Fan, Jing Dong 0003 |
CVPR | 3 |
| 2021 | DFGC 2021: A DeepFake Game CompetitionabstractThis paper presents a summary of the DeepFake Game Competition (DFGC) 20211. DeepFake technology is developing fast, and realistic face-swaps are increasingly deceiving and hard to detect. At the same time, DeepFake detection methods are also improving. There is a two-party game between DeepFake creators and detectors. This competition provides a common platform for benchmarking the adversarial game between current state-of-the-art DeepFake creation and detection methods. In this paper, we present the organization, results and top solutions of this competition and also share our insights obtained during this event. We also release the DFGC-21 testing dataset collected from our participants to further benefit the research community2. Bo Peng 0002, Hongxing Fan, Wei Wang 0025, Jing Dong 0003, Yuezun Li, Siwei Lyu, Qi Li 0005, Zhenan Sun, Baoying Chen, Yanjie Hu, Shenghai Luo, Junrui Huang, Yutong Yao, Boyuan Liu, Changtao Miao, Changlei Lu, Wanyi Zhuang |
IJCB | 2 |