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Xuening Feng

dblp:286/1498 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
0009-0004-4070-1941ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 78% Knowledge representation and reasoning · 19% Legged, aerial and field robots · 3%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
human feedback
1.722025
Comparing Comparisons: Informative and Easy Human Feedback with Distinguishability Queries · ICML 2025
Reinforcement Learning from Imperfect Corrective Actions and Proxy Rewards · ICLR 2025
Machine learning › Reinforcement learning
reinforcement learning from human feedback
1.722025
Comparing Comparisons: Informative and Easy Human Feedback with Distinguishability Queries · ICML 2025
DUO: Diverse, Uncertain, On-Policy Query Generation and Selection for Reinforcement Learning from Human Feedback · AAAI 2025
Machine learning › Reinforcement learning
reward learning
1.722025
Reinforcement Learning from Imperfect Corrective Actions and Proxy Rewards · ICLR 2025
DUO: Diverse, Uncertain, On-Policy Query Generation and Selection for Reinforcement Learning from Human Feedback · AAAI 2025
Machine learning › Reinforcement learning
preference learning
0.912025
Comparing Comparisons: Informative and Easy Human Feedback with Distinguishability Queries · ICML 2025
Multimedia systems and quality of experience
adaptive bitrate streaming
0.912025
Progressive Learning with Human Feedback for Personalized Adaptive Video Streaming · ACM Multimedia 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic programming
inductive logic programming
0.612022
Neuro-Symbolic Hierarchical Rule Induction · ICML 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning
logic-based reasoning
0.612022
Neuro-Symbolic Hierarchical Rule Induction · ICML 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning › neuro-symbolic reasoning
neuro-symbolic rule induction
0.612022
Neuro-Symbolic Hierarchical Rule Induction · ICML 2022
Robotics › Legged, aerial and field robots
locomotion
0.312025
DUO: Diverse, Uncertain, On-Policy Query Generation and Selection for Reinforcement Learning from Human Feedback · AAAI 2025
Human-AI interaction
human feedback
0.312025
Comparing Comparisons: Informative and Easy Human Feedback with Distinguishability Queries · ICML 2025

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 2.3query selection · 1.7pairwise trajectory comparison · 1.7experience replay · 1.7q-learning · 0.9pseudo-labeling · 0.9on-policy criterion · 0.9monotonic neural network · 0.9margin loss · 0.9epistemic uncertainty · 0.9clustering-based filter · 0.9
YearPublicationVenuePosition
2025 DUO: Diverse, Uncertain, On-Policy Query Generation and Selection for Reinforcement Learning from Human Feedback
abstract
Defining a reward function is usually a challenging but critical task for the system designer in reinforcement learning, especially when specifying complex behaviors. Reinforcement learning from human feedback (RLHF) emerges as a promising approach to circumvent this. In RLHF, the agent typically learns a reward function by querying a human teacher using pairwise comparisons of trajectory segments. A key question in this domain is how to reduce the number of queries necessary to learn an informative reward function since asking a human teacher too many queries is impractical and costly. To tackle this question, we propose DUO, a novel method for diverse, uncertain, on-policy query generation and selection in RLHF. Our method produces queries that are (1) more relevant for policy training (via an on-policy criterion), (2) more informative (via a principled measure of epistemic uncertainty), and (3) diverse (via a clustering-based filter). Experimental results on a variety of locomotion and robotic manipulation tasks demonstrate that our method can outperform state-of-the-art RLHF methods given the same total budget of queries, while being robust to possibly irrational teachers.
Xuening Feng, Timo Kaufmann, Puchen Xu, Eyke Hüllermeier, Paul Weng
AAAI1
2025 Reinforcement Learning from Imperfect Corrective Actions and Proxy Rewards
abstract
In practice, reinforcement learning (RL) agents are often trained with a possibly imperfect proxy reward function, which may lead to a human-agent alignment issue (i.e., the learned policy either converges to non-optimal performance with low cumulative rewards, or achieves high cumulative rewards but in an undesired manner). To tackle this issue, we consider a framework where a human labeler can provide additional feedback in the form of corrective actions, which expresses the labeler's action preferences although this feedback may possibly be imperfect as well. In this setting, to obtain a better-aligned policy guided by both learning signals, we propose a novel value-based deep RL algorithm called **I**terative learning from **Co**rrective actions and **Pro**xy rewards (ICoPro), which cycles through three phases: (1) Solicit sparse corrective actions from a human labeler on the agent's demonstrated trajectories; (2) Incorporate these corrective actions into the Q-function using a margin loss to enforce adherence to labeler's preferences; (3) Train the agent with standard RL losses regularized with a margin loss to learn from proxy rewards and propagate the Q-values learned from human feedback. Moreover, another novel design in our approach is to integrate pseudo-labels from the target Q-network to reduce human labor and further stabilize training. We experimentally validate our proposition on a variety of tasks (Atari games and autonomous driving on highway). On the one hand, using proxy rewards with different levels of imperfection, our method can better align with human and is more sample-efficient than baseline methods. On the other hand, facing corrective actions with different types of imperfection, our method can overcome the non-optimality of this feedback thanks to the guidance from proxy rewards.
Xuening Feng, Paul Weng, Tianze Zhou, Yujing Hu, Tangjie Lv, Changjie Fan
ICLR2
2025 Comparing Comparisons: Informative and Easy Human Feedback with Distinguishability Queries
abstract
Learning human objectives from preference feedback has significantly advanced reinforcement learning (RL) in domains where objectives are hard to formalize. However, traditional methods based on pairwise trajectory comparisons face notable challenges, including the difficulty in comparing trajectories with subtle differences and the limitation of conveying only ordinal information, limiting direct inference of preference strength. In this paper, we introduce a novel *distinguishability query*, enabling humans to express preference strength by comparing two pairs of trajectories. Labelers first indicate which of two pairs is easier to distinguish, then provide preference feedback only on the easier pair. Our proposed query type directly captures preference strength and is expected to reduce the cognitive load on the labeler. We further connect this query to cardinal utility and difference relations and develop an efficient query selection scheme to achieve a better trade-off between query informativeness and easiness. Experimental results demonstrate the potential of our method for faster, data-efficient learning and improved user-friendliness in RLHF benchmarks, particularly in classical control settings where preference strength is critical for expected utility maximization.
Xuening Feng, Timo Kaufmann, Eyke Hüllermeier, Paul Weng
ICML1
2025 Progressive Learning with Human Feedback for Personalized Adaptive Video Streaming
abstract
Existing quality of experience (QoE)-driven adaptive bitrate (ABR) algorithms either fail to consider personalized QoE or rely on over-simplified QoE models, all resulting in unsatisfactory streaming experiences. Recognizing the wide existence of user feedback schemes in existing streaming applications, we introduce Q+, a framework leveraging progressively gathered personal user opinion scores from multiple interaction sessions for enhanced user-system alignment. Q+ first innovates QoE modeling by incorporating both pairwise ordinal and cardinal preferences constructed from scores. The capturing of both preferences ensures reliable and robust preference representation. Moreover, we design a monotonic neural network as the QoE model to capture the inherent monotonicity property in ABR services, improving model expressivity and generalization ability even with limited human feedback. To align the policy with the progressively updated QoE, we then develop a value-based reinforcement learning (RL) algorithm for bitrate control that integrates reward relabeling and calibrated prioritized experience replay. Extensive experiments reveal that Q+ consistently surpasses state-of-the-art rule-based, control-based, and RL-based baselines within only three sessions, improving QoE by 5.69% to 29.39% across diverse network conditions.
Xuening Feng, Tianchi Huang, Paul Weng, Yifei Zhu 0001
ACM Multimedia2
2022 Neuro-Symbolic Hierarchical Rule Induction
abstract
We propose Neuro-Symbolic Hierarchical Rule Induction, an efficient interpretable neuro-symbolic model, to solve Inductive Logic Programming (ILP) problems. In this model, which is built from a pre-defined set of meta-rules organized in a hierarchical structure, first-order rules are invented by learning embeddings to match facts and body predicates of a meta-rule. To instantiate, we specifically design an expressive set of generic meta-rules, and demonstrate they generate a consequent fragment of Horn clauses. As a differentiable model, HRI can be trained both via supervised learning and reinforcement learning. To converge to interpretable rules, we inject a controlled noise to avoid local optima and employ an interpretability-regularization term. We empirically validate our model on various tasks (ILP, visual genome, reinforcement learning) against relevant state-of-the-art methods, including traditional ILP methods and neuro-symbolic models.
Claire Glanois, Xuening Feng, Paul Weng, Matthieu Zimmer, Dong Li 0016, Wulong Liu, Jianye Hao
ICML3