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Julius Nehring-Wirxel

dblp:286/8125 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0003-2194-2227ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 60% Image and video coding · 40%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding
image compression
0.912025
Multidimensional Byte Pair Encoding: Shortened Sequences for Improved Visual Data Generation · ICCV 2025
Image and video coding
image tokenization
0.912025
Multidimensional Byte Pair Encoding: Shortened Sequences for Improved Visual Data Generation · ICCV 2025
Geometric modeling and processing › mesh processing
mesh arrangement
0.612022
EMBER: exact mesh booleans via efficient & robust local arrangements · ACM Trans. Graph. 2022
Geometric modeling and processing › shape modeling › shape editing › mesh editing
mesh booleans
0.612022
EMBER: exact mesh booleans via efficient & robust local arrangements · ACM Trans. Graph. 2022
Geometric modeling and processing › solid modeling
boolean operations
0.512021
Fast Exact Booleans for Iterated CSG using Octree-Embedded BSPs · Comput. Aided Des. 2021
Geometric modeling and processing › solid modeling
constructive solid geometry
0.512021
Fast Exact Booleans for Iterated CSG using Octree-Embedded BSPs · Comput. Aided Des. 2021
Geometric modeling and processing
solid modeling
0.512021
Fast Exact Booleans for Iterated CSG using Octree-Embedded BSPs · Comput. Aided Des. 2021

Methods — techniques the papers use, named apart from their topics

transformer · 0.9byte pair encoding · 0.9work-stealing multithreading · 0.6plane-based representation · 0.6generalized winding numbers · 0.6adaptive recursive subdivision · 0.6octree · 0.5binary space partitioning · 0.5
YearPublicationVenuePosition
2025 Multidimensional Byte Pair Encoding: Shortened Sequences for Improved Visual Data Generation
abstract
In language processing, transformers benefit greatly from text being condensed. This is achieved through a larger vocabulary that captures word fragments instead of plain characters. This is often done with Byte Pair Encoding. In the context of images, tokenisation of visual data is usually limited to regular grids obtained from quantisation methods, without global content awareness. Our work improves tokenisation of visual data by bringing Byte Pair Encoding from 1D to multiple dimensions, as a complementary add-on to existing compression. We achieve this through counting constellations of token pairs and replacing the most frequent token pair with a newly introduced token. The multidimensionality only increases the computation time by a factor of 2 for images, making it applicable even to large datasets like ImageNet within minutes on consumer hardware. This is a lossless preprocessing step. Our evaluation shows improved training and inference performance of transformers on visual data achieved by compressing frequent constellations of tokens: The resulting sequences are shorter, with more uniformly distributed information content, e.g. condensing empty regions in an image into single tokens. As our experiments show, these condensed sequences are easier to process. We additionally introduce a strategy to amplify this compression further by clustering the vocabulary.
Tim Elsner, Paula Usinger, Julius Nehring-Wirxel, Gregor Kobsik, Victor Czech, Yanjiang He, Isaak Lim, Leif Kobbelt
ICCV3
2025 Exact and Efficient Mesh-Kernel Generation
abstract
Abstract The mesh kernel for a star‐shaped mesh is a convex polyhedron given by the intersection of all half‐spaces defined by the faces of the input mesh. For all non‐star‐shaped meshes, the kernel is empty. We present a method to robustly and efficiently compute the kernel of an input triangle mesh by using exact plane‐based integer arithmetic to compute the mesh kernel. We make use of several ways to accelerate the computation time. Since many applications just require information if a non‐empty mesh kernel exists, we also propose a method to efficiently determine whether a kernel exists by developing an exact plane‐based linear program solver. We evaluate our method on a large dataset of triangle meshes and show that in contrast to previous methods, our approach is exact and robust while maintaining a high performance. It is on average two orders of magnitude faster than other exact state‐of‐the‐art methods and often about one order of magnitude faster than non‐exact methods.
Julius Nehring-Wirxel, P. Kern, Philip Trettner, Leif Kobbelt
Comput. Graph. Forum1
2022 EMBER: exact mesh booleans via efficient & robust local arrangements
abstract
Boolean operators are an essential tool in a wide range of geometry processing and CAD/CAM tasks. We present a novel method, EMBER, to compute Boolean operations on polygon meshes which is exact, reliable, and highly performant at the same time. Exactness is guaranteed by using a plane-based representation for the input meshes along with recently introduced homogeneous integer coordinates. Reliability and robustness emerge from a formulation of the algorithm via generalized winding numbers and mesh arrangements. High performance is achieved by avoiding the (pre-)construction of a global acceleration structure. Instead, our algorithm performs an adaptive recursive subdivision of the scene's bounding box while generating and tracking all required data on the fly. By leveraging a number of early-out termination criteria, we can avoid the generation and inspection of regions that do not contribute to the output. With a careful implementation and a work-stealing multi-threading architecture, we are able to compute Boolean operations between meshes with millions of triangles at interactive rates. We run an extensive evaluation on the Thingi10K dataset to demonstrate that our method outperforms state-of-the-art algorithms, even inexact ones like QuickCSG, by orders of magnitude.
Philip Trettner, Julius Nehring-Wirxel, Leif Kobbelt
ACM Trans. Graph.2
2021 Fast Exact Booleans for Iterated CSG using Octree-Embedded BSPs
Julius Nehring-Wirxel, Philip Trettner, Leif Kobbelt
Comput. Aided Des.1