Demo Data from EDBT 2026 / reviewers in the wild / expert
Annemieke Verbraeck
dblp:284/4470
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 83% Visualization and visual analytics · 17% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
GPU rendering |
0.5 | 1 | 2021 | Interactive Black-Hole Visualization · IEEE Trans. Vis. Comput. Graph. 2021 |
Rendering
ray tracing |
0.5 | 1 | 2021 | Interactive Black-Hole Visualization · IEEE Trans. Vis. Comput. Graph. 2021 |
Rendering
real-time rendering |
0.5 | 1 | 2021 | Interactive Black-Hole Visualization · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics › scientific visualization
astronomical visualization |
0.1 | 1 | 2021 | Interactive Black-Hole Visualization · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics
scientific visualization |
0.1 | 1 | 2021 | Interactive Black-Hole Visualization · IEEE Trans. Vis. Comput. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
ray tracing · 0.5interpolation · 0.5adaptive grid · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Interactive Black-Hole VisualizationabstractWe present an efficient algorithm for visualizing the effect of black holes on its distant surroundings as seen from an observer nearby in orbit. Our solution is GPU-based and builds upon a two-step approach, where we first derive an adaptive grid to map the 360-view around the observer to the distorted celestial sky, which can be directly reused for different camera orientations. Using a grid, we can rapidly trace rays back to the observer through the distorted spacetime, avoiding the heavy workload of standard tracing solutions at real-time rates. By using a novel interpolation technique we can also simulate an observer path by smoothly transitioning between multiple grids. Our approach accepts real star catalogues and environment maps of the celestial sky and generates the resulting black-hole deformations in real time. Annemieke Verbraeck, Elmar Eisemann |
IEEE Trans. Vis. Comput. Graph. | 1 |