EDBT 2026 Demo / reviewers in the wild / expert
Ekaterina Karmanova
dblp:284/8898
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 50% Human-robot interaction · 25% Immersive interaction · 25% | |
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 56% Geometric modeling and processing · 44% | |
| Artificial intelligence
1 paper |
Legged, aerial and field robots · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
3d reconstruction |
0.7 | 1 | 2023 | Multi-Sensor Large-Scale Dataset for Multi-View 3D Reconstruction · CVPR 2023 |
Computational photography and imaging › image-based modeling
3d reconstruction from images |
0.7 | 1 | 2023 | Multi-Sensor Large-Scale Dataset for Multi-View 3D Reconstruction · CVPR 2023 |
Immersive interaction › augmented reality interaction
augmented reality interface |
0.6 | 1 | 2022 | DroneARchery: Human-Drone Interaction through Augmented Reality with Haptic Feedback and Multi-UAV Collision Avoidance Driven by Deep Reinforcement Learning · ISMAR 2022 |
Haptics and multimodal interaction › haptic feedback
force feedback |
0.6 | 1 | 2022 | DroneARchery: Human-Drone Interaction through Augmented Reality with Haptic Feedback and Multi-UAV Collision Avoidance Driven by Deep Reinforcement Learning · ISMAR 2022 |
Haptics and multimodal interaction
haptic feedback |
0.6 | 1 | 2022 | DroneARchery: Human-Drone Interaction through Augmented Reality with Haptic Feedback and Multi-UAV Collision Avoidance Driven by Deep Reinforcement Learning · ISMAR 2022 |
Human-robot interaction › aerial robot interaction
human-drone interaction |
0.6 | 1 | 2022 | DroneARchery: Human-Drone Interaction through Augmented Reality with Haptic Feedback and Multi-UAV Collision Avoidance Driven by Deep Reinforcement Learning · ISMAR 2022 |
Computational photography and imaging
multi-sensor imaging |
0.2 | 1 | 2023 | Multi-Sensor Large-Scale Dataset for Multi-View 3D Reconstruction · CVPR 2023 |
Robotics › Legged, aerial and field robots
aerial robots |
0.2 | 1 | 2022 | DroneARchery: Human-Drone Interaction through Augmented Reality with Haptic Feedback and Multi-UAV Collision Avoidance Driven by Deep Reinforcement Learning · ISMAR 2022 |
Methods — techniques the papers use, named apart from their topics
haptic display · 1.1deep reinforcement learning · 1.1structured light scanning · 0.7depth sensing · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Multi-Sensor Large-Scale Dataset for Multi-View 3D ReconstructionabstractWe present a new multi-sensor dataset for multi-view 3D surface reconstruction. It includes registered RGB and depth data from sensors of different resolutions and modalities: smartphones, Intel RealSense, Microsoft Kinect, industrial cameras, and structured-light scanner. The scenes are selected to emphasize a diverse set of material properties challenging for existing algorithms. We provide around 1.4 million images of 107 different scenes acquired from 100 viewing directions under 14 lighting conditions. We expect our dataset will be useful for evaluation and training of 3D reconstruction algorithms and for related tasks. The dataset is available at skol tech3d. appliedai. tech. Oleg Voynov, Gleb Bobrovskikh, Pavel A. Karpyshev, Saveliy Galochkin, Andrei-Timotei Ardelean, Arseniy Bozhenko, Ekaterina Karmanova, Pavel Kopanev, Yaroslav Labutin-Rymsho, Ruslan Rakhimov, Aleksandr Safin, Valerii Serpiva, Alexey Artemov, Evgeny Burnaev, Dzmitry Tsetserukou, Denis Zorin |
CVPR | 7 |
| 2022 | DroneARchery: Human-Drone Interaction through Augmented Reality with Haptic Feedback and Multi-UAV Collision Avoidance Driven by Deep Reinforcement LearningabstractWe propose a novel concept of augmented reality (AR) human-drone interaction driven by RL-based swarm behavior to achieve intuitive and immersive control of a swarm formation of unmanned aerial vehicles. The DroneARchery system developed by us allows the user to quickly deploy a swarm of drones, generating flight paths simulating archery. The haptic interface LinkGlide delivers a tactile stimulus of the bowstring tension to the forearm to increase the precision of aiming. The swarm of released drones dynamically avoids collisions between each other, the drone following the user, and external obstacles with behavior control based on deep reinforcement learning. The developed concept was tested in the scenario with a human, where the user shoots from a virtual bow with a real drone to hit the target. The human operator observes the ballistic trajectory of the drone in an AR and achieves a realistic and highly recognizable experience of the bowstring tension through the haptic display. The experimental results revealed that the system improves trajectory prediction accuracy by 63.3% through applying AR technology and conveying haptic feedback of pulling force. DroneARchery users highlighted the naturalness (4.3 out of 5 point Likert scale) and increased confidence (4.7 out of 5) when controlling the drone. We have designed the tactile patterns to present four sliding distances (tension) and three applied force levels (stiffness) of the haptic display. Users demonstrated the ability to distinguish tactile patterns produced by the haptic display representing varying bowstring tension(average recognition rate is of 72.8%) and stiffness (average recognition rate is of 94.2%). The novelty of the research is the development of an AR-based approach for drone control that does not require special skills and training from the operator. In the future, the proposed interaction can be applied in various fields, for example, for fast swarm deployment in search and rescue missions, crop monitoring, inspection and maintenance. Ekaterina Dorzhieva, Ahmed Baza, Ayush Gupta 0003, Aleksey Fedoseev, Miguel Altamirano, Ekaterina Karmanova, Dzmitry Tsetserukou |
ISMAR | 6 |
| 2021 | SwarmPlay: Interactive Tic-tac-toe Board Game with Swarm of Nano-UAVs driven by Reinforcement LearningabstractReinforcement learning (RL) methods have been actively applied in the field of robotics, allowing the system itself to find a solution for a task otherwise requiring a complex decision-making algorithm. In this paper, we present a novel RL-based Tic-tac-toe scenario, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. Thus, the combination of challenging swarm strategy and human-drone collaboration aims to make the games with machines tangible and interactive. Although some research on AI for board games already exists, e.g., chess, the SwarmPlay technology has the potential to offer much more engagement and interaction with the user as it proposes a multi-agent swarm instead of a single interactive robot. We explore user’s evaluation of RL-based swarm behavior in comparison with the game theory-based behavior. The preliminary user study revealed that participants were highly engaged in the game with drones (70% put a maximum score on the Likert scale) and found it less artificial compared to the regular computer-based systems (80%). The affection of the user’s game perception from its outcome was analyzed and put under discussion. User study revealed that SwarmPlay has the potential to be implemented in a wider range of games, significantly improving human-drone interactivity. Ekaterina Karmanova, Valerii Serpiva, Stepan Perminov, Aleksey Fedoseev, Dzmitry Tsetserukou |
RO-MAN | 1 |