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Wei Hung

dblp:286/1575 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 86% Motion planning and robot control · 14%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › constrained reinforcement learning
action-constrained reinforcement learning
0.912025
Efficient Action-Constrained Reinforcement Learning via Acceptance-Rejection Method and Augmented MDPs · ICLR 2025
Machine learning › Reinforcement learning › safe reinforcement learning
constrained policy learning
0.912025
Action-Constrained Imitation Learning · ICML 2025
Machine learning › Reinforcement learning
constrained reinforcement learning
0.912025
Efficient Action-Constrained Reinforcement Learning via Acceptance-Rejection Method and Augmented MDPs · ICLR 2025
Machine learning › Reinforcement learning
imitation learning
0.912025
Action-Constrained Imitation Learning · ICML 2025
Robotics › Motion planning and robot control
robot control
0.912025
Action-Constrained Imitation Learning · ICML 2025
Machine learning › Reinforcement learning
multi-objective reinforcement learning
0.712023
Q-Pensieve: Boosting Sample Efficiency of Multi-Objective RL Through Memory Sharing of Q-Snapshots · ICLR 2023
Machine learning › Reinforcement learning
sample efficiency
0.712023
Q-Pensieve: Boosting Sample Efficiency of Multi-Objective RL Through Memory Sharing of Q-Snapshots · ICLR 2023
Machine learning › Reinforcement learning
markov decision process
0.312025
Efficient Action-Constrained Reinforcement Learning via Acceptance-Rejection Method and Augmented MDPs · ICLR 2025
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.212023
Q-Pensieve: Boosting Sample Efficiency of Multi-Objective RL Through Memory Sharing of Q-Snapshots · ICLR 2023

Methods — techniques the papers use, named apart from their topics

trajectory alignment · 0.9quadratic programming · 0.9model predictive control · 0.9dynamic time warping · 0.9acceptance-rejection method · 0.9memory sharing · 0.7
YearPublicationVenuePosition
2026 Enhancing Offline Model-Based RL via Active Model Selection: A Bayesian Optimization Perspective
abstract
Abstract Offline model-based reinforcement learning (MBRL) serves as a competitive framework that can learn well-performing policies solely from pre-collected data with the help of learned dynamics models. To fully unleash the power of offline MBRL, model selection plays a pivotal role in determining the dynamics model utilized for downstream policy learning. However, offline MBRL conventionally relies on validation or off-policy evaluation, which are rather inaccurate due to the inherent distribution shift in offline RL. To tackle this, we propose BOMS, an active model selection framework that enhances model selection in offline MBRL with only a small online interaction budget, through the lens of Bayesian optimization (BO). Specifically, we recast model selection as BO and enable probabilistic inference in BOMS by proposing a novel model-induced kernel, which is theoretically grounded and computationally efficient. Through extensive experiments, we show that BOMS improves over the baseline methods with a small amount of online interaction comparable to only $$1\%$$ - $$2.5\%$$ of offline training data on various RL tasks.
Yu-Wei Yang, Wei Hung, Yun-Ming Chan, Xi Liu 0011, Ping-Chun Hsieh
Mach. Learn.2
2025 Efficient Action-Constrained Reinforcement Learning via Acceptance-Rejection Method and Augmented MDPs
abstract
Action-constrained reinforcement learning (ACRL) is a generic framework for learning control policies with zero action constraint violation, which is required by various safety-critical and resource-constrained applications. The existing ACRL methods can typically achieve favorable constraint satisfaction but at the cost of either high computational burden incurred by the quadratic programs (QP) or increased architectural complexity due to the use of sophisticated generative models. In this paper, we propose a generic and computationally efficient framework that can adapt a standard unconstrained RL method to ACRL through two modifications: (i) To enforce the action constraints, we leverage the classic acceptance-rejection method, where we treat the unconstrained policy as the proposal distribution and derive a modified policy with feasible actions. (ii) To improve the acceptance rate of the proposal distribution, we construct an augmented two-objective Markov decision process (MDP), which include additional self-loop state transitions and a penalty signal for the rejected actions. This augmented MDP incentives the learned policy to stay close to the feasible action sets. Through extensive experiments in both robot control and resource allocation domains, we demonstrate that the proposed framework enjoys faster training progress, better constraint satisfaction, and a lower action inference time simultaneously than the state-of-the-art ACRL methods. We have made the source code publicly available to encourage further research in this direction.
Wei Hung, Shao-Hua Sun, Ping-Chun Hsieh
ICLR1
2025 Action-Constrained Imitation Learning
abstract
Policy learning under action constraints plays a central role in ensuring safe behaviors in various robot control and resource allocation applications. In this paper, we study a new problem setting termed Action-Constrained Imitation Learning (ACIL), where an action-constrained imitator aims to learn from a demonstrative expert with larger action space. The fundamental challenge of ACIL lies in the unavoidable mismatch of occupancy measure between the expert and the imitator caused by the action constraints. We tackle this mismatch through trajectory alignment and propose DTWIL, which replaces the original expert demonstrations with a surrogate dataset that follows similar state trajectories while adhering to the action constraints. Specifically, we recast trajectory alignment as a planning problem and solve it via Model Predictive Control, which aligns the surrogate trajectories with the expert trajectories based on the Dynamic Time Warping (DTW) distance. Through extensive experiments, we demonstrate that learning from the dataset generated by DTWIL significantly enhances performance across multiple robot control tasks and outperforms various benchmark imitation learning algorithms in terms of sample efficiency.
Chia-Han Yeh, Tse-Sheng Nan, Risto Vuorio, Wei Hung, Hung-Yen Wu, Shao-Hua Sun, Ping-Chun Hsieh
ICML4
2023 Q-Pensieve: Boosting Sample Efficiency of Multi-Objective RL Through Memory Sharing of Q-Snapshots
Wei Hung, Bo-Kai Huang, Ping-Chun Hsieh, Xi Liu 0011
ICLR1
2021 Escaping from zero gradient: Revisiting action-constrained reinforcement learning via Frank-Wolfe policy optimization
abstract
Action-constrained reinforcement learning (RL) is a widely-used approach in various real-world applications, such as scheduling in networked systems with resource constraints and control of a robot with kinematic constraints. While the existing projection-based approaches ensure zero constraint violation, they could suffer from the zero-gradient problem due to the tight coupling of the policy gradient and the projection, which results in sample-inefficient training and slow convergence. To tackle this issue, we propose a learning algorithm that decouples the action constraints from the policy parameter update by leveraging state-wise Frank-Wolfe and a regression-based policy update scheme. Moreover, we show that the proposed algorithm enjoys convergence and policy improvement properties in the tabular case as well as generalizes the popular DDPG algorithm for action-constrained RL in the general case. Through experiments, we demonstrate that the proposed algorithm significantly outperforms the benchmark methods on a variety of control tasks.
Jyun-Li Lin, Wei Hung, Shang-Hsuan Yang, Ping-Chun Hsieh, Xi Liu 0011
UAI2