Demo Data from EDBT 2026 / reviewers in the wild / expert
Shuaiying Hou
dblp:284/2945
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0003-0689-9240ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion synthesis
controllable motion generation |
1.4 | 2 | 2024 | A Two-Part Transformer Network for Controllable Motion Synthesis · IEEE Trans. Vis. Comput. Graph. 2024 Neural Motion Graph · SIGGRAPH Asia 2023 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
1.4 | 2 | 2024 | A Two-Part Transformer Network for Controllable Motion Synthesis · IEEE Trans. Vis. Comput. Graph. 2024 Neural Motion Graph · SIGGRAPH Asia 2023 |
Computer animation and physical simulation › motion modeling
human motion modeling |
1.0 | 1 | 2026 | Mimic-X: A Large-Scale Motion Dataset via Fast Physics-Based Controller Adaptation · AAAI 2026 |
Computer animation and physical simulation › motion synthesis › physics-based motion synthesis
physics-based motion imitation |
1.0 | 1 | 2026 | Mimic-X: A Large-Scale Motion Dataset via Fast Physics-Based Controller Adaptation · AAAI 2026 |
Computer animation and physical simulation
motion synthesis |
0.8 | 1 | 2024 | A Two-Part Transformer Network for Controllable Motion Synthesis · IEEE Trans. Vis. Comput. Graph. 2024 |
Computer animation and physical simulation › motion synthesis
motion graph |
0.7 | 1 | 2023 | Neural Motion Graph · SIGGRAPH Asia 2023 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
options framework |
0.3 | 1 | 2026 | Mimic-X: A Large-Scale Motion Dataset via Fast Physics-Based Controller Adaptation · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
option policies · 2.0hierarchical clustering · 2.0fine-tuning · 2.0dynamic programming · 2.0transformer network · 0.8consistency loss · 0.8auto-regressive modules · 0.8neural network · 0.7motion capture · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Mimic-X: A Large-Scale Motion Dataset via Fast Physics-Based Controller AdaptationabstractLarge and high-quality motion datasets are essential for advancing human motion modeling. However, limitations of existing motion datasets, such as insufficient scale or inadequate quality, significantly hinder the progress of this field. To address these limitations, we introduce Mimic-X, a large-scale (52 hours), physically plausible 3D human motion dataset. To construct Mimic-X, we develop an adaptive option framework that controls a physically simulated character to imitate low-quality motions extracted from a vast collection of online videos. Specifically, we first apply hierarchical clustering to group motions into clusters, and then train option policies to mimic motions sampled from these clusters. Considering the noisy nature of low-quality motions, we utilize a separate encoder for each cluster to map the noisy motions within the cluster into a compact latent space. This significantly enhances the quality of the imitated motions while accelerating the learning process. Subsequently, we employ dynamic programming as a meta-policy to efficiently organize the option policies to generate complete motion clips. Finally, we perform fine-tuning to each motion sequence to further refine motion quality. The proposed adaptive option framework outperforms state-of-the-art human motion recovery methods across various evaluation metrics, demonstrating that motions in Mimic-X exhibit higher quality and greater physical plausibility. Furthermore, experimental results show that Mimic-X enhances the performance of motion generation methods, verifying its effectiveness for motion modeling tasks. Hongyu Tao, Shuaiying Hou, Junheng Fang, Mingyao Shi, Weiwei Xu 0003 |
AAAI | 2 |
| 2024 | A Two-Part Transformer Network for Controllable Motion SynthesisabstractAlthough part-based motion synthesis networks have been investigated to reduce the complexity of modeling heterogeneous human motions, their computational cost remains prohibitive in interactive applications. To this end, we propose a novel two-part transformer network that aims to achieve high-quality, controllable motion synthesis results in real-time. Our network separates the skeleton into the upper and lower body parts, reducing the expensive cross-part fusion operations, and models the motions of each part separately through two streams of auto-regressive modules formed by multi-head attention layers. However, such a design might not sufficiently capture the correlations between the parts. We thus intentionally let the two parts share the features of the root joint and design a consistency loss to penalize the difference in the estimated root features and motions by these two auto-regressive modules, significantly improving the quality of synthesized motions. After training on our motion dataset, our network can synthesize a wide range of heterogeneous motions, like cartwheels and twists. Experimental and user study results demonstrate that our network is superior to state-of-the-art human motion synthesis networks in the quality of generated motions. Shuaiying Hou, Hongyu Tao, Hujun Bao, Weiwei Xu 0003 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | Neural Motion GraphabstractDeep learning techniques have been employed to design a controllable human motion synthesizer. Despite their potential, however, designing a neural network-based motion synthesis that enables flexible user interaction, fine-grained controllability, and the support of new types of motions at reduced time and space consumption costs remains a challenge. In this paper, we propose a novel approach, a neural motion graph, that addresses the challenge by enabling scalability to new motions while using compact neural networks. Our approach represents each type of motion with a separate neural node to reduce the cost of adding new motion types. In addition, designing a separate neural node for each motion type enables task-specific control strategies and has greater potential to achieve a high-quality synthesis of complex motions, such as the Mongolian dance. Furthermore, a single transition network, which acts as neural edges, is used to model the transition between two motion nodes. The transition network is designed with a lightweight control module to achieve a fine-grained response to user control signals. Overall, the design choice makes the neural motion graph highly controllable and scalable. In addition to being fully flexible to user interaction through high-level and fine-grained user-control signals, our experimental and subjective evaluation results demonstrate that our proposed approach, neural motion graph, outperforms state-of-the-art human motion synthesis methods in terms of the quality of controlled motion generation. Hongyu Tao, Shuaiying Hou, Changqing Zou, Hujun Bao, Weiwei Xu 0003 |
SIGGRAPH Asia | 2 |
| 2023 | A causal convolutional neural network for multi-subject motion modeling and generationabstractInspired by the success of WaveNet in multi-subject speech synthesis, we propose a novel neural network based on causal convolutions for multi-subject motion modeling and generation. The network can capture the intrinsic characteristics of the motion of different subjects, such as the influence of skeleton scale variation on motion style. Moreover, after fine-tuning the network using a small motion dataset for a novel skeleton that is not included in the training dataset, it is able to synthesize high-quality motions with a personalized style for the novel skeleton. The experimental results demonstrate that our network can model the intrinsic characteristics of motions well and can be applied to various motion modeling and synthesis tasks. Shuaiying Hou, Congyi Wang, Wenlin Zhuang, Yangang Wang 0001, Hujun Bao, Jinxiang Chai, Weiwei Xu 0003 |
Comput. Vis. Media | 1 |