Ruoshi Liu

dblp:283/4797 · DBLP profile ↗
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14ranked-venue papers
5as first author
14since 2021 · last 2025
0000-0002-4479-6587ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 5 first-author · 13 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 10 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Computer networks · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Self-Improving Autonomous Underwater Manipulation
abstract
Underwater robotic manipulation faces significant challenges due to complex fluid dynamics and unstructured environments, causing most manipulation systems to rely heavily on human teleoperation. In this paper, we introduce AquaBot, a fully autonomous manipulation system that combines behavior cloning from human demonstrations with self-learning optimization to improve beyond human teleoperation performance. With extensive real-world experiments, we demonstrate AquaBot's versatility across diverse manipulation tasks, including object grasping, trash sorting, and rescue retrieval. Our real-world experiments show that AquaBot's self-optimized policy outperforms a human operator by 41% in speed. AquaBot represents a promising step towards autonomous and self-improving underwater manipulation systems. We will open-source both hardware and software implementation details.
Ruoshi Liu, Huy Ha, Mengxue Hou, Shuran Song, Carl Vondrick
ICRA1
2025 DRBRN: A Deep Reconstruction Bottleneck Representation Network for CT-Image-Based Pancreatic Cancer Diagnosis in Internet of Medical Things
abstract
Automatic classification and survival prediction of pancreatic cancer based on computed tomography (CT) images have become a key research direction in the field of intelligent healthcare. Various deep learning-based diagnostic models have been developed for classifying pancreatic cancer from CT images. However, CT images often contain noise and a significant amount of irrelevant information unrelated to pancreatic cancer diagnosis. This irrelevant information weakens the discriminative power of the extracted features, leading to the problem of information redundancy. In addition, existing models generally suffer from poor feature generalization. To address these challenges, we propose a Deep Reconstruction Bottleneck Representation Network (DRBRN) for pancreatic cancer diagnosis, based on Internet of Medical Things (IoMT) and CT imaging. In essence, the DRBRN leverages the information bottleneck principle and a reconstruction task to learn more compact and generalizable features from CT images. It effectively filters out redundant information and noise, preserving only the critical features relevant to the diagnosis of pancreatic cancer. The experimental results on real-world pancreatic cancer CT dataset demonstrate that our proposed DRBRN model achieved the best performance across all three metrics, with a Precision of 0.996, Accuracy of 0.995, and F1-Score of 0.995.
Hongyuan Yu, Xiangjun Han, Yangyang Yu, Caiyu Yi, Ling Ren 0011, Ruoshi Liu, Dongyong Zhang
IEEE Internet Things J.12
2024 GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
abstract
Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized Exponential Splatting), a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes, requiring far fewer parti-cles to represent a scene and thus significantly outperforming Gaussian Splatting methods in efficiency with a plug-and-play replacement ability for Gaussian-based utilities. GES is validated theoretically and empirically in both principled 1D setup and realistic 3D scenes. It is shown to represent signals with sharp edges more accurately, which are typically challenging for Gaussians due to their inherent low-pass characteristics. Our empirical analysis demonstrates that GEF outperforms Gaussians in fitting natural-occurring signals (e.g. squares, triangles, parabolic signals), thereby reducing the need for extensive splitting operations that increase the memory footprint of Gaussian Splatting. With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view syn-thesis benchmarks while requiring less than half the memory storage of Gaussian Splatting and increasing the rendering speed by up to 39%. The code is available on the project website https://abdullahamdi.com/ges.
Abdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai, Guocheng Qian, Ruoshi Liu, Carl Vondrick, Bernard Ghanem, Andrea Vedaldi
CVPR5
2024 pix2gestalt: Amodal Segmentation by Synthesizing Wholes
abstract
We introduce pix2gestalt, a framework for zero-shot amodal segmentation, which learns to estimate the shape and appearance of whole objects that are only partially visible behind occlusions. By capitalizing on large-scale diffusion models and transferring their representations to this task, we learn a conditional diffusion model for reconstructing whole objects in challenging zero-shot cases, including examples that break natural and physical priors, such as art. As training data, we use a synthetically curated dataset containing occluded objects paired with their whole counterparts. Experiments show that our approach outperforms supervised baselines on established benchmarks. Our model can furthermore be used to significantly improve the performance of existing object recognition and 3D reconstruction methods in the presence of occlusions.
Ege Ozguroglu, Ruoshi Liu, Didac Suris, Dian Chen 0005, Achal Dave, Pavel Tokmakov, Carl Vondrick
CVPR2
2024 EraseDraw: Learning to Insert Objects by Erasing Them from Images
Alper Canberk, Maksym Bondarenko, Ege Ozguroglu, Ruoshi Liu, Carl Vondrick
ECCV (79)4
2024 Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis
Basile Van Hoorick, Rundi Wu, Ege Ozguroglu, Kyle Sargent, Ruoshi Liu, Pavel Tokmakov, Achal Dave, Changxi Zheng, Carl Vondrick
ECCV (24)5
2024 Controlling the World by Sleight of Hand
Sruthi Sudhakar, Ruoshi Liu, Basile Van Hoorick, Carl Vondrick, Richard S. Zemel
ECCV (30)2
2024 Sin3DM: Learning a Diffusion Model from a Single 3D Textured Shape
abstract
Synthesizing novel 3D models that resemble the input example as long been pursued by graphics artists and machine learning researchers. In this paper, we present Sin3DM, a diffusion model that learns the internal patch distribution from a single 3D textured shape and generates high-quality variations with fine geometry and texture details. Training a diffusion model directly in 3D would induce large memory and computational cost. Therefore, we first compress the input into a lower-dimensional latent space and then train a diffusion model on it. Specifically, we encode the input 3D textured shape into triplane feature maps that represent the signed distance and texture fields of the input. The denoising network of our diffusion model has a limited receptive field to avoid overfitting, and uses triplane-aware 2D convolution blocks to improve the result quality. Aside from randomly generating new samples, our model also facilitates applications such as retargeting, outpainting and local editing. Through extensive qualitative and quantitative evaluation, we show that our method outperforms prior methods in generation quality of 3D shapes.
Rundi Wu, Ruoshi Liu, Carl Vondrick, Changxi Zheng
ICLR2
2023 What You Can Reconstruct from a Shadow
abstract
3D reconstruction is a fundamental problem in computer vision, and the task is especially challenging when the object to reconstruct is partially or fully occluded. We introduce a method that uses the shadows cast by an unobserved object in order to infer the possible 3D volumes under occlusion. We create a differentiable image formation model that allows us to jointly infer the 3D shape of an object, its pose, and the position of a light source. Since the approach is end-to-end differentiable, we are able to integrate learned priors of object geometry in order to generate realistic 3D shapes of different object categories. Experiments and visualizations show that the method is able to generate multiple possible solutions that are consistent with the observation of the shadow. Our approach works even when the position of the light source and object pose are both unknown. Our approach is also robust to real-world images where ground-truth shadow mask is unknown.
Ruoshi Liu, Sachit Menon, Chengzhi Mao, Dennis Park, Simon Stent, Carl Vondrick
CVPR1
2023 Humans as Light Bulbs: 3D Human Reconstruction from Thermal Reflection
abstract
The relatively hot temperature of the human body causes people to turn into long-wave infrared light sources. Since this emitted light has a larger wavelength than visible light, many surfaces in typical scenes act as infrared mirrors with strong specular reflections. We exploit the thermal reflections of a person onto objects in order to locate their position and reconstruct their pose, even if they are not visible to a normal camera. We propose an analysis-by-synthesis framework that jointly models the objects, people, and their thermal reflections, which combines generative models with differentiable rendering of reflections. Quantitative and qualitative experiments show our approach works in highly challenging cases, such as with curved mirrors or when the person is completely unseen by a normal camera.
Ruoshi Liu, Carl Vondrick
CVPR1
2023 Landscape Learning for Neural Network Inversion
abstract
Many machine learning methods operate by inverting a neural network at inference time, which has become a popular technique for solving inverse problems in computer vision, robotics, and graphics. However, these methods often involve gradient descent through a highly non-convex loss landscape, causing the optimization process to be unstable and slow. We introduce a method that learns a loss landscape where gradient descent is efficient, bringing massive improvement and acceleration to the inversion process. We demonstrate this advantage on a number of methods for both generative and discriminative tasks, including GAN inversion, adversarial defense, and 3D human pose reconstruction.
Ruoshi Liu, Chengzhi Mao, Purva Tendulkar, Hao Wang 0014, Carl Vondrick
ICCV1
2023 Zero-1-to-3: Zero-shot One Image to 3D Object
abstract
We introduce Zero-1-to-3, a framework for changing the camera viewpoint of an object given just a single RGB image. To perform novel view synthesis in this under-constrained setting, we capitalize on the geometric priors that large-scale diffusion models learn about natural images. Our conditional diffusion model uses a synthetic dataset to learn controls of the relative camera viewpoint, which allow new images to be generated of the same object under a specified camera transformation. Even though it is trained on a synthetic dataset, our model retains a strong zero-shot generalization ability to out-of-distribution datasets as well as in-the-wild images, including impressionist paintings. Our viewpoint-conditioned diffusion approach can further be used for the task of 3D reconstruction from a single image. Qualitative and quantitative experiments show that our method significantly outperforms state-of-the-art single-view 3D reconstruction and novel view synthesis models by leveraging Internet-scale pre-training.
Ruoshi Liu, Rundi Wu, Basile Van Hoorick, Pavel Tokmakov, Sergey Zakharov, Carl Vondrick
ICCV1
2023 Objaverse-XL: A Universe of 10M+ 3D Objects
abstract
Natural language processing and 2D vision models have attained remarkable proficiency on many tasks primarily by escalating the scale of training data. However, 3D vision tasks have not seen the same progress, in part due to the challenges of acquiring high-quality 3D data. In this work, we present Objaverse-XL, a dataset of over 10 million 3D objects. Our compilation comprises deduplicated 3D objects from a diverse set of sources, including manually designed objects, photogrammetry scans of landmarks and everyday items, and professional scans of historic and antique artifacts. Representing the largest scale and diversity in the realm of 3D datasets, Objaverse-XL enables significant new possibilities for 3D vision. Our experiments demonstrate the vast improvements enabled with the scale provided by Objaverse-XL. We show that by training Zero123 on novel view synthesis, utilizing over 100 million multi-view rendered images, we achieve strong zero-shot generalization abilities. We hope that releasing Objaverse-XL will enable further innovations in the field of 3D vision at scale.
Matt Deitke, Ruoshi Liu, Matthew Wallingford, Huong Ngo, Oscar Michel, Aditya Kusupati, Alan Fan, Christian Laforte, Vikram Voleti, Samir Yitzhak Gadre, Eli VanderBilt, Aniruddha Kembhavi, Carl Vondrick, Georgia Gkioxari, Kiana Ehsani, Ludwig Schmidt, Ali Farhadi
NeurIPS2
2021 Learning the Predictability of the Future
abstract
We introduce a framework for learning from unlabeled video what is predictable in the future. Instead of committing up front to features to predict, our approach learns from data which features are predictable. Based on the observation that hyperbolic geometry naturally and compactly encodes hierarchical structure, we propose a predictive model in hyperbolic space. When the model is most confident, it will predict at a concrete level of the hierarchy, but when the model is not confident, it learns to automatically select a higher level of abstraction. Experiments on two established datasets show the key role of hierarchical representations for action prediction. Although our representation is trained with unlabeled video, visualizations show that action hierarchies emerge in the representation.
Didac Suris, Ruoshi Liu, Carl Vondrick
CVPR2