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Taekyung Ki

dblp:283/4869 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2025
0009-0007-9767-7665ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 78% Computer animation and physical simulation · 22%
Artificial intelligence
3 papers
Generative modeling · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
flow matching
0.912025
FLOAT: Generative Motion Latent Flow Matching for Audio-Driven Talking Portrait · ICCV 2025
Machine learning › Generative modeling
diffusion model
0.812024
Learning to Generate Conditional Tri-Plane for 3D-Aware Expression Controllable Portrait Animation · ECCV (1) 2024
Visual content generation and editing › image animation
portrait animation
0.812024
Learning to Generate Conditional Tri-Plane for 3D-Aware Expression Controllable Portrait Animation · ECCV (1) 2024
Machine learning › Generative modeling › generative adversarial network › StyleGAN
StyleGAN-based generation
0.712023
StyleLipSync: Style-based Personalized Lip-sync Video Generation · ICCV 2023
Computer animation and physical simulation › facial animation
lip synchronization
0.712023
StyleLipSync: Style-based Personalized Lip-sync Video Generation · ICCV 2023
Visual content generation and editing
talking head generation
0.712023
StyleLipSync: Style-based Personalized Lip-sync Video Generation · ICCV 2023

Methods — techniques the papers use, named apart from their topics

transformer · 1.7motion latent space · 1.7tri-plane representation · 1.5diffusion model · 1.5few-shot adaptation · 1.33d parametric mesh predictor · 1.3
YearPublicationVenuePosition
2025 FLOAT: Generative Motion Latent Flow Matching for Audio-Driven Talking Portrait
abstract
With the rapid advancement of diffusion-based generative models, portrait image animation has achieved remarkable results. However, it still faces challenges in temporally consistent video generation and fast sampling due to its iterative sampling nature. This paper presents FLOAT, an audio-driven talking portrait video generation method based on flow matching generative model. Instead of a pixel-based latent space, we take advantage of a learned orthogonal motion latent space, enabling efficient generation and editing of temporally consistent motion. To achieve this, we introduce a transformer-based vector field predictor with an effective frame-wise conditioning mechanism. Additionally, our method supports speech-driven emotion enhancement, enabling a natural incorporation of expressive motions. Extensive experiments demonstrate that our method outperforms state-of-the-art audio-driven talking portrait methods in terms of visual quality, motion fidelity, and efficiency.
Taekyung Ki, Dongchan Min, Gyeongsu Chae
ICCV1
2024 Learning to Generate Conditional Tri-Plane for 3D-Aware Expression Controllable Portrait Animation
Taekyung Ki, Dongchan Min, Gyeongsu Chae
ECCV (1)1
2023 StyleLipSync: Style-based Personalized Lip-sync Video Generation
abstract
In this paper, we present StyleLipSync, a style-based personalized lip-sync video generative model that can generate identity-agnostic lip-synchronizing video from arbitrary audio. To generate a video of arbitrary identities, we leverage expressive lip prior from the semantically rich latent space of a pre-trained StyleGAN, where we can also design a video consistency with a linear transformation. In contrast to the previous lip-sync methods, we introduce pose-aware masking that dynamically locates the mask to improve the naturalness over frames by utilizing a 3D parametric mesh predictor frame by frame. Moreover, we propose a few-shot lip-sync adaptation method for an arbitrary person by introducing a sync regularizer that preserves lip-sync generalization while enhancing the person-specific visual information. Extensive experiments demonstrate that our model can generate accurate lip-sync videos even with the zero-shot setting and enhance characteristics of an unseen face using a few seconds of target video through the proposed adaptation method.
Taekyung Ki, Dongchan Min
ICCV1
2021 Deep Scattering Network with Max-Pooling
abstract
Scattering network is a convolutional network, consisting of cascading convolutions using pre-defined wavelets followed by the modulus operator [1]. The scattering network is one of few mathematical tools explaining the convolutional neural networks (CNNs). However, a pooling operator, which is a main component of CNNs, is not considered in the original scattering network. We model a continuous max-pooling, apply it to the scattering network, and get a new network named scattering-maxp network. We show that the scattering-maxp network shares many useful properties of the scattering network including translation invariance, and we conduct numerical experiments showing the computational advantage of our network. We summarize our main findings below. More details about our results can be found in [2] and Python codes are available in https://github.com/TaekvungKi/Scattering_maxp.
Taekyung Ki, Youngmi Hur
DCC1