EDBT 2026 Demo / reviewers in the wild / expert
Hao-Lun Peng
dblp:284/6625
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0005-7121-9389ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computational photography and imaging · 40% Virtual and augmented reality · 28% Multimedia analysis and retrieval · 17% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 50% Haptics and multimodal interaction · 50% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging
projection mapping |
2.1 | 3 | 2025 | Perceptually-Aligned Dynamic Facial Projection Mapping by High-Speed Face-Tracking Method and Lens-Shift Co-Axial Setup · IEEE Trans. Vis. Comput. Graph. 2025 Studying User Perceptible Misalignment in Simulated Dynamic Facial Projection Mapping · ISMAR 2023 Dynamic Multi-projection Mapping Based on Parallel Intensity Control · IEEE Trans. Vis. Comput. Graph. 2022 |
Multimedia analysis and retrieval › object tracking
face tracking |
0.9 | 1 | 2025 | Perceptually-Aligned Dynamic Facial Projection Mapping by High-Speed Face-Tracking Method and Lens-Shift Co-Axial Setup · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
immersive interaction |
0.9 | 1 | 2025 | Perceptually-Aligned Dynamic Facial Projection Mapping by High-Speed Face-Tracking Method and Lens-Shift Co-Axial Setup · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
augmented reality |
0.6 | 1 | 2022 | Dynamic Multi-projection Mapping Based on Parallel Intensity Control · IEEE Trans. Vis. Comput. Graph. 2022 |
Computer animation and physical simulation
facial animation |
0.3 | 1 | 2025 | Perceptually-Aligned Dynamic Facial Projection Mapping by High-Speed Face-Tracking Method and Lens-Shift Co-Axial Setup · IEEE Trans. Vis. Comput. Graph. 2025 |
Haptics and multimodal interaction
just noticeable difference |
0.2 | 1 | 2023 | Studying User Perceptible Misalignment in Simulated Dynamic Facial Projection Mapping · ISMAR 2023 |
Usability and user experience research › user perception
latency perception |
0.2 | 1 | 2023 | Studying User Perceptible Misalignment in Simulated Dynamic Facial Projection Mapping · ISMAR 2023 |
Methods — techniques the papers use, named apart from their topics
weighted up-down two-alternative forced-choice · 1.3pixel-parallel calculation · 1.1distributed system configuration · 1.1temporal interpolation · 0.9lens-shift co-axial projector-camera calibration · 0.9ensemble of regression trees · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Perceptually-Aligned Dynamic Facial Projection Mapping by High-Speed Face-Tracking Method and Lens-Shift Co-Axial SetupabstractDynamic Facial Projection Mapping (DFPM) overlays computer-generated images onto human faces to create immersive experiences that have been used in the makeup and entertainment industries. In this study, we propose two concepts to reduce the misalignment artifacts between projected images and target faces, which is a persistent challenge for DFPM. Our first concept is a high-speed face-tracking method that exploits temporal information. We first introduce a cropped-area-limited inter/extrapolation-based face detection framework, which allows parallel execution with facial landmark detection. We then propose a novel hybrid facial landmark detection method that combines fast Ensemble of Regression Trees (ERT)-based detections and an auxiliary detection. ERT-based detections rapidly produce results in 0.107 ms using temporal information with the support of auxiliary detection to recover from detection errors. To train the facial landmark detection method, we propose an innovative method for simulating high-frame-rate video annotations to address the lack of publicly available high-frame-rate annotated datasets. Our second concept is a lens-shift co-axial projector-camera setup that maintains a high optical alignment with only a 1.274-pixel error between 1 m and 2 m depth. This setup reduces misalignment by applying the same optical designs to the projector and camera without causing large misalignment as in conventional methods. Based on these concepts, we developed a novel high-speed DFPM system that achieves nearly perfect alignment with human visual perception. Hao-Lun Peng, Kengo Sato, Soran Nakagawa, Yoshihiro Watanabe |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | Studying User Perceptible Misalignment in Simulated Dynamic Facial Projection MappingabstractHigh-speed dynamic facial projection mapping (DFPM) is an advanced technology that aims to create perceptual changes in facial appearance by overlapping images based on facial position and shape. Compared to traditional monitor-based augmented reality systems, DFPM offers a higher level of immersion because users can directly observe digital content on their faces. However, DFPM suffers from misalignment issues owing to a slight temporal delay from sensing to projection, which reduces the level of immersion. To the best of our knowledge, no previous study has established the necessary latency requirements to avoid perceptible misalignment and achieve an immersive experience. Furthermore, conventional DFPM works followed latency requirements that were not reported for the DFPM scenario. Therefore, this study measured the latency that provided a just-noticeable difference (JND) in DFPM under different facial motion conditions, using the weighted up-down two-alternative forced-choice method. The results showed that user-perceptible misalignment was influenced by facial motion types and their velocities. Additionally, it was found that an average latency of 3.87 ms was necessary to avoid perceptible misalignment in the DFPM system when the translation speed was 0.5 m/s, which contradicts the commonly held belief regarding the required latency threshold. Hao-Lun Peng, Shin'ya Nishida, Yoshihiro Watanabe |
ISMAR | 1 |
| 2022 | Dynamic Multi-projection Mapping Based on Parallel Intensity ControlabstractProjection mapping using multiple projectors is promising for spatial augmented reality; however, it is difficult to apply it to dynamic scenes. This is because the conventional method decides all pixel intensities of multiple images simultaneously based on the global optimization method, and it is hard to reduce the latency from motion to projection. To mitigate this, we propose a novel method of controlling the intensity based on a pixel-parallel calculation for each projector in real-time with low latency. This parallel calculation leverages the insight that the projected pixels from different projectors in overlapping areas can be approximated independently if the pixel is sufficiently small relative to the surface structure. Additionally, our pixel-parallel calculation method allows a distributed system configuration, such that the number of projectors can be increased to form a network for high scalability. We demonstrate a seamless mapping into dynamic scenes at 360 fps with a 9.5-ms latency using ten cameras and four projectors. Takashi Nomoto, Wanlong Li, Hao-Lun Peng, Yoshihiro Watanabe |
IEEE Trans. Vis. Comput. Graph. | 3 |