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Qichen Zheng

dblp:285/4546 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2024
0000-0003-3490-0333ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Video understanding and tracking · 38% Efficient and distributed learning · 23% Trustworthy machine learning · 18%
Network and information security
2 papers
Security and privacy of machine learning · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
dynamic neural network
0.822023
GradMDM: Adversarial Attack on Dynamic Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2023
GradAuto: Energy-Oriented Attack on Dynamic Neural Networks · ECCV (4) 2022
Security and privacy of machine learning › adversarial attack
backdoor attack
0.812024
Towards Physical World Backdoor Attacks Against Skeleton Action Recognition · ECCV (48) 2024
Machine learning › Trustworthy machine learning › robustness
adversarial attack
0.712023
GradMDM: Adversarial Attack on Dynamic Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › Video understanding and tracking
action recognition
0.612022
Animal Kingdom: A Large and Diverse Dataset for Animal Behavior Understanding · CVPR 2022
Computer vision › Video understanding and tracking › activity recognition
animal behavior recognition
0.612022
Animal Kingdom: A Large and Diverse Dataset for Animal Behavior Understanding · CVPR 2022
Computer vision › Vision and language
video grounding
0.612022
Animal Kingdom: A Large and Diverse Dataset for Animal Behavior Understanding · CVPR 2022
Security and privacy of machine learning
adversarial attack
0.612022
GradAuto: Energy-Oriented Attack on Dynamic Neural Networks · ECCV (4) 2022
Security and privacy of machine learning › adversarial attack › availability attack
energy-oriented attack
0.612022
GradAuto: Energy-Oriented Attack on Dynamic Neural Networks · ECCV (4) 2022
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
0.212024
Towards Physical World Backdoor Attacks Against Skeleton Action Recognition · ECCV (48) 2024
Computer vision › 3D vision
pose estimation
0.212022
Animal Kingdom: A Large and Diverse Dataset for Animal Behavior Understanding · CVPR 2022

Methods — techniques the papers use, named apart from their topics

skeleton action recognition · 1.5physical-world backdoor · 1.5dynamic neural network · 1.1adversarial attack · 1.1gradient manipulation · 0.7GradMDM · 0.7multi-label recognition · 0.6collaborative action recognition · 0.6
YearPublicationVenuePosition
2024 Towards Physical World Backdoor Attacks Against Skeleton Action Recognition
Qichen Zheng, Yi Yu 0011, Siyuan Yang 0001, Jun Liu 0036, Kwok-Yan Lam, Alex Chichung Kot
ECCV (48)1
2024 Unlearnable Examples Detection via Iterative Filtering
Yi Yu 0011, Qichen Zheng, Siyuan Yang 0001, Wenhan Yang, Jun Liu 0036, Shijian Lu, Yap-Peng Tan, Kwok-Yan Lam, Alex Chichung Kot
ICANN (10)2
2023 A Generative Approach to Audio-Visual Generalized Zero-Shot Learning: Combining Contrastive and Discriminative Techniques
abstract
Audio-visual generalized zero-shot learning (AV-GZSL) for video classification is a task where the model learns to identify unseen video classes from multimodal audio-visual inputs. This is a combination of two equally challenging tasks where one tries to perform video classification from two different modalities of inputs, and the other pushes to achieve this in a zero-shot setting. The natural alignment between audio and visual modalities is the key to addressing this relatively unexplored task. The predominant approach in AV-GZSL has been to learn better cross-modal attention between the two input domains and leverage large language pretraining. However, for better attention and pretraining, there exists a semantic gap between the embedding of different modalities that requires a more diverse and less sparse representation of the joint embedding space. To overcome this, we propose a complementary approach to the existing research direction, where we simulate unseen audio-visual features using a generative model, and regulate it by combining contrastive and discriminative loss. To demonstrate the effectiveness of our approach, we benchmark our model on VGGSound-GZSL, ActivityNet-GZSL, and UCF-GZSL and report state-of-the-art performance, and qualitatively show that unseen classes are better clustered together with our generative approach.
Qichen Zheng, Moshiur Farazi
IJCNN1
2023 GradMDM: Adversarial Attack on Dynamic Networks
abstract
Dynamic neural networks can greatly reduce computation redundancy without compromising accuracy by adapting their structures based on the input. In this paper, we explore the robustness of dynamic neural networks against energy-oriented attacks targeted at reducing their efficiency. Specifically, we attack dynamic models with our novel algorithm GradMDM. GradMDM is a technique that adjusts the direction and the magnitude of the gradients to effectively find a small perturbation for each input, that will activate more computational units of dynamic models during inference. We evaluate GradMDM on multiple datasets and dynamic models, where it outperforms previous energy-oriented attack techniques, significantly increasing computation complexity while reducing the perceptibility of the perturbations https://github.com/lingengfoo/GradMDM.
Jianhong Pan, Lin Geng Foo, Qichen Zheng, Zhipeng Fan 0001, Hossein Rahmani 0001, Qiuhong Ke, Jun Liu 0036
IEEE Trans. Pattern Anal. Mach. Intell.3
2022 Animal Kingdom: A Large and Diverse Dataset for Animal Behavior Understanding
abstract
Understanding animals' behaviors is significant for a wide range of applications. However, existing animal behavior datasets have limitations in multiple aspects, including limited numbers of animal classes, data samples and provided tasks, and also limited variations in environmental conditions and viewpoints. To address these limitations, we create a large and diverse dataset, Animal Kingdom, that provides multiple annotated tasks to enable a more thorough understanding of natural animal behaviors. The wild animal footages used in our dataset record different times of the day in extensive range of environments containing variations in backgrounds, viewpoints, illumination and weather conditions. More specifically, our dataset contains 50 hours of annotated videos to localize relevant animal behavior segments in long videos for the video grounding task, 30K video sequences for the fine-grained multi-label action recognition task, and 33K frames for the pose estimation task, which correspond to a diverse range of animals with 850 species across 6 major animal classes. Such a challenging and comprehensive dataset shall be able to facilitate the community to develop, adapt, and evaluate various types of advanced methods for animal behavior analysis. Moreover, we propose a Collaborative Action Recognition (CARe) model that learns general and specific features for action recognition with unseen new animals. This method achieves promising performance in our experiments. Our dataset can be found at https://sutdcv.github.io/Animal-Kingdom.
Xun Long Ng, Kian Eng Ong, Qichen Zheng, Yun Ni, Si Yong Yeo, Jun Liu 0036
CVPR3
2022 GradAuto: Energy-Oriented Attack on Dynamic Neural Networks
Jianhong Pan, Qichen Zheng, Zhipeng Fan 0001, Hossein Rahmani 0001, Qiuhong Ke, Jun Liu 0036
ECCV (4)2