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Shunpei Yamaguchi

dblp:285/2382 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0002-6418-3964ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Computer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Computer networks
1 paper
Wireless sensing and localization · 100%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wireless sensing and localization › RF-based localization
UWB localization
0.812024
Experience: Practical Challenges for Indoor AR Applications · MobiCom 2024
Wearable and physiological sensing › motion capture
inertial motion capture
0.212024
Experience: Practical Challenges for Indoor AR Applications · MobiCom 2024

Methods — techniques the papers use, named apart from their topics

vision-based localization · 2.3sensor fusion · 2.3UWB sensing · 2.3
YearPublicationVenuePosition
2026 Constructing Ground Truth for Collaborative Action Recognition: Lessons from Human-VLM Disagreement
Daniel Spikol, Zaibei Li, Shunpei Yamaguchi
L@S3
2025 OpenMMLA: an IoT-based Multimodal Data Collection Toolkit for Learning Analytics
abstract
Multimodal Learning Analytics (MMLA) expands traditional learning analytics into the digital and physical learning environment, using diverse sensors and systems to collect information about education in more real-world environments. Challenges remain in making these technologies practical for capturing data in authentic learning situations. With the advent of readily accessible powerful artificial intelligence that includes multimodal large language models, new opportunities are available. However, few approaches allow access to these technologies, and most systems are developed for specific environments. Recent work has begun to make toolkits with access to collecting data from sensors, processing, and analyzing, yet these tools are challenging to integrate into a system. This paper introduces OpenMMLA, a toolkit approach that provides programming interfaces for harnessing these technologies into an MMLA platform with prebuilt pipelines, including the audio analyzer, indoor positioning, and video frame analyzer, offering multimodal data collection and visualizations and analytics. The paper provides an initial evaluation of the functionalities of the toolkit in data capturing and the implemented pipelines' performances.
Zaibei Li, Shunpei Yamaguchi, Daniel Spikol
LAK2
2024 Experience: Practical Challenges for Indoor AR Applications
abstract
This paper shares the challenges facing today's augmented reality (AR) smartphone applications, particularly in the realm of localization and tracking failure. Our research identifies limitations in current vision-based landmarks such as QR codes and AprilTags, commonly used to aid in localization, and the drawbacks of LiDAR integration in variable lighting conditions, compromising AR's accuracy and functionality. We also examine the constraints of Inertial Measurement Units (IMU) on movement speed, highlighting its impact on the dynamic performance of AR applications. Based on our extensive 316 experimental cases for 113 hours, including 34 case studies with 17 subjects in 2 sites, this paper presents the field with a nuanced analysis of the failure modes inherent in smartphone-based AR localization. We further explore a prototype solution which fuses ultra-wideband (UWB)-based sensing with the vision-based systems to alleviate these failure modes. Our approach addresses the immediate challenges of AR localization and opens avenues for future research and development in creating more spatially aware and interactive digital worlds. All of our demonstration videos, code, and datasets are available here1.
Shunpei Yamaguchi, Aditya Arun 0002, Takuya Fujiwara, Misaki Sakuta, Ryotaro Hada, Takuya Fujihashi, Takashi Watanabe 0001, Dinesh Bharadia, Shunsuke Saruwatari
MobiCom1
2023 An IoT System for Collaboration Analytics in Hybrid Learning Environments
abstract
Collaborative learning has been qualitatively analyzed by learning science researchers to enhance learning performance. A quantitative analysis system supports the existing qualitative analysis of collaborative learning. We propose an Internet of Things (IoT) system comprising business-card-type badges, radio-over-fiber (RoF)-based synchronization, and a collaboration analysis algorithm to support collaborative learning analytics in different venues (e.g., offline, online, and hybrid). We showed that our proposed system quantitatively supports qualitative analysis of collaborative learning in different environments.
Takuya Fujiwara, Shunpei Yamaguchi, Takumasa Ishioka, Ritsuko Oshima, Jun Oshima, Kazuhiro Kizaki, Takuya Fujihashi, Shunsuke Saruwatari, Takashi Watanabe 0001
ICALT2