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Viet The Bui

dblp:284/7108 · also The Viet Bui · DBLP profile ↗
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8ranked-venue papers
8as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 7 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
4.152025
MisoDICE: Multi-Agent Imitation from Mixed-Quality Demonstrations · NeurIPS 2025
O-MAPL: Offline Multi-agent Preference Learning · ICML 2025
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization · ICLR 2025
Machine learning › Reinforcement learning
imitation learning
2.432025
MisoDICE: Multi-Agent Imitation from Mixed-Quality Demonstrations · NeurIPS 2025
Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Games · NeurIPS 2024
Inverse Factorized Soft Q-Learning for Cooperative Multi-agent Imitation Learning · NeurIPS 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
value decomposition
1.622025
MisoDICE: Multi-Agent Imitation from Mixed-Quality Demonstrations · NeurIPS 2025
Inverse Factorized Soft Q-Learning for Cooperative Multi-agent Imitation Learning · NeurIPS 2024
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.912025
O-MAPL: Offline Multi-agent Preference Learning · ICML 2025
Machine learning › Reinforcement learning › imitation learning
offline imitation learning
0.912025
MisoDICE: Multi-Agent Imitation from Mixed-Quality Demonstrations · NeurIPS 2025
Machine learning › Reinforcement learning
offline reinforcement learning
0.912025
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization · ICLR 2025
Machine learning › Reinforcement learning › reward learning
preference-based reward learning
0.912025
O-MAPL: Offline Multi-agent Preference Learning · ICML 2025
Machine learning › Reinforcement learning › imitation learning
multi-agent imitation learning
0.812024
Inverse Factorized Soft Q-Learning for Cooperative Multi-agent Imitation Learning · NeurIPS 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent modeling
0.812024
Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Games · NeurIPS 2024
Machine learning › Reinforcement learning
policy training
0.812024
Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Games · NeurIPS 2024
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning
0.312025
MisoDICE: Multi-Agent Imitation from Mixed-Quality Demonstrations · NeurIPS 2025
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.312025
MisoDICE: Multi-Agent Imitation from Mixed-Quality Demonstrations · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

value decomposition · 0.9stationary distribution regularization · 0.9q-function · 0.9mixing architecture · 0.9large language model · 0.9DICE framework · 0.9DICE · 0.9mixing networks · 0.8inverse soft-q learning · 0.8imitation learning · 0.8
YearPublicationVenuePosition
2025 ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization
abstract
Offline reinforcement learning (RL) has garnered significant attention for its ability to learn effective policies from pre-collected datasets without the need for further environmental interactions. While promising results have been demonstrated in single-agent settings, offline multi-agent reinforcement learning (MARL) presents additional challenges due to the large joint state-action space and the complexity of multi-agent behaviors. A key issue in offline RL is the distributional shift, which arises when the target policy being optimized deviates from the behavior policy that generated the data. This problem is exacerbated in MARL due to the interdependence between agents' local policies and the expansive joint state-action space. Prior approaches have primarily addressed this challenge by incorporating regularization in the space of either Q-functions or policies. In this work, we propose a novel type of regularizer in the space of stationary distributions to address the distributional shift more effectively. Our algorithm, ComaDICE, provides a principled framework for offline cooperative MARL to correct the stationary distribution of the global policy, which is then leveraged to derive local policies for individual agents. Through extensive experiments on the offline multi-agent MuJoCo and StarCraft II benchmarks, we demonstrate that ComaDICE achieves superior performance compared to state-of-the-art offline MARL methods across nearly all tasks.
Viet The Bui, Thanh Hong Nguyen, Tien Mai
ICLR1
2025 O-MAPL: Offline Multi-agent Preference Learning
abstract
Inferring reward functions from demonstrations is a key challenge in reinforcement learning (RL), particularly in multi-agent RL (MARL). The large joint state-action spaces and intricate inter-agent interactions in MARL make inferring the joint reward function especially challenging. While prior studies in single-agent settings have explored ways to recover reward functions and expert policies from human preference feedback, such studies in MARL remain limited. Existing methods typically combine two separate stages, supervised reward learning, and standard MARL algorithms, leading to unstable training processes. In this work, we exploit the inherent connection between reward functions and Q functions in cooperative MARL to introduce a novel end-to-end preference-based learning framework. Our framework is supported by a carefully designed multi-agent value decomposition strategy that enhances training efficiency. Extensive experiments on two state-of-the-art benchmarks, SMAC and MAMuJoCo, using preference data generated by both rule-based and large language model approaches demonstrate that our algorithm consistently outperforms existing methods across various tasks.
Viet The Bui, Tien Mai, Thanh Hong Nguyen
ICML1
2025 MisoDICE: Multi-Agent Imitation from Mixed-Quality Demonstrations
abstract
We study offline imitation learning (IL) in cooperative multi-agent settings, where demonstrations have unlabeled mixed quality - containing both expert and suboptimal trajectories. Our proposed solution is structured in two stages: trajectory labeling and multi-agent imitation learning, designed jointly to enable effective learning from heterogeneous, unlabeled data. In the first stage, we combine advances in large language models and preference-based reinforcement learning to construct a progressive labeling pipeline that distinguishes expert-quality trajectories. In the second stage, we introduce MisoDICE, a novel multi-agent IL algorithm that leverages these labels to learn robust policies while addressing the computational complexity of large joint state-action spaces. By extending the popular single-agent DICE framework to multi-agent settings with a new value decomposition and mixing architecture, our method yields a convex policy optimization objective and ensures consistency between global and local policies. We evaluate MisoDICE on multiple standard multi-agent RL benchmarks and demonstrate superior performance, especially when expert data is scarce.
Viet The Bui, Tien Mai, Thanh Hong Nguyen
NeurIPS1
2024 Inverse Factorized Soft Q-Learning for Cooperative Multi-agent Imitation Learning
abstract
This paper concerns imitation learning (IL) in cooperative multi-agent systems. The learning problem under consideration poses several challenges, characterized by high-dimensional state and action spaces and intricate inter-agent dependencies. In a single-agent setting, IL was shown to be done efficiently via an inverse soft-Q learning process. However, extending this framework to a multi-agent context introduces the need to simultaneously learn both local value functions to capture local observations and individual actions, and a joint value function for exploiting centralized learning. In this work, we introduce a new multi-agent IL algorithm designed to address these challenges. Our approach enables the centralized learning by leveraging mixing networks to aggregate decentralized Q functions. We further establish conditions for the mixing networks under which the multi-agent IL objective function exhibits convexity within the Q function space. We present extensive experiments conducted on some challenging multi-agent game environments, including an advanced version of the Star-Craft multi-agent challenge (SMACv2), which demonstrates the effectiveness of our algorithm.
Viet The Bui, Tien Mai, Thanh Hong Nguyen
NeurIPS1
2024 Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Games
abstract
Training agents in multi-agent games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by strategies of opponents. Existing methods often struggle with slow convergence and instability. To address these challenges, we harness the potential of imitation learning (IL) to comprehend and anticipate actions of the opponents, aiming to mitigate uncertainties with respect to the game dynamics. Our key contributions include: (i) a new multi-agent IL model for predicting next moves of the opponents - our model works with hidden actions of opponents and local observations; (ii) a new multi-agent reinforcement learning (MARL) algorithm that combines our IL model and policy training into one single training process; and (iii) extensive experiments in three challenging game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2). Experimental results show that our approach achieves superior performance compared to state-of-the-art MARL algorithms.
Viet The Bui, Tien Mai, Thanh Hong Nguyen
NeurIPS1
2024 Transformer-Based Joint Learning Approach for Text Normalization in Vietnamese Automatic Speech Recognition Systems
abstract
In this article, we investigate the task of normalizing transcribed texts in Vietnamese Automatic Speech Recognition (ASR) systems in order to improve user readability and the performance of downstream tasks. This task usually consists of two main sub-tasks: predicting and inserting punctuation (i.e., period, comma); and detecting and standardizing named entities (i.e., numbers, person names) from spoken forms to their appropriate written forms. To achieve these goals, we introduce a complete corpus including of 87,700 sentences and investigate conditional joint learning approaches which globally optimize two sub-tasks simultaneously. The experimental results are quite promising. Overall, the proposed architecture outperformed the conventional architecture which trains individual models on the two sub-tasks separately. The joint models are furthered improved when integrated with the surrounding contexts (SCs). Specifically, we obtained 81.13% for the first sub-task and 94.41% for the second sub-task in the F1 scores using the best model.
Viet The Bui, Tho Chi Luong
Cybern. Syst.1
2021 Punctuation Prediction in Vietnamese ASRs Using Transformer-Based Models
Viet The Bui
PRICAI (2)1
2020 Improving Sequence Tagging for Vietnamese Text using Transformer-based Neural Models
Viet The Bui, Hong Phuong Le
PACLIC1