Demo Data from EDBT 2026 / reviewers in the wild / expert
Ohini Kafui Toffa
dblp:284/2709
· DBLP profile ↗
3ranked-venue papers
3as first author
3since 2021 · last 2023
0000-0002-6646-6001ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Audio and music processing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › audio classification
environmental sound classification |
0.5 | 1 | 2021 | Environmental Sound Classification Using Local Binary Pattern and Audio Features Collaboration · IEEE Trans. Multim. 2021 |
Audio and music processing
sonification |
0.5 | 1 | 2021 | A Hierarchical Visual Feature-Based Approach For Image Sonification · IEEE Trans. Multim. 2021 |
Methods — techniques the papers use, named apart from their topics
perceptual mapping · 1.0feature extraction · 1.0support vector machine · 0.5random forest · 0.5local binary pattern · 0.5k-nearest neighbors · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Dataset and semantic based-approach for image sonification
Ohini Kafui Toffa, Max Mignotte |
Multim. Tools Appl. | 1 |
| 2021 | A Hierarchical Visual Feature-Based Approach For Image SonificationabstractThis paper presents a new image sonification system that strives to help visually impaired users access visual information via an audio (easily decodable) signal that is generated in real time when the users explore the image on a touch screen or with a pointer. The sonified signal, which is generated for each position within the image, tries to capture the most useful and discriminant local information about the image content at different levels of abstraction, ranging from low-level (at the pixel level) to high-level (segmentation) and combining low-level (color edges and texture), mid-level and high-level (gradient or color distribution for each region of the image) features. The proposed system mainly uses musical notes at several octaves, the notion of timbre, and loudness but also uses pitch, rhythm and the distortion effect in an intuitive way to sonify the image content both locally and globally. To this end, we use perceptually meaningful mappings, in which the properties of an image are directly reflected in the audio domain, in a very predictable way. The listener can then draw simple and reliable conclusions about the image by quickly decoding the sonified result. Ohini Kafui Toffa, Max Mignotte |
IEEE Trans. Multim. | 1 |
| 2021 | Environmental Sound Classification Using Local Binary Pattern and Audio Features CollaborationabstractThis paper presents a new approach to classify environmental sounds using a texture feature local binary pattern (LBP) and audio features collaboration. To our knowledge, this is the first time that the LBP (or its variants), which has a proven track record in the field of image recognition and classification, has been generalized for 1D and combined with audio features for an environmental sound classification task. To this end, we have generalized and defined LBP-1D and local phase quantization (LPQ)-1D on the 1-dimensional (1D) audio signal and have applied the original LBP, the variance LBP (VARLBP) and the extended LBP (ELBP) thus generated to the spectrogram of the audio signal in order to model the sound texture. We have also extensively compared these new LBP-based features to the classical audio descriptors commonly used in environmental sound classification, such as MFCC, GFCC, CQT, chromagram, STE and ZCR. We have evaluated our algorithm on ESC-10 and ESC-50 datasets using classical machine learning algorithms, such as support vector machines (SVM), random forest and k-nearest neighbor (kNN). The results showed that the LBP features outperform the classical audio features. We mix the LBP features with the audio descriptors, and our best mixed model achieves state-of-the-art results for environmental sound classification: 88.5$\%$on ESC-10 and 64.6$\%$on ESC-50. Those results outperform the results of methods that used handcrafted features with classical machine learning algorithms and are similar to some convolutional neural network-based methods. Although our method is not the cutting edge of the state-of-the-art methods, it is faster than any convolutional neural network methods and represents a better choice when there is data scarcity or minimal computing power. Ohini Kafui Toffa, Max Mignotte |
IEEE Trans. Multim. | 1 |