Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mira Slavcheva

dblp:286/8132 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d shape representation
0.612022
Self-supervised Neural Articulated Shape and Appearance Models · CVPR 2022
Computer vision › 3D vision › neural radiance field
dynamic neural radiance field
0.612022
Neural 3D Video Synthesis from Multi-view Video · CVPR 2022
Computer vision › 3D vision › novel view synthesis
multi-view video generation
0.612022
Neural 3D Video Synthesis from Multi-view Video · CVPR 2022
Computer vision › 3D vision
neural radiance field
0.612022
Neural 3D Video Synthesis from Multi-view Video · CVPR 2022
Computer vision › 3D vision
novel view synthesis
0.612022
Neural 3D Video Synthesis from Multi-view Video · CVPR 2022
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
self-supervised 3d reconstruction
0.612022
Self-supervised Neural Articulated Shape and Appearance Models · CVPR 2022
Computer animation and physical simulation › motion synthesis
motion interpolation
0.612022
Neural 3D Video Synthesis from Multi-view Video · CVPR 2022
Computer animation and physical simulation › character animation
articulated motion
0.212022
Self-supervised Neural Articulated Shape and Appearance Models · CVPR 2022

Methods — techniques the papers use, named apart from their topics

time-conditioned neural radiance field · 1.1self-supervised learning · 1.1ray importance sampling · 1.1novel view synthesis · 1.1neural implicit representation · 1.1hierarchical training · 1.1
YearPublicationVenuePosition
2022 Neural 3D Video Synthesis from Multi-view Video
abstract
We propose a novel approach for 3D video synthesis that is able to represent multi-view video recordings of a dynamic real-world scene in a compact, yet expressive representation that enables high-quality view synthesis and motion interpolation. Our approach takes the high quality and compactness of static neural radiance fields in a new direction: to a model-free, dynamic setting. At the core of our approach is a novel time-conditioned neural radiance field that represents scene dynamics using a set of compact latent codes. We are able to significantly boost the training speed and perceptual quality of the generated imagery by a novel hierarchical training scheme in combination with ray importance sampling. Our learned representation is highly compact and able to represent a 10 second 30 FPS multi-view video recording by 18 cameras with a model size of only 28MB. We demonstrate that our method can render high-fidelity wide-angle novel views at over 1K resolution, even for complex and dynamic scenes. We perform an extensive qualitative and quantitative evaluation that shows that our approach outperforms the state of the art. Project website: https://neural-3d-video.github.io/.
Tianye Li, Mira Slavcheva, Michael Zollhöfer, Simon Green, Christoph Lassner, Changil Kim 0001, Tanner Schmidt, Steven Lovegrove, Michael Goesele, Richard A. Newcombe, Zhaoyang Lv
CVPR2
2022 Self-supervised Neural Articulated Shape and Appearance Models
abstract
Learning geometry, motion, and appearance priors of object classes is important for the solution of a large variety of computer vision problems. While the majority of approaches has focused on static objects, dynamic objects, especially with controllable articulation, are less explored. We propose a novel approach for learning a representation of the geometry, appearance, and motion of a class of articulated objects given only a set of color images as input. In a self-supervised manner, our novel representation learns shape, appearance, and articulation codes that enable independent control of these semantic dimensions. Our model is trained end-to-end without requiring any articulation annotations. Experiments show that our approach performs well for different joint types, such as revolute and prismatic joints, as well as different combinations of these joints. Compared to state of the art that uses direct 3D supervision and does not output appearance, we recover more faithful geometry and appearance from 2D observations only. In addition, our representation enables a large variety of applications, such as few-shot reconstruction, the generation of novel articulations, and novel view-synthesis. Project page: https://weify627.github.io/nasam/.
Fangyin Wei, Rohan Chabra, Lingni Ma, Christoph Lassner, Michael Zollhöfer, Szymon Rusinkiewicz, Chris Sweeney, Richard A. Newcombe, Mira Slavcheva
CVPR9