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Jiarui Zhu

dblp:284/1951 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 77% Representation and self-supervised learning · 12% Probabilistic and Bayesian machine learning · 12%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 50% Immersive interaction · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › image captioning
medical image captioning
0.912025
Cross-Modal Causal Representation Learning for Radiology Report Generation · IEEE Trans. Image Process. 2025
Computer vision › Vision and language › medical report generation
radiology report generation
0.912025
Cross-Modal Causal Representation Learning for Radiology Report Generation · IEEE Trans. Image Process. 2025
Immersive interaction › avatar
avatar representation
0.712023
Free-form Conversation with Human and Symbolic Avatars in Mixed Reality · ISMAR 2023
Human-AI interaction
conversational agents
0.712023
Free-form Conversation with Human and Symbolic Avatars in Mixed Reality · ISMAR 2023
Machine learning › Representation and self-supervised learning
causal representation learning
0.312025
Cross-Modal Causal Representation Learning for Radiology Report Generation · IEEE Trans. Image Process. 2025
Machine learning › Probabilistic and Bayesian machine learning › causal inference
deconfounding
0.312025
Cross-Modal Causal Representation Learning for Radiology Report Generation · IEEE Trans. Image Process. 2025
Virtual and augmented reality
augmented reality
0.212023
Free-form Conversation with Human and Symbolic Avatars in Mixed Reality · ISMAR 2023
Virtual and augmented reality
mixed reality
0.212023
Free-form Conversation with Human and Symbolic Avatars in Mixed Reality · ISMAR 2023
Virtual and augmented reality
virtual reality
0.212023
Free-form Conversation with Human and Symbolic Avatars in Mixed Reality · ISMAR 2023

Methods — techniques the papers use, named apart from their topics

user study · 1.3large language model · 1.3masked image restoration · 0.9cross-modal alignment · 0.9causal intervention · 0.9
YearPublicationVenuePosition
2026 DART: Domain-Adaptive Representation Learning for cross-city trajectory analysis
Yuan Cheng 0004, Jiarui Zhu, Yahong Wang
Adv. Eng. Informatics3
2026 Self-supervised reconstruction framework via motion- and physics-informed learning for four-dimensional magnetic resonance fingerprinting
Weihang Liao, Xinzhi Teng, Jiarui Zhu, Junyi Yan, Yat-Lam Wong, Victor Ho-fun Lee, Harry Qin, Tian Li 0012, Jing Cai 0001
Medical Image Anal.9
2025 LD4MRec: simplifying and powering diffusion model for multimedia recommendation
Jiarui Zhu, Penghang Yu, Zhiyi Tan 0002, Bing-Kun Bao
Multim. Syst.1
2025 Cross-Modal Causal Representation Learning for Radiology Report Generation
abstract
Radiology Report Generation (RRG) is essential for computer-aided diagnosis and medication guidance, which can relieve the heavy burden of radiologists by automatically generating the corresponding radiology reports according to the given radiology image. However, generating accurate lesion descriptions remains challenging due to spurious correlations from visual-linguistic biases and inherent limitations of radiological imaging, such as low resolution and noise interference. To address these issues, we propose a two-stage framework named Cross-Modal Causal Representation Learning (CMCRL), consisting of the Radiological Cross-modal Alignment and Reconstruction Enhanced (RadCARE) pre-training and the Visual-Linguistic Causal Intervention (VLCI) fine-tuning. In the pre-training stage, RadCARE introduces a degradation-aware masked image restoration strategy tailored for radiological images, which reconstructs high-resolution patches from low-resolution inputs to mitigate noise and detail loss. Combined with a multiway architecture and four adaptive training strategies (e.g., text postfix generation with degraded images and text prefixes), RadCARE establishes robust cross-modal correlations even with incomplete data. In the VLCI phase, we deploy causal front-door intervention through two modules: the Visual Deconfounding Module (VDM) disentangles local-global features without fine-grained annotations, while the Linguistic Deconfounding Module (LDM) eliminates context bias without external terminology databases. Experiments on IU-Xray and MIMIC-CXR show that our CMCRL pipeline significantly outperforms state-of-the-art methods, with ablation studies confirming the necessity of both stages. Code and models are available at https://github.com/WissingChen/CMCRL.
Yang Liu 0084, Ce Wang 0001, Jiarui Zhu, Guanbin Li, Cheng-Lin Liu 0001, Liang Lin 0004
IEEE Trans. Image Process.4
2023 Free-form Conversation with Human and Symbolic Avatars in Mixed Reality
abstract
The integration of large language models and mixed reality technologies has enabled users to engage in free-form conversations with virtual agents across different “realities”. However, if and how the agent’s visual representation, especially when combined with mixed reality environments, will affect the conversation content or user experience is not yet fully understood. In this work, we design and conduct a user study involving two types of visual representations (a human avatar and a symbolic avatar) and two mixed reality environments (virtual reality and augmented reality), facilitating a free-form conversation experience with GPT-3 powered agents. We found evidence that the use of virtual or augmented realities can influence conversation content. Users chatting with avatars in virtual reality made significantly more references to the location or the space, suggesting they tended to perceive conversations as occurring in the agent’s space, whereas the physical AR environment was perhaps more perceived as the user’s space. Conversations with the human avatar improve user recall of the conversation, even though there is no evidence of increased information extracted during the conversation. These observations and our analysis of post-study questionnaires suggest that human avatars can positively impact user memory and experience. We hope our findings and the open-source implementation will help facilitate future research on free-form conversational agents in mixed reality.
Jiarui Zhu, Radha Kumaran, Tobias Höllerer
ISMAR1
2021 L-SHADE-E: Ensemble of two differential evolution algorithms originating from L-SHADE
Chengjun Li, Jiarui Zhu, Qinxue Meng
Inf. Sci.3