Demo Data from EDBT 2026 / reviewers in the wild / expert
Antonin Durey
dblp:286/8192
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2022
0009-0000-0538-7994ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Security and privacy · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
2 papers |
Privacy and data protection · 50% Hardware security and side channels · 25% Authentication and access control · 25% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Authentication and access control
device identification |
0.6 | 1 | 2022 | DRAWN APART: A Device Identification Technique based on Remote GPU Fingerprinting · NDSS 2022 |
Privacy and data protection
mobile privacy |
0.6 | 1 | 2022 | The Price to Play: A Privacy Analysis of Free and Paid Games in the Android Ecosystem · WWW 2022 |
Privacy and data protection
privacy compliance |
0.6 | 1 | 2022 | The Price to Play: A Privacy Analysis of Free and Paid Games in the Android Ecosystem · WWW 2022 |
Methods — techniques the papers use, named apart from their topics
static analysis · 0.6network traffic analysis · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | DRAWN APART: A Device Identification Technique based on Remote GPU Fingerprinting
Tomer Laor, Naif Mehanna, Antonin Durey, Vitaly Dyadyuk, Pierre Laperdrix, Clémentine Maurice, Yossef Oren, Romain Rouvoy, Walter Rudametkin, Yuval Yarom |
NDSS | 3 |
| 2022 | The Price to Play: A Privacy Analysis of Free and Paid Games in the Android EcosystemabstractWith an ever growing number of smartphone users, the mobile gaming industry is booming and reached more than 2.6 billion players worldwide in 2020. While some mobile games charge a relatively modest fee to be played, the vast majority are free and rely exclusively on ads or tracking for their revenue streams. Over the years, Google and Apple have tightened their privacy requirements for apps. They perform thorough app scanning to detect abusive behaviours and require developers to provide a privacy policy on how they collect and handle user data. Yet, little is known about the data collection that fuels the advertising and tracking industry behind mobile games. Players can see the ads that are presented to them but they may not be aware of the invisible trackers that collect valuable data in the background. Pierre Laperdrix, Naif Mehanna, Antonin Durey, Walter Rudametkin |
WWW | 3 |
| 2021 | FP-Redemption: Studying Browser Fingerprinting Adoption for the Sake of Web Security
Antonin Durey, Pierre Laperdrix, Walter Rudametkin, Romain Rouvoy |
DIMVA | 1 |