EDBT 2026 Demo / reviewers in the wild / expert
Shuainan Ye
dblp:284/4448
· DBLP profile ↗
12ranked-venue papers
3as first author
12since 2021 · last 2026
0000-0003-1351-2737ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-author · 10 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Causality-based Visual Analytics of Sentiment Contagion in Social Media TopicsabstractSentiment contagion occurs when attitudes toward one topic are influenced by attitudes toward others. Detecting and understanding this phenomenon is essential for analyzing topic evolution and informing social policies. Prior research has developed models to simulate the contagion process through hypothesis testing and has visualized user-topic correlations to aid comprehension. Nevertheless, the vast volume of topics and the complex interrelationships on social media present two key challenges: (1) efficient construction of large-scale sentiment contagion networks, and (2) in-depth explorations of these networks. To address these challenges, we introduce a causality-based framework that efficiently constructs and explains sentiment contagion. We further propose a map-like visualization technique that encodes time using a horizontal axis, enabling efficient visualization of causality-based sentiment flow while maintaining scalability through limitless spatial segmentation. Based on the visualization, we develop CausalMap, a system that supports analysts in tracing sentiment contagion pathways and assessing the influence of different demographic groups. Furthermore, we conduct comprehensive evaluations-including two use cases, a task-based user study, an expert interview, and an algorithm evaluation-to validate the usability and effectiveness of our approach. Renzhong Li, Shuainan Ye, Buwei Zhou, Zhining Kang, Tai-Quan Peng, Tan Tang, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | From Sports Videos to Immersive Training: Augmenting Human Motion to Enrich Basketball Training Experience
Yihong Wu 0003, Xiao Xie, Lingyun Yu 0001, Xinyi Ruan, Runzhou Li, Liqi Cheng, Shuainan Ye, Dazhen Deng, Hui Zhang 0051, Yingcai Wu |
UIST | 7 |
| 2025 | PuzzleSorter: Certainty-Aware Visual Restoration of Multiple Cultural ArtifactsabstractWe present PuzzleSorter, a certainty-aware visual analytics system for cultural relic fragment restoration. Restoring cultural objects from broken fragments is a fundamental task in geometry and archaeology. Prior research proposes automatic models to classify fragments by types and assemble matched pairs successively. However, eroded fragments lead to erroneous results, posing two challenges for restorers to correct: (1) numerous fragments conceal errors within an overwhelming number of object appearances, and (2) the unknown difficulty of restoration hinders correction strategy development. To address these challenges, PuzzleSorter provides multi-criteria analysis that helps users identify certainties of current solutions and alternatives at the type, object, and fragment levels. Moreover, our system visualizes these certainties through a relation graph, which implies alternative assembly solutions with geometric context and indicates correction difficulties through neighbor proximity, number of neighbors, and path length. We demonstrate the feasibility and utility of our system through two case studies and expert interviews. Shuainan Ye, Buwei Zhou, Tan Tang, Lingyun Yu 0001, Ruohan Yu, Changyu Diao, Yingcai Wu |
Comput. Vis. Media | 1 |
| 2025 | HYPNOS: Interactive Data Lineage Tracing for Data Transformation ScriptsabstractIn a formal data analysis workflow, data validation is a necessary step that helps data analysts verify the quality of the data and ensure the reliability of the results. Data analysts usually need to validate the result when encountering an unexpected result, such as an abnormal record in a table. In order to understand how a specific record is derived, they would backtrace it in the pipeline step by step via checking the code lines, exposing the intermediate tables, and finding the data records from which it is derived. However, manually reviewing code and backtracing data requires certain expertise, while inspecting the traced records in multiple tables and interpreting their relationships is tedious. In this work, we propose HYPNOS, a visualization system that supports interactive data lineage tracing for data transformation scripts. HYPNOS uses a lineage module for parsing and adapting code to capture both schema-level and instance-level data lineage from data transformation scripts. Then, it provides users with a lineage view for obtaining an overview of the data transformation process and a detail view for tracing instance-level data lineage and inspecting details. HYPNOS reveals different levels of data relationships and helps users with data lineage tracing. We demonstrate the usability and effectiveness of HYPNOS through a use case, interviews of four expert users, and a user study. Xiwen Cai, Xiaodong Ge, Shuainan Ye, Di Weng, Datong Wei, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | Blowing Seeds Across Gardens: Visualizing Implicit Propagation of Cross-Platform Social Media PostsabstractPropagation analysis refers to studying how information spreads on social media, a pivotal endeavor for understanding social sentiment and public opinions. Numerous studies contribute to visualizing information spread, but few have considered the implicit and complex diffusion patterns among multiple platforms. To bridge the gap, we summarize cross-platform diffusion patterns with experts and identify significant factors that dissect the mechanisms of cross-platform information spread. Based on that, we propose an information diffusion model that estimates the likelihood of a topic/post spreading among different social media platforms. Moreover, we propose a novel visual metaphor that encapsulates cross-platform propagation in a manner analogous to the spread of seeds across gardens. Specifically, we visualize platforms, posts, implicit cross-platform routes, and salient instances as elements of a virtual ecosystem - gardens, flowers, winds, and seeds, respectively. We further develop a visual analytic system, namely BloomWind, that enables users to quickly identify the cross-platform diffusion patterns and investigate the relevant social media posts. Ultimately, we demonstrate the usage of BloomWind through two case studies and validate its effectiveness using expert interviews. Hanze Jia, Buwei Zhou, Tan Tang, Lu Ying, Shuainan Ye, Tai-Quan Peng, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2025 | CodeLin: An in situ visualization method for understanding data transformation scriptsabstractUnderstanding data transformation scripts is an essential task for data analysts who write code to process data. However, this can be challenging, especially when encountering unfamiliar scripts. Comments can help users understand data transformation code, but well-written comments are not always present. Visualization methods have been proposed to help analysts understand data transformations, but they generally require a separate view, which may distract users and entail efforts for connecting visualizations and code. In this work, we explore the use of in situ program visualization to help data analysts understand data transformation scripts. We present CodeLin, a new visualization method that combines word-sized glyphs for presenting transformation semantics and a lineage graph for presenting data lineage in an in situ manner. Through a use case, code pattern demonstrations, and a preliminary user study, we demonstrate the effectiveness and usability of CodeLin. We further discuss how visualization can help users understand data transformation code. Xiwen Cai, Zhongsu Luo, Di Weng, Shuainan Ye, Yingcai Wu |
Vis. Informatics | 5 |
| 2024 | VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed RealityabstractIn team sports like basketball, understanding and executing tactics—coordinated plans of movements among players—are crucial yet complex, requiring extensive practice. These tactics require players to develop a keen sense of spatial and situational awareness. Traditional coaching methods, which mainly rely on basketball tactic boards and video instruction, often fail to bridge the gap between theoretical learning and the real-world application of tactics, due to shifts in view perspectives and a lack of direct experience with tactical scenarios. To address this challenge, we introduce VisCourt, a Mixed Reality (MR) tactic training system, in collaboration with a professional basketball team. To set up the MR training environment, we employed semi-automatic methods to simulate realistic 3D tactical scenarios and iteratively designed visual in-situ guidance. This approach enables full-body engagement in interactive training sessions on an actual basketball court and provides immediate feedback, significantly enhancing the learning experience. A user study with athletes and enthusiasts shows the effectiveness and satisfaction with VisCourt in basketball training and offers insights for the design of future SportsXR training systems. Liqi Cheng, Hanze Jia, Lingyun Yu 0001, Yihong Wu 0003, Shuainan Ye, Dazhen Deng, Hui Zhang 0051, Xiao Xie, Yingcai Wu |
UIST | 5 |
| 2024 | ArtEyer: Enriching GPT-based agents with contextual data visualizations for fine art authenticationabstractFine art authentication plays a significant role in protecting cultural heritage and ensuring the integrity of artworks. Traditional authentication methods require professionals to collect many reference materials and conduct detailed analyses. To ease the difficulty, we collaborate with domain experts to develop a GPT-based agent, namely ArtEyer, that offers accurate attributions, determines the origin and authorship, and executes visual analytics. Despite the convenience of the conversational user interface, novice users may still face challenges due to the hallucination issue and the steep learning curve associated with prompting. To face these obstacles, we propose a novel solution that places interactive data visualizations into the conversations. We create contextual visualizations from an external domain-dependent database to ensure data trustworthiness and allow users to provide precise instructions to the agent by interacting directly with these visualizations, thus overcoming the vagueness inherent in natural language-based prompting. We evaluate ArtEyer through an in-lab user study and demonstrate its usage with a real-world case. Tan Tang, Junming Gao, Kejia Ruan, Shuainan Ye, Yingcai Wu |
Vis. Informatics | 6 |
| 2023 | PuzzleFixer: A Visual Reassembly System for Immersive Fragments RestorationabstractWe present PuzzleFixer, an immersive interactive system for experts to rectify defective reassembled 3D objects. Reassembling the fragments of a broken object to restore its original state is the prerequisite of many analytical tasks such as cultural relics analysis and forensics reasoning. While existing computer-aided methods can automatically reassemble fragments, they often derive incorrect objects due to the complex and ambiguous fragment shapes. Thus, experts usually need to refine the object manually. Prior advances in immersive technologies provide benefits for realistic perception and direct interactions to visualize and interact with 3D fragments. However, few studies have investigated the reassembled object refinement. The specific challenges include: 1) the fragment combination set is too large to determine the correct matches, and 2) the geometry of the fragments is too complex to align them properly. To tackle the first challenge, PuzzleFixer leverages dimensionality reduction and clustering techniques, allowing users to review possible match categories, select the matches with reasonable shapes, and drill down to shapes to correct the corresponding faces. For the second challenge, PuzzleFixer embeds the object with node-link networks to augment the perception of match relations. Specifically, it instantly visualizes matches with graph edges and provides force feedback to facilitate the efficiency of alignment interactions. To demonstrate the effectiveness of PuzzleFixer, we conducted an expert evaluation based on two cases on real-world artifacts and collected feedback through post-study interviews. The results suggest that our system is suitable and efficient for experts to refine incorrect reassembled objects. Shuainan Ye, Chen Zhu-Tian, Xiangtong Chu, Kang Li 0005, Juntong Luo 0002, Guohua Geng, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | Augmenting Sports Videos with VisCommentatorabstractVisualizing data in sports videos is gaining traction in sports analytics, given its ability to communicate insights and explicate player strategies engagingly. However, augmenting sports videos with such data visualizations is challenging, especially for sports analysts, as it requires considerable expertise in video editing. To ease the creation process, we present a design space that characterizes augmented sports videos at an element-level (what the constituents are) and clip-level (how those constituents are organized). We do so by systematically reviewing 233 examples of augmented sports videos collected from TV channels, teams, and leagues. The design space guides selection of data insights and visualizations for various purposes. Informed by the design space and close collaboration with domain experts, we design VisCommentator, a fast prototyping tool, to eases the creation of augmented table tennis videos by leveraging machine learning-based data extractors and design space-based visualization recommendations. With VisCommentator, sports analysts can create an augmented video by selecting the data to visualize instead of manually drawing the graphical marks. Our system can be generalized to other racket sports (e.g., tennis, badminton) once the underlying datasets and models are available. A user study with seven domain experts shows high satisfaction with our system, confirms that the participants can reproduce augmented sports videos in a short period, and provides insightful implications into future improvements and opportunities. Chen Zhu-Tian, Shuainan Ye, Xiangtong Chu, Haijun Xia, Hui Zhang 0051, Huamin Qu, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2022 | TIVEE: Visual Exploration and Explanation of Badminton Tactics in Immersive VisualizationsabstractTactic analysis is a major issue in badminton as the effective usage of tactics is the key to win. The tactic in badminton is defined as a sequence of consecutive strokes. Most existing methods use statistical models to find sequential patterns of strokes and apply 2D visualizations such as glyphs and statistical charts to explore and analyze the discovered patterns. However, in badminton, spatial information like the shuttle trajectory, which is inherently 3D, is the core of a tactic. The lack of sufficient spatial awareness in 2D visualizations largely limited the tactic analysis of badminton. In this work, we collaborate with domain experts to study the tactic analysis of badminton in a 3D environment and propose an immersive visual analytics system, TIVEE, to assist users in exploring and explaining badminton tactics from multi-levels. Users can first explore various tactics from the third-person perspective using an unfolded visual presentation of stroke sequences. By selecting a tactic of interest, users can turn to the first-person perspective to perceive the detailed kinematic characteristics and explain its effects on the game result. The effectiveness and usefulness of TIVEE are demonstrated by case studies and an expert interview. Xiangtong Chu, Xiao Xie, Shuainan Ye, Haolin Lu 0001, Hongguang Xiao, Zeqing Yuan, Chen Zhu-Tian, Hui Zhang 0051, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | ShuttleSpace: Exploring and Analyzing Movement Trajectory in Immersive VisualizationabstractWe present ShuttleSpace, an immersive analytics system to assist experts in analyzing trajectory data in badminton. Trajectories in sports, such as the movement of players and balls, contain rich information on player behavior and thus have been widely analyzed by coaches and analysts to improve the players' performance. However, existing visual analytics systems often present the trajectories in court diagrams that are abstractions of reality, thereby causing difficulty for the experts to imagine the situation on the court and understand why the player acted in a certain way. With recent developments in immersive technologies, such as virtual reality (VR), experts gradually have the opportunity to see, feel, explore, and understand these 3D trajectories from the player's perspective. Yet, few research has studied how to support immersive analysis of sports data from such a perspective. Specific challenges are rooted in data presentation (e.g., how to seamlessly combine 2D and 3D visualizations) and interaction (e.g., how to naturally interact with data without keyboard and mouse) in VR. To address these challenges, we have worked closely with domain experts who have worked for a top national badminton team to design ShuttleSpace. Our system leverages 1) the peripheral vision to combine the 2D and 3D visualizations and 2) the VR controller to support natural interactions via a stroke metaphor. We demonstrate the effectiveness of ShuttleSpace through three case studies conducted by the experts with useful insights. We further conduct interviews with the experts whose feedback confirms that our first-person immersive analytics system is suitable and useful for analyzing badminton data. Shuainan Ye, Chen Zhu-Tian, Xiangtong Chu, Siwei Fu, Lejun Shen, Kun Zhou 0001, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 1 |