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Yuzheng Liu

dblp:283/5173 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 57% Robot navigation and mapping · 30% Segmentation and scene understanding · 13%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction
dense 3d reconstruction
0.912025
SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos · CVPR 2025
Robotics › Robot navigation and mapping › SLAM
dense SLAM
0.912025
SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos · CVPR 2025
Computer vision › 3D vision › 3d scene reconstruction
monocular scene reconstruction
0.912025
SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos · CVPR 2025
Robotics › Robot navigation and mapping
SLAM
0.912025
SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos · CVPR 2025
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation
0.812024
SAI3D: Segment any Instance in 3D Scenes · CVPR 2024
Computer vision › 3D vision
3d scene understanding
0.812024
SAI3D: Segment any Instance in 3D Scenes · CVPR 2024
Computer vision › Segmentation and scene understanding › semantic segmentation
open-vocabulary segmentation
0.812024
SAI3D: Segment any Instance in 3D Scenes · CVPR 2024

Methods — techniques the papers use, named apart from their topics

sliding window · 0.9pointmap regression · 0.9feedforward neural network · 0.9region growing · 0.8geometric primitives · 0.8SAM masks · 0.8
YearPublicationVenuePosition
2025 SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos
abstract
In this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction-all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code available at: https://github.com/PKU-VCL-3DV/SLAM3R.
Yuzheng Liu, Siyan Dong, Shuzhe Wang, Yingda Yin, Yanchao Yang 0001, Qingnan Fan, Baoquan Chen
CVPR1
2024 MGCNet: A Multi-scale Grouped Convolution-Based Seal Detection Method for Painting and Calligraphy Works
Yuzheng Liu, Xueqing Zhao
WISA1
2024 GTGNN: Global Graph and Taxonomy Tree for Graph Neural Network Session-Based Recommendation
Zhenhong Wu, Yuzheng Liu, Xueqing Zhao, Guigang Zhang
WISA2
2024 SAI3D: Segment any Instance in 3D Scenes
abstract
Advancements in 3D instance segmentation have tra-ditionally been tethered to the availability of annotated datasets, limiting their application to a narrow spectrum of object categories. Recent efforts have sought to har-ness vision-language models like CLIP for open-set semantic reasoning, yet these methods struggle to distinguish between objects of the same categories and rely on specific prompts that are not universally applicable. In this paper, we introduce SAI3D, a novel zero-shot 3D instance segmentation approach that synergistically leverages geometric priors and semantic cues derived from Segment Any-thing Model (SAM). Our method partitions a 3D scene into geometric primitives, which are then progressively merged into 3D instance segmentations that are consistent with the multi-view SAM masks. Moreover, we design a hierarchi-cal region-growing algorithm with a dynamic thresholding mechanism, which largely improves the robustness of fine-grained 3D scene parsing. Empirical evaluations on Scan-Net, Matterport3D and the more challenging ScanNet++ datasets demonstrate the superiority of our approach. No-tably, SAI3D outperforms existing open-vocabulary base-lines and even surpasses fully-supervised methods in class-agnostic segmentation on ScanNet++. Our project page is at https://yd-yin.github.io/SAI3D.
Yingda Yin, Yuzheng Liu, Daniel Cohen-Or, Jingwei Huang 0001, Baoquan Chen
CVPR2
2021 Multi-task Allocation Based on Edge Interaction Assistance in Mobile Crowdsensing
Guangsheng Feng, Yuzheng Liu
ICA3PP (3)4