Shunyuan Zheng

dblp:286/5211 · DBLP profile ↗
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5ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0001-5056-614XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 96% Segmentation and scene understanding · 4%
Computer graphics and multimedia
3 papers
Rendering · 63% Visual content generation and editing · 37%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
1.922026
Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction · AAAI 2026
GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras · CVPR 2025
Computer vision › 3D vision
novel view synthesis
1.322026
Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction · AAAI 2026
GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras · CVPR 2025
Computer vision › 3D vision
3d reconstruction
1.012026
Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction · AAAI 2026
Computer vision › 3D vision › 3d human reconstruction
clothed human reconstruction
0.912025
GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras · CVPR 2025
Computer vision › 3D vision
human digitization
0.912025
GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras · CVPR 2025
Rendering › gaussian splatting
3d gaussian splatting
0.812024
GPS-Gaussian: Generalizable Pixel-Wise 3D Gaussian Splatting for Real-Time Human Novel View Synthesis · CVPR 2024
Visual content generation and editing › virtual try-on
clothing warping
0.812024
Shape-Guided Clothing Warping for Virtual Try-On · ACM Multimedia 2024
Rendering
neural rendering
0.812024
GPS-Gaussian: Generalizable Pixel-Wise 3D Gaussian Splatting for Real-Time Human Novel View Synthesis · CVPR 2024
Rendering
novel view synthesis
0.812024
GPS-Gaussian: Generalizable Pixel-Wise 3D Gaussian Splatting for Real-Time Human Novel View Synthesis · CVPR 2024
Visual content generation and editing
virtual try-on
0.812024
Shape-Guided Clothing Warping for Virtual Try-On · ACM Multimedia 2024
Rendering › novel view synthesis
free-viewpoint rendering
0.312026
Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction · AAAI 2026
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.312025
GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras · CVPR 2025
Computer vision › 3D vision
depth estimation
0.212024
GPS-Gaussian: Generalizable Pixel-Wise 3D Gaussian Splatting for Real-Time Human Novel View Synthesis · CVPR 2024
Computer vision › Segmentation and scene understanding
human parsing
0.212024
Shape-Guided Clothing Warping for Virtual Try-On · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

feed-forward network · 2.9stereo matching · 2.0self-supervised learning · 2.0masked image modeling · 1.5gaussian parameter regression · 1.5depth estimation · 1.5appearance flow · 1.5gaussian primitive subdivision · 0.9disparity estimation · 0.9
YearPublicationVenuePosition
2026 Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction
abstract
We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising potential in rendering tasks, but it typically necessitates per-scene optimization with dense input views. Although some recent approaches achieve feed-forward Gaussian Splatting rendering through geometry priors obtained by multi-view stereo, such approaches still require largely overlapped input views to establish the geometry prior. To bridge this gap, we leverage pixel-wise point map reconstruction to represent geometry which is robust to large sparsity for its independent view modeling. In general, we propose a two-stage learning strategy. In stage 1, we transform the point map into real space via an iterative affinity learning process, which facilitates camera control in the following. In stage 2, we project point maps of two input views onto the target view plane and refine such geometry via stereo matching. Furthermore, we anchor Gaussian primitives on this refined plane in order to render high-quality images. As a metric representation, the scale-aware point map in stage 1 is trained in a self-supervised manner without 3D supervision and stage 2 is supervised with photo-metric loss. We collect multi-view human-centered data and demonstrate that our method improves both the stability of point map reconstruction and the visual quality of free-viewpoint rendering.
Boyao Zhou, Shunyuan Zheng, Zhanfeng Liao, Zihan Ma 0011, Hanzhang Tu, Boning Liu 0001, Yebin Liu
AAAI2
2025 GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras
abstract
We present an efficient approach for generalizable clothed human digitalization, termed GBC-Splat. Unlike previous methods that necessitate per-subject optimizations or discount watertight geometry, the proposed method is dedicated to reconstructing complete human shapes and Gaussian Splatting via sparse view RGB inputs in a feed-forward manner. We first extract a fine-grained mesh using a combination of implicit occupancy field regression and explicit disparity estimation between views. The reconstructed high-quality geometry allows us to easily anchor Gaussian primitives to mesh surface according to surface normal and texture, which allows 6-DoF photorealistic novel view synthesis. In addition, we introduce a simple yet effective algorithm to subdivide Gaussian primitives in high-frequency areas to further enhance the visual quality. Without the assistance of human parametric models, our method can tackle loose garments, such as dresses and costumes. Our method outperforms state-of-the-art methods in terms of novel view synthesis while keeping high efficiency, enabling the potential of deployment in real-time applications.
Hanzhang Tu, Zhanfeng Liao, Boyao Zhou, Shunyuan Zheng, Liuxin Zhang, Qianying Wang 0002, Yebin Liu
CVPR4
2024 GPS-Gaussian: Generalizable Pixel-Wise 3D Gaussian Splatting for Real-Time Human Novel View Synthesis
abstract
We present a new approach, termed GPS-Gaussian, for synthesizing novel views of a character in a real-time manner. The proposed method enables 2K-resolution rendering under a sparse-view camera setting. Unlike the original Gaussian Splatting or neural implicit rendering methods that necessitate per-subject optimizations, we introduce Gaussian parameter maps defined on the source views and regress directly Gaussian Splatting properties for instant novel view synthesis without any fine-tuning or optimization. To this end, we train our Gaussian parameter regression module on a large amount of human scan data, jointly with a depth estimation module to lift 2D parameter maps to 3D space. The proposed framework is fully differentiable and experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed. The code is available at https://github.com/aipixel/GPS-Gaussian.
Shunyuan Zheng, Boyao Zhou, Ruizhi Shao, Boning Liu 0001, Shengping Zhang, Liqiang Nie, Yebin Liu
CVPR1
2024 Shape-Guided Clothing Warping for Virtual Try-On
abstract
Image-based virtual try-on aims to seamlessly fit in-shop clothing to a person image while maintaining pose consistency. Existing methods commonly employ the thin plate spline (TPS) transformation or appearance flow to deform in-shop clothing for aligning with the person's body. Despite their promising performance, these methods often lack precise control over fine details, leading to inconsistencies in shape between clothing and the person's body as well as distortions in exposed limb regions. To tackle these challenges, we propose a novel shape-guided clothing warping method for virtual try-on, dubbed SCW-VTON, which incorporates global shape constraints and additional limb textures to enhance the realism and consistency of the warped clothing and try-on results. To integrate global shape constraints for clothing warping, we devise a dual-path clothing warping module comprising a shape path and a flow path. The former path captures the clothing shape aligned with the person's body, while the latter path leverages the mapping between the pre- and post-deformation of the clothing shape to guide the estimation of appearance flow. Furthermore, to alleviate distortions in limb regions of try-on results, we integrate detailed limb guidance by developing a limb reconstruction network based on masked image modeling. Through the utilization of SCW-VTON, we are able to generate try-on results with enhanced clothing shape consistency and precise control over details. Extensive experiments demonstrate the superiority of our approach over state-of-the-art methods both qualitatively and quantitatively.
Shunyuan Zheng, Zonglin Li 0004, Chenyang Wang 0002, Xin Sun 0003, Quanling Meng
ACM Multimedia2
2020 Overwater Image Dehazing via Cycle-Consistent Generative Adversarial Network
Shunyuan Zheng, Jiamin Sun, Qinglin Liu, Yuankai Qi, Shengping Zhang
ACCV (2)1