EDBT 2026 Demo / reviewers in the wild / expert
Benjamin Russig
dblp:284/8588
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2026
0009-0008-7724-7868ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 77% Design research and methods · 23% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
multi-view visualization |
1.0 | 1 | 2026 | Beyond Links: Exploring Visual Representations of Multi-View Relations in Mixed Reality · CHI 2026 |
Visualization and visual analytics › data visualization › animated visualization › motion visualization
trajectory visualization |
0.7 | 1 | 2023 | On-Tube Attribute Visualization for Multivariate Trajectory Data · IEEE Trans. Vis. Comput. Graph. 2023 |
Design research and methods
design space |
0.3 | 1 | 2026 | Beyond Links: Exploring Visual Representations of Multi-View Relations in Mixed Reality · CHI 2026 |
Visualization and visual analytics
multivariate data visualization |
0.2 | 1 | 2023 | On-Tube Attribute Visualization for Multivariate Trajectory Data · IEEE Trans. Vis. Comput. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
systematic review · 2.0prototyping · 2.0codebook development · 2.0procedural texturing · 0.7deferred shading · 0.7GPU ray casting · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Beyond Links: Exploring Visual Representations of Multi-View Relations in Mixed RealityabstractThis paper investigates associations, explicit representations of relations between multiple views in Mixed Reality (MR). While research on 2D desktop environments offers extensive recommendations for communicating relations between multiple views, MR environments lack such systematic guidance, necessitating adapted solutions that consider their spatial affordances. To address this gap, we systematically explored association techniques in existing research. Building on established 2D multi-view literature and refining insights from prior design principles, we developed a codebook to describe view relations and their representations. Applying it to a corpus of 44 immersive multi-view approaches, we identified recurring design strategies and synthesized them into a design space of visual association techniques adapted for immersive contexts. Based on a lightweight prototyping framework, we validate the utility of the design space through three envisioning scenarios, demonstrating how associations can support exploration, coordination, and sensemaking in MR applications. Our results inform the design of MR multi-view environments. Weizhou Luo, Rufat Rzayev, Benjamin Russig, Sivanon Visutarporn, Marc Satkowski, Stefan Gumhold, Raimund Dachselt |
CHI | 3 |
| 2026 | EASE: Parametric garment design with explicit and local ease control
Kristijan Bartol, Frieda Hentschel, Nataliya Sadretdinova, Benjamin Russig, Melinos Averkiou, Yordan Kyosev, Stefan Gumhold |
Comput. Graph. | 4 |
| 2026 | Tubes or Ribbons? Comparing Texture-space Visualization for Multivariate Line DataabstractAbstract Multivariate line data is critical for analyzing flow fields, agent systems, and dynamic trajectories. Embedding secondary variables along spatial paths using surface‐based primitives such as ribbons and circular tubes introduces challenges related to perspective, scale, and distortion. Perceptual trade‐offs due to these challenges remain unclear. We address this gap through a controlled user study with 10 experts in computational fluid dynamics and visualization, performing four identical analysis tasks involving both spatial (requiring location‐based relationships) and non‐spatial (requiring attribute value comparisons) aspects. The tasks were performed using a prototype with interactivity limited to controlling the camera. While quantitative measures showed no significant performance differences between embedded visualizations on ribbons and tubes, we found a clear subjective preference for tubes among the study participants. Furthermore, their feedback indicates surface‐based embeddings are generally helpful and should be utilized more often. Benjamin Russig, Rufat Rzayev, Raimund Dachselt, Stefan Gumhold |
Comput. Graph. Forum | 1 |
| 2024 | Enhanced Plant Phenotyping Through Spatio-Temporal Point Cloud Registration
Somnath Dutta, Benjamin Russig, Stefan Gumhold |
CGI (1) | 2 |
| 2023 | On-Tube Attribute Visualization for Multivariate Trajectory DataabstractStylized tubes are an established visualization primitive for line data as encountered in many scientific fields, ranging from characteristic lines in flow fields, fiber tracks reconstructed from diffusion tensor imaging, to trajectories of moving objects as they arise from cyber-physical systems in many engineering disciplines. Typical challenges include large data set sizes demanding for efficient rendering techniques as well as a large number of attributes that cannot be mapped simultaneously to the basic visual attributes provided by a tube-based visualization. In this work, we tackle both challenges with a new on-tube visualization approach. We improve recent work on high-quality GPU ray casting of Hermite spline tubes supporting ambient occlusion and extend it by a new layered procedural texturing technique. In the proposed framework, a large number of data set attributes can be mapped simultaneously to a variety of glyphs and plots that are embedded in texture space and organized in layers. Efficient rendering with minimal data transfer is achieved by generating the glyphs procedurally and drawing them in a deferred shading pass. We integrated these techniques in a prototype visualization tool that facilitates flexible mapping of data set attributes to visual tube and glyph attributes. We studied our approach on a variety of example data from different fields and found it to provide a highly adaptable and extensible toolbox to quickly craft tailor-made tube-based trajectory visualizations. Benjamin Russig, David Groß, Raimund Dachselt, Stefan Gumhold |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | Understanding multi-modal brain network data: An immersive 3D visualization approach
Britta Pester, Benjamin Russig, Oliver Winke, Carolin Ligges, Raimund Dachselt, Stefan Gumhold |
Comput. Graph. | 2 |