Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Gunjan Chhablani

dblp:286/5210 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 19% Robot navigation and mapping · 18% Transfer learning and domain adaptation · 16%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
EmbodiedSplat: Personalized Real-To-Sim-To-Real Navigation with Gaussian Splats From a Mobile Device · ICCV 2025
Computer vision › 3D vision
3d scene reconstruction
0.912025
EmbodiedSplat: Personalized Real-To-Sim-To-Real Navigation with Gaussian Splats From a Mobile Device · ICCV 2025
Robotics › Robot manipulation › human-robot interaction
human-robot collaboration
0.912025
PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025
Machine learning › Reinforcement learning › policy optimization
policy fine-tuning
0.912025
EmbodiedSplat: Personalized Real-To-Sim-To-Real Navigation with Gaussian Splats From a Mobile Device · ICCV 2025
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.912025
EmbodiedSplat: Personalized Real-To-Sim-To-Real Navigation with Gaussian Splats From a Mobile Device · ICCV 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
0.912025
PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025
Robotics › Robot navigation and mapping
visual navigation
0.912025
EmbodiedSplat: Personalized Real-To-Sim-To-Real Navigation with Gaussian Splats From a Mobile Device · ICCV 2025
Human-robot interaction
collaborative task
0.912025
PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025
Robotics › Robot navigation and mapping
embodied navigation
0.812024
GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation · CVPR 2024
Machine learning › Trustworthy machine learning
interpretability
0.712023
MultiViz: Towards Visualizing and Understanding Multimodal Models · ICLR 2023
Machine learning › Learning paradigms
multi-task learning
0.612022
Multitask Prompted Training Enables Zero-Shot Task Generalization · ICLR 2022
Machine learning › Transfer learning and domain adaptation › zero-shot learning
zero-shot task generalization
0.612022
Multitask Prompted Training Enables Zero-Shot Task Generalization · ICLR 2022

Methods — techniques the papers use, named apart from their topics

simulation-in-the-loop · 1.7large language model · 1.7fine-tuning · 1.7reinforcement learning · 1.6habitat-sim · 0.93d gaussian splatting · 0.9modular navigation · 0.8visualization · 0.7multitask prompted training · 0.6
YearPublicationVenuePosition
2025 EmbodiedSplat: Personalized Real-To-Sim-To-Real Navigation with Gaussian Splats From a Mobile Device
abstract
The field of Embodied AI predominantly relies on simulation for training and evaluation, often using either fully synthetic environments that lack photorealism or high-fidelity real-world reconstructions captured with expensive hardware. As a result, sim-to-real transfer remains a major challenge. In this paper, we introduce EmbodiedSplat, a novel approach that personalizes policy training by efficiently capturing the deployment environment and fine-tuning policies within the reconstructed scenes. Our method leverages 3D Gaussian Splatting (GS) and the Habitat-Sim simulator to bridge the gap between realistic scene capture and effective training environments. Using iPhone-captured deployment scenes, we reconstruct meshes via GS, enabling training in settings that closely approximate real-world conditions. We conduct a comprehensive analysis of training strategies, pre-training datasets, and mesh reconstruction techniques, evaluating their impact on sim-to-real predictivity in real-world scenarios. Experimental results demonstrate that agents fine-tuned with EmbodiedSplat outperform both zero-shot baselines pre-trained on large-scale real-world datasets (HM3D) and synthetically generated datasets (HSSD), achieving absolute success rate improvements of 20% and 40% on real-world Image Navigation task. Moreover, our approach yields a high sim-vs-real correlation (0.87-0.97) for the reconstructed meshes, underscoring its effectiveness in adapting policies to diverse environments with minimal effort. Project page: https://gchhablani.github.io/embodied-splat.
Gunjan Chhablani, Xiaomeng Ye, Muhammad Zubair Irshad, Zsolt Kira
ICCV1
2025 PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks
abstract
We present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We employ a semi-automated task generation pipeline using Large Language Models (LLMs), incorporating simulation-in-the-loop for the grounding and verification. PARTNR stands as the largest benchmark of its kind, comprising 100,000 natural language tasks, spanning 60 houses and 5,819 unique objects. We analyze state-of-the-art LLMs on PARTNR tasks, across the axes of planning, perception and skill execution. The analysis reveals significant limitations in SoTA models, such as poor coordination and failures in task tracking and recovery from errors. When LLMs are paired with 'real' humans, they require 1.5x as many steps as two humans collaborating and 1.1x more steps than a single human, underscoring the potential for improvement in these models. We further show that fine-tuning smaller LLMs with planning data can achieve performance on par with models 9 times larger, while being 8.6x faster at inference. Overall, PARTNR highlights significant challenges facing collaborative embodied agents and aims to drive research in this direction.
Matthew Chang, Gunjan Chhablani, Alexander Clegg, Mikael Dallaire Cote, Ruta Desai, Michal Hlavac, Vladimir Karashchuk, Jacob Krantz, Roozbeh Mottaghi, Priyam Parashar, Siddharth Patki, Ishita Prasad, Xavier Puig, Akshara Rai, Ram Ramrakhya, Daniel Tran, Joanne Truong, John M. Turner, Eric Undersander, Tsung-Yen Yang
ICLR2
2024 GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation
abstract
The Embodied AI community has made significant strides in visual navigation tasks, exploring targets from 3D coordinates, objects, language descriptions, and images. However, these navigation models often handle only a single input modality as the target. With the progress achieved so for, it is time to move towards universal navigation models capable of handling various goal types, enabling more effective user interaction with robots. To facilitate this goal, we propose GOAT-Bench, a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task, the agent is directed to navigate to a sequence of targets specified by the category name, language description, or image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task, analyzing their performance across modalities, the role of explicit and implicit scene memories, their robustness to noise in goal specifications, and the impact of memory in lifelong scenarios.
Mukul Khanna, Ram Ramrakhya, Gunjan Chhablani, Sriram Yenamandra, Théophile Gervet, Matthew Chang, Zsolt Kira, Devendra Singh Chaplot, Dhruv Batra, Roozbeh Mottaghi
CVPR3
2023 MultiViz: Towards Visualizing and Understanding Multimodal Models
Paul Pu Liang, Yiwei Lyu 0001, Gunjan Chhablani, Nihal Jain, Xingbo Wang 0001, Louis-Philippe Morency, Ruslan Salakhutdinov
ICLR3
2022 Multitask Prompted Training Enables Zero-Shot Task Generalization
Victor Sanh, Albert Webson, Colin Raffel, Stephen H. Bach, Lintang Sutawika, Zaid Alyafeai, Antoine Chaffin, Arnaud Stiegler, Arun Raja, Manan Dey, M Saiful Bari, Canwen Xu, Urmish Thakker, Shanya Sharma Sharma, Eliza Szczechla, Taewoon Kim 0002, Gunjan Chhablani, Nihal V. Nayak, Debajyoti Datta, Mike Tian-Jian Jiang, Matteo Manica, Sheng Shen 0001, Harshit Pandey, Rachel Bawden, Thomas Wang, Trishala Neeraj, Jos Rozen, Abheesht Sharma, Andrea Santilli, Thibault Févry, Jason Alan Fries, Ryan Teehan, Teven Le Scao, Stella Biderman, Leo Gao, Thomas Wolf 0008, Alexander M. Rush
ICLR17