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Kaustubh Sadekar

dblp:284/0908 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0001-8895-5319ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational photography and imaging · 36% Virtual and augmented reality · 32% Visual content generation and editing · 32%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction › virtual object manipulation
3d object arrangement
0.912025
RASP: Revisiting 3D Anamorphic Art for Shadow-Guided Packing of Irregular Objects · CVPR 2025
Computational photography and imaging › single-photon imaging
single-photon 3d imaging
0.812024
Single-Photon 3D Imaging with Equi-Depth Photon Histograms · ECCV (64) 2024
Computational photography and imaging
depth estimation
0.212024
Single-Photon 3D Imaging with Equi-Depth Photon Histograms · ECCV (64) 2024

Methods — techniques the papers use, named apart from their topics

signed distance function · 0.9optimization · 0.9differentiable rendering · 0.9photon histogramming · 0.8
YearPublicationVenuePosition
2025 RASP: Revisiting 3D Anamorphic Art for Shadow-Guided Packing of Irregular Objects
abstract
Recent advancements in learning-based methods have opened new avenues for exploring and interpreting art forms, such as shadow art, origami, and sketch art, through computational models. One notable visual art form is 3D Anamorphic Art in which an ensemble of arbitrarily shaped 3D objects creates a realistic and meaningful expression when observed from a particular viewpoint and loses its coherence over the other viewpoints. In this work, we build on insights from 3D Anamorphic Art to perform 3D object arrangement. We introduce RASP, a differentiable-rendering-based framework to arrange arbitrarily shaped 3D objects within a bounded volume via shadow (or silhouette)-guided optimization with an aim of minimal inter-object spacing and near-maximal occupancy. Furthermore, we propose a novel SDF-based formulation to handle inter-object intersection and container extrusion. We demonstrate that RASP can be extended to part assembly alongside object packing considering 3D objects to be "parts" of another 3D object. Finally, we present artistic illustrations of multi-view anamorphic art, achieving meaningful expressions from multiple viewpoints within a single ensemble.
Soumyaratna Debnath, Ashish Tiwari 0005, Kaustubh Sadekar, Shanmuganathan Raman
CVPR3
2024 Single-Photon 3D Imaging with Equi-Depth Photon Histograms
Kaustubh Sadekar, David Maier 0001, Atul Ingle
ECCV (64)1
2022 LS-HDIB: A Large Scale Handwritten Document Image Binarization Dataset
abstract
Handwritten document image binarization is challenging due to high variability in the written content and complex background attributes such as page style, paper quality, stains, shadow gradients, and non-uniform illumination. While the traditional thresholding methods do not effectively generalize on such challenging real-world scenarios, deep learning-based methods have performed relatively well when provided with sufficient training data. However, the existing datasets are limited in size and diversity. This work proposes LS-HDIB - a large-scale handwritten document image binarization dataset containing over a million document images that span numerous real-world scenarios. Additionally, we introduce a novel technique that uses a combination of adaptive thresholding and seamless cloning methods to create the dataset with accurate ground truths. Through an extensive quantitative and qualitative evaluation over eight different deep learning based models, we demonstrate the enhancement in the performance of these models when trained on the LS-HDIB dataset and tested on unseen images.
Kaustubh Sadekar, Ashish Tiwari 0005, Prajwal Singh, Shanmuganathan Raman
ICPR1
2022 Shadow Art Revisited: A Differentiable Rendering Based Approach
abstract
While recent learning-based methods have been observed to be superior for several vision-related applications, their potential in generating artistic effects has not been explored much. One such exciting application is Shadow Art - a unique form of sculptural art that produces artistic effects through 2D shadows cast by a 3D sculpture. In this work, we revisit shadow art using differentiable rendering-based optimization frameworks to obtain the 3D sculpture from a set of shadow (binary) images and their corresponding projection information. Specifically, we discuss shape optimization through voxel as well as mesh-based differentiable renderers. Our choice of using differentiable rendering for generating shadow art sculptures can be attributed to its ability to learn the underlying 3D geometry solely from image data, thus reducing the dependence on 3D ground truth. The qualitative and quantitative results demonstrate the potential of the proposed framework in generating complex 3D sculptures that transcend the ones seen in contemporary art pieces using just a set of shadow images as input. Further, we demonstrate the generation of 3D sculptures to cast shadows of faces, animated movie characters, and the applicability of the proposed framework to sketch-based 3D reconstruction of the underlying shapes.
Kaustubh Sadekar, Ashish Tiwari 0005, Shanmuganathan Raman
WACV1