Demo Data from EDBT 2026 / reviewers in the wild / expert
Osher Azulay
dblp:285/4401
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0002-7188-9201ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › dexterous manipulation
in-hand manipulation |
0.8 | 1 | 2024 | Kinesthetic-based In-Hand Object Recognition with an Underactuated Robotic Hand · ICRA 2024 |
Robotics › Robot manipulation › robot sensing › perception for manipulation
in-hand object recognition |
0.8 | 1 | 2024 | Kinesthetic-based In-Hand Object Recognition with an Underactuated Robotic Hand · ICRA 2024 |
Robotics › Robot manipulation
grasping |
0.2 | 1 | 2024 | Kinesthetic-based In-Hand Object Recognition with an Underactuated Robotic Hand · ICRA 2024 |
Robotics › Robot manipulation › robotic hand
underactuated hand |
0.2 | 1 | 2024 | Kinesthetic-based In-Hand Object Recognition with an Underactuated Robotic Hand · ICRA 2024 |
Methods — techniques the papers use, named apart from their topics
majority vote · 0.8classifier · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Kinesthetic-based In-Hand Object Recognition with an Underactuated Robotic HandabstractTendon-based underactuated hands are intended to be simple, compliant and affordable. Often, they are 3D printed and do not include tactile sensors. Hence, performing in-hand object recognition with direct touch sensing is not feasible. Adding tactile sensors can complicate the hardware and introduce extra costs to the robotic hand. Also, the common approach of visual perception may not be available due to occlusions. In this paper, we explore whether kinesthetic haptics can provide in-direct information regarding the geometry of a grasped object during in-hand manipulation with an underactuated hand. By solely sensing actuator positions and torques over a period of time during motion, we show that a classifier can recognize an object from a set of trained ones with a high success rate of almost 95%. In addition, the implementation of a real-time majority vote during manipulation further improves recognition. Additionally, a trained classifier is also shown to be successful in distinguishing between shape categories rather than just specific objects. Julius Arolovitch, Osher Azulay, Avishai Sintov |
ICRA | 2 |
| 2024 | Augmenting Tactile Simulators with Real-like and Zero-Shot CapabilitiesabstractSimulating tactile perception could potentially leverage the learning capabilities of robotic systems in manipulation tasks. However, the reality gap of simulators for high-resolution tactile sensors remains large. Models trained on simulated data often fail in zero-shot inference and require fine-tuning with real data. In addition, work on high-resolution sensors commonly focus on ones with flat surfaces while 3D round sensors are essential for dexterous manipulation. In this paper, we propose a bi-directional Generative Adversarial Network (GAN) termed SightGAN. SightGAN relies on the early CycleGAN while including two additional loss components aimed to accurately reconstruct background and contact patterns including small contact traces. The proposed SightGAN learns real-to-sim and sim-to-real processes over difference images. It is shown to generate real-like synthetic images while maintaining accurate contact positioning. The generated images can be used to train zero-shot models for newly fabricated sensors. Consequently, the resulted sim-to-real generator could be built on top of the tactile simulator to provide a real-world framework. Potentially, the framework can be used to train, for instance, reinforcement learning policies of manipulation tasks. The proposed model is verified in extensive experiments with test data collected from real sensors and also shown to maintain embedded force information within the tactile images. Osher Azulay, Alon Mizrahi, Nimrod Curtis, Avishai Sintov |
ICRA | 1 |