Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Annemieke Verbraeck

dblp:284/4470 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 83% Visualization and visual analytics · 17%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
GPU rendering
0.512021
Interactive Black-Hole Visualization · IEEE Trans. Vis. Comput. Graph. 2021
Rendering
ray tracing
0.512021
Interactive Black-Hole Visualization · IEEE Trans. Vis. Comput. Graph. 2021
Rendering
real-time rendering
0.512021
Interactive Black-Hole Visualization · IEEE Trans. Vis. Comput. Graph. 2021
Visualization and visual analytics › scientific visualization
astronomical visualization
0.112021
Interactive Black-Hole Visualization · IEEE Trans. Vis. Comput. Graph. 2021
Visualization and visual analytics
scientific visualization
0.112021
Interactive Black-Hole Visualization · IEEE Trans. Vis. Comput. Graph. 2021

Methods — techniques the papers use, named apart from their topics

ray tracing · 0.5interpolation · 0.5adaptive grid · 0.5
YearPublicationVenuePosition
2021 Interactive Black-Hole Visualization
abstract
We present an efficient algorithm for visualizing the effect of black holes on its distant surroundings as seen from an observer nearby in orbit. Our solution is GPU-based and builds upon a two-step approach, where we first derive an adaptive grid to map the 360-view around the observer to the distorted celestial sky, which can be directly reused for different camera orientations. Using a grid, we can rapidly trace rays back to the observer through the distorted spacetime, avoiding the heavy workload of standard tracing solutions at real-time rates. By using a novel interpolation technique we can also simulate an observer path by smoothly transitioning between multiple grids. Our approach accepts real star catalogues and environment maps of the celestial sky and generates the resulting black-hole deformations in real time.
Annemieke Verbraeck, Elmar Eisemann
IEEE Trans. Vis. Comput. Graph.1