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David Groß

dblp:284/5038 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2023
0000-0001-8793-9915ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Software engineering, systems software and programming languages · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 64% Visualization and visual analytics · 36%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › data visualization › animated visualization › motion visualization
trajectory visualization
0.712023
On-Tube Attribute Visualization for Multivariate Trajectory Data · IEEE Trans. Vis. Comput. Graph. 2023
Rendering › global illumination
ambient occlusion
0.512021
Advanced Rendering of Line Data with Ambient Occlusion and Transparency · IEEE Trans. Vis. Comput. Graph. 2021
Rendering › stroke-based rendering
line rendering
0.512021
Advanced Rendering of Line Data with Ambient Occlusion and Transparency · IEEE Trans. Vis. Comput. Graph. 2021
Rendering › surface rendering
transparency rendering
0.512021
Advanced Rendering of Line Data with Ambient Occlusion and Transparency · IEEE Trans. Vis. Comput. Graph. 2021
Visualization and visual analytics
multivariate data visualization
0.212023
On-Tube Attribute Visualization for Multivariate Trajectory Data · IEEE Trans. Vis. Comput. Graph. 2023

Methods — techniques the papers use, named apart from their topics

GPU ray casting · 1.2procedural texturing · 0.7deferred shading · 0.7voxel cone tracing · 0.5fragment visibility sorting · 0.5
YearPublicationVenuePosition
2023 On-Tube Attribute Visualization for Multivariate Trajectory Data
abstract
Stylized tubes are an established visualization primitive for line data as encountered in many scientific fields, ranging from characteristic lines in flow fields, fiber tracks reconstructed from diffusion tensor imaging, to trajectories of moving objects as they arise from cyber-physical systems in many engineering disciplines. Typical challenges include large data set sizes demanding for efficient rendering techniques as well as a large number of attributes that cannot be mapped simultaneously to the basic visual attributes provided by a tube-based visualization. In this work, we tackle both challenges with a new on-tube visualization approach. We improve recent work on high-quality GPU ray casting of Hermite spline tubes supporting ambient occlusion and extend it by a new layered procedural texturing technique. In the proposed framework, a large number of data set attributes can be mapped simultaneously to a variety of glyphs and plots that are embedded in texture space and organized in layers. Efficient rendering with minimal data transfer is achieved by generating the glyphs procedurally and drawing them in a deferred shading pass. We integrated these techniques in a prototype visualization tool that facilitates flexible mapping of data set attributes to visual tube and glyph attributes. We studied our approach on a variety of example data from different fields and found it to provide a highly adaptable and extensible toolbox to quickly craft tailor-made tube-based trajectory visualizations.
Benjamin Russig, David Groß, Raimund Dachselt, Stefan Gumhold
IEEE Trans. Vis. Comput. Graph.2
2022 Glyph-Based Visual Analysis of Q-Leaning Based Action Policy Ensembles on Racetrack
abstract
Recently, deep reinforcement learning has become very successful in making complex decisions, achieving super-human performance in Go, chess, and challenging video games. When applied to safety-critical applications, however, like the control of cyber-physical systems with a learned action policy, the need for certification arises. To empower domain experts to decide whether to trust a learned action policy, we propose visualization methods for a detailed assessment of action policies implemented as neural networks trained with Q-learning. We propose a highly responsive visual analysis tool that fosters efficient analysis of Q-learning based action policies over the complete state space of the system, which is essential for verification and gaining detailed insights on policy quality. For efficient visual inspection of the per-action Q-value rating over the state space, we designed three glyphs that provide different levels of detail. In particular, we introduce the two-dimensional Q-Glyph that visually encodes Q-values in a compact manner while preserving directional information of the actions. Placing glyphs in ordered stacks allows for simultaneous inspection of policy ensembles, that for example result from Q-learning meta parameter studies. Further analysis of the policy is supported by enabling inspection of individual traces generated from a chosen start state. A user study was conducted to evaluate the effectiveness of our tool applied to the Racetrack case study, which is a commonly used benchmark in the AI community abstracting driving control.
David Groß, Michaela Klauck, Timo P. Gros, Marcel Steinmetz, Jörg Hoffmann 0001, Stefan Gumhold
IV1
2021 Advanced Rendering of Line Data with Ambient Occlusion and Transparency
abstract
3D Lines are a widespread rendering primitive for the visualization of data from research fields like fluid dynamics or fiber tractography. Global illumination effects and transparent rendering improve the perception of three-dimensional features and decrease occlusion within the data set, thus enabling better understanding of complex line data. We present an efficient approach for high quality GPU-based rendering of line data with ambient occlusion and transparency effects. Our approach builds on GPU-based raycasting of rounded cones, which are geometric primitives similar to truncated cones, but with spherical endcaps. Object space ambient occlusion is provided by an efficient voxel cone tracing approach. Our core contribution is a new fragment visibility sorting strategy that allows for interactive visualization of line data sets with millions of line segments. We improve performance further by exploiting hierarchical opacity maps.
David Groß, Stefan Gumhold
IEEE Trans. Vis. Comput. Graph.1
2020 TraceVis: Towards Visualization for Deep Statistical Model Checking
Timo P. Gros, David Groß, Stefan Gumhold, Jörg Hoffmann 0001, Michaela Klauck, Marcel Steinmetz
ISoLA (4)2