Demo Data from EDBT 2026 / reviewers in the wild / expert
Zach Cutler
dblp:284/8681
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2026
0000-0002-2656-3413ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
3 papers |
Usability and user experience research · 54% User interface design and tools · 46% | |
| Software engineering, system software, and programming languages
2 papers |
Empirical software engineering · 100% | |
| Artificial intelligence
1 paper |
Trustworthy machine learning · 100% |
Topics — the 8 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
usability and user experience research |
1.0 | 1 | 2026 | ReVISit 2: A Full Experiment Life Cycle User Study Framework · IEEE Trans. Vis. Comput. Graph. 2026 |
Visualization and visual analytics
user study methodology |
1.0 | 1 | 2026 | ReVISit 2: A Full Experiment Life Cycle User Study Framework · IEEE Trans. Vis. Comput. Graph. 2026 |
Visualization and visual analytics
visualization authoring |
1.0 | 1 | 2026 | ReVISit 2: A Full Experiment Life Cycle User Study Framework · IEEE Trans. Vis. Comput. Graph. 2026 |
Visualization and visual analytics › visual communication
misleading visualization |
0.9 | 1 | 2025 | Visualization Guardrails: Designing Interventions Against Cherry-Picking in Interactive Data Explorers · CHI 2025 |
Empirical software engineering
reproducibility |
0.3 | 1 | 2026 | ReVISit 2: A Full Experiment Life Cycle User Study Framework · IEEE Trans. Vis. Comput. Graph. 2026 |
Machine learning › Trustworthy machine learning
interpretability |
0.3 | 1 | 2025 | Visualization Guardrails: Designing Interventions Against Cherry-Picking in Interactive Data Explorers · CHI 2025 |
Empirical software engineering
developer studies |
0.3 | 1 | 2025 | Crowdsourced Think-Aloud Studies · CHI 2025 |
Usability and user experience research › evaluation methodology
crowdsourced evaluation |
0.1 | 1 | 2021 | reVISit: Looking Under the Hood of Interactive Visualization Studies · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
crowdsourcing · 2.7replication study · 2.0interviews · 2.0browser-based experimentation · 2.0interaction log replay · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ReVISit 2: A Full Experiment Life Cycle User Study FrameworkabstractOnline user studies of visualizations, visual encodings, and interaction techniques are ubiquitous in visualization research. Yet, designing, conducting, and analyzing studies effectively is still a major burden. Although various packages support such user studies, most solutions address only facets of the experiment life cycle, make reproducibility difficult, or do not cater to nuanced study designs or interactions. We introduce reVISit 2, a software framework that supports visualization researchers at all stages of designing and conducting browser-based user studies. ReVISit supports researchers in the design, debug & pilot, data collection, analysis, and dissemination experiment phases by providing both technical affordances (such as replay of participant interactions) and sociotechnical aids (such as a mindfully maintained community of support). It is a proven system that can be (and has been) used in publication-quality studies-which we demonstrate through a series of experimental replications. We reflect on the design of the system via interviews and an analysis of its technical dimensions. Through this work, we seek to elevate the ease with which studies are conducted, improve the reproducibility of studies within our community, and support the construction of advanced interactive studies. Zach Cutler, Jack Wilburn, Hilson Shrestha, Yiren Ding, Brian C. Bollen, Khandaker Abrar Nadib, Tingying He, Andrew M. McNutt, Lane Harrison, Alexander Lex |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | Crowdsourced Think-Aloud Studies
Zach Cutler, Lane Harrison, Carolina Nobre, Alexander Lex |
CHI | 1 |
| 2025 | Visualization Guardrails: Designing Interventions Against Cherry-Picking in Interactive Data Explorers
Maxim Lisnic, Zach Cutler, Marina Kogan, Alexander Lex |
CHI | 2 |
| 2024 | Persist: Persistent and Reusable Interactions in Computational NotebooksabstractAbstract Computational notebooks, such as Jupyter, support rich data visualization. However, even when visualizations in notebooks are interactive, they are a dead end: Interactive data manipulations, such as selections, applying labels, filters, categorizations, or fixes to column or cell values, could be efficiently applied in interactive visual components, but interactive components typically cannot manipulate Python data structures. Furthermore, actions performed in interactive plots are lost as soon as the cell is re‐run, prohibiting reusability and reproducibility. To remedy this problem, we introduce Persist, a family of techniques to (a) capture interaction provenance, enabling the persistence of interactions, and (b) map interactions to data manipulations that can be applied to dataframes. We implement our approach as a JupyterLab extension that supports tracking interactions in Vega‐Altair plots and in a data table view. Persist can re‐execute interaction provenance when a notebook or a cell is re‐executed, enabling reproducibility and re‐use. We evaluate Persist in a user study targeting data manipulations with 11 participants skilled in Python and Pandas, comparing it to traditional code‐based approaches. Participants were consistently faster and were able to correctly complete more tasks with Persist. Kiran Gadhave, Zach Cutler, Alexander Lex |
Comput. Graph. Forum | 2 |
| 2022 | Reusing Interactive Analysis WorkflowsabstractAbstract Interactive visual analysis has many advantages, but an important disadvantage is that analysis processes and workflows cannot be easily stored and reused. This is in contrast to code‐based analysis workflows, which can simply be run on updated datasets, and adapted when necessary. In this paper, we introduce methods to capture workflows in interactive visualization systems for different interactions such as selections, filters, categorizing/grouping, labeling, and aggregation. These workflows can then be applied to updated datasets, making interactive visualization sessions reusable. We demonstrate this specification using an interactive visualization system that tracks interaction provenance, and allows generating workflows from the recorded actions. The system can then be used to compare different versions of datasets and apply workflows to them. Finally, we introduce a Python library that can load workflows and apply it to updated datasets directly in a computational notebook, providing a seamless bridge between computational workflows and interactive visualization tools. Kiran Gadhave, Zach Cutler, Alexander Lex |
Comput. Graph. Forum | 2 |
| 2021 | reVISit: Looking Under the Hood of Interactive Visualization StudiesabstractQuantifying user performance with metrics such as time and accuracy does not show the whole picture when researchers evaluate complex, interactive visualization tools. In such systems, performance is often influenced by different analysis strategies that statistical analysis methods cannot account for. To remedy this lack of nuance, we propose a novel analysis methodology for evaluating complex interactive visualizations at scale. We implement our analysis methods in reVISit, which enables analysts to explore participant interaction performance metrics and responses in the context of users’ analysis strategies. Replays of participant sessions can aid in identifying usability problems during pilot studies and make individual analysis processes salient. To demonstrate the applicability of reVISit to visualization studies, we analyze participant data from two published crowdsourced studies. Our findings show that reVISit can be used to reveal and describe novel interaction patterns, to analyze performance differences between different analysis strategies, and to validate or challenge design decisions. Carolina Nobre, Dylan Wootton, Zach Cutler, Lane Harrison, Hanspeter Pfister, Alexander Lex |
CHI | 3 |