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Zhengdi Yu

dblp:286/8249 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2025
0000-0001-9080-5555ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 56% Face, body and person analysis · 21% Robot navigation and mapping · 18%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 12 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.122025
Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgery · NeurIPS 2025
Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera · CVPR 2025
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
interacting hand reconstruction
0.922025
ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstruction · CVPR 2023
Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera · CVPR 2025
Computer vision › 3D vision › pose estimation
3d hand pose estimation
0.912025
Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgery · NeurIPS 2025
Robotics › Robot navigation and mapping › SLAM › visual SLAM
monocular SLAM
0.912025
Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera · CVPR 2025
Robotics › Robot navigation and mapping
SLAM
0.912025
Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera · CVPR 2025
Computer vision › Face, body and person analysis
hand analysis
0.712023
ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstruction · CVPR 2023
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.712023
ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstruction · CVPR 2023
Computer vision › 3D vision
pose estimation
0.712023
ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstruction · CVPR 2023
Computer vision › 3D vision › 3d human reconstruction › 3d hand reconstruction
two-hand reconstruction
0.712023
ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstruction · CVPR 2023
Computer vision › Vision and language
cross-modal matching
0.512021
P2-Net: Joint Description and Detection of Local Features for Pixel and Point Matching · ICCV 2021
Computer vision › 3D vision › feature matching
local feature detection and description
0.512021
P2-Net: Joint Description and Detection of Local Features for Pixel and Point Matching · ICCV 2021
Medical and health informatics › computer-assisted surgery
surgical vision
0.312025
Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgery · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

multi-view geometry · 1.7motion prior · 1.7collision-aware constraint · 1.7multi-stage optimization · 0.9interacting-hand prior · 0.9hierarchical initialization · 0.9biomechanical constraints · 0.9biomechanical constraint · 0.9cross-hand prior · 0.7attention mechanism · 0.7dual fully-convolutional network · 0.5
YearPublicationVenuePosition
2025 Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera
abstract
We propose Dyn-HaMR, to the best of our knowledge, the first approach to reconstruct 4D global hand motion from monocular videos recorded by dynamic cameras in the wild. Reconstructing accurate 3D hand meshes from monocular videos is a crucial task for understanding human behaviour, with significant applications in augmented and virtual reality (AR/VR). However, existing methods for monocular hand reconstruction typically rely on a weak perspective camera model, which simulates hand motion within a limited camera frustum. As a result, these approaches struggle to recover the full 3D global trajectory and often produce noisy or incorrect depth estimations, particularly when the video is captured by dynamic or moving cameras, which is common in egocentric scenarios. Our DynHaMR consists of a multi-stage, multi-objective optimization pipeline, that factors in (i) simultaneous localization and mapping (SLAM) to robustly estimate relative camera motion, (ii) an interacting-hand prior for generative infilling and to refine the interaction dynamics, ensuring plausible recovery under (self-)occlusions, and (iii) hierarchical initialization through a combination of state-of-the-art hand tracking methods. Through extensive evaluations on both in-the-wild and indoor datasets, we show that our approach significantly outperforms state-of-the-art methods in terms of 4D global mesh recovery. This establishes a new benchmark for hand motion reconstruction from monocular video with moving cameras. Our project page is at https://dyn-hamr.github.io/.
Zhengdi Yu, Stefanos Zafeiriou, Tolga Birdal
CVPR1
2025 Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgery
abstract
Accurate 3D reconstruction of hands and instruments is critical for vision-based analysis of ophthalmic microsurgery, yet progress has been hampered by the lack of realistic, large-scale datasets and reliable annotation tools. In this work, we introduce OphNet-3D, the first extensive RGB-D dynamic 3D reconstruction dataset for ophthalmic surgery, comprising 41 sequences from 40 surgeons and totaling 7.1 million frames, with fine-grained annotations of 12 surgical phases, 10 instrument categories, dense MANO hand meshes, and full 6-DoF instrument poses. To scalably produce high-fidelity labels, we design a multi-stage automatic annotation pipeline that integrates multi-view data observation, data-driven motion prior with cross-view geometric consistency and biomechanical constraints, along with a combination of collision-aware interaction constraints for instrument interactions. Building upon OphNet-3D, we establish two challenging benchmarks—bimanual hand pose estimation and hand–instrument interaction reconstruction—and propose two dedicated architectures: H-Net for dual-hand mesh recovery and OH-Net for joint reconstruction of two-hand–two-instrument interactions. These models leverage a novel spatial reasoning module with weak-perspective camera modeling and collision-aware center-based representation. Both architectures outperform existing methods by substantial margins, achieving improvements of over 2mm in Mean Per Joint Position Error (MPJPE) and up to 23\% in ADD-S metrics for hand and instrument reconstruction, respectively.
Zhengdi Yu, Yulong Li 0002, Muhammad Imran Razzak, Junjun He, Tolga Birdal, Kaijing Zhou, ZongYuan Ge
NeurIPS2
2024 SignAvatars: A Large-Scale 3D Sign Language Holistic Motion Dataset and Benchmark
Zhengdi Yu, Shaoli Huang, Yongkang Cheng, Tolga Birdal
ECCV (5)1
2024 U3DS3: Unsupervised 3D Semantic Scene Segmentation
abstract
Contemporary point cloud segmentation approaches largely rely on richly annotated 3D training data. However, it is both time-consuming and challenging to obtain consistently accurate annotations for such 3D scene data. Moreover, there is still a lack of investigation into fully unsupervised scene segmentation for point clouds, especially for holistic 3D scenes. This paper presents U3DS3, as a step towards completely unsupervised point cloud segmentation for any holistic 3D scenes. To achieve this, U3DS3leverages a generalized unsupervised segmentation method for both object and background across both indoor and outdoor static 3D point clouds with no requirement for model pre-training, by leveraging only the inherent information of the point cloud to achieve full 3D scene segmentation. The initial step of our proposed approach involves generating superpoints based on the geometric characteristics of each scene. Subsequently, it undergoes a learning process through a spatial clustering-based methodology, followed by iterative training using pseudo-labels generated in accordance with the cluster centroids. Moreover, by leveraging the invariance and equivariance of the volumetric representations, we apply the geometric transformation on voxelized features to provide two sets of descriptors for robust representation learning. Finally, our evaluation provides state-of-the-art results on the ScanNet and SemanticKITTI, and competitive results on the S3DIS, benchmark datasets.
Jiaxu Liu 0002, Zhengdi Yu, Toby P. Breckon, Hubert P. H. Shum
WACV2
2023 ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstruction
abstract
Reconstructing two hands from monocular RGB images is challenging due to frequent occlusion and mutual confusion. Existing methods mainly learn an entangled representation to encode two interacting hands, which are in-credibly fragile to impaired interaction, such as truncated hands, separate hands, or external occlusion. This paper presents ACR (Attention Collaboration-based Regres-sor), which makes the first attempt to reconstruct hands in arbitrary scenarios. To achieve this, ACR explicitly miti-gates interdependencies between hands and between parts by leveraging center and part-based attention for feature extraction. However, reducing interdependence helps re-lease the input constraint while weakening the mutual reasoning about reconstructing the interacting hands. Thus, based on center attention, ACR also learns cross-hand prior that handle the interacting hands better. We evaluate our method on various types of hand reconstruction datasets. Our method significantly outperforms the best interacting-hand approaches on the InterHand2.6M dataset while yielding comparable performance with the state-of-the-art single-hand methods on the FreiHand dataset. More qualitative results on in-the-wild and hand-object interaction datasets and web images/videos further demonstrate the effectiveness of our approach for arbitrary hand reconstruction. Our code is available at this link11https://github.com/ZhengdiYu/Arbitrary-Hands-3D-Reconstruction.
Zhengdi Yu, Shaoli Huang, Toby P. Breckon, Jue Wang 0001
CVPR1
2021 P2-Net: Joint Description and Detection of Local Features for Pixel and Point Matching
abstract
Accurately describing and detecting 2D and 3D key-points is crucial to establishing correspondences across images and point clouds. Despite a plethora of learning-based 2D or 3D local feature descriptors and detectors having been proposed, the derivation of a shared descriptor and joint keypoint detector that directly matches pixels and points remains under-explored by the community. This work takes the initiative to establish fine-grained correspondences between 2D images and 3D point clouds. In order to directly match pixels and points, a dual fully-convolutional framework is presented that maps 2D and 3D inputs into a shared latent representation space to simultaneously describe and detect keypoints. Furthermore, an ultra-wide reception mechanism and a novel loss function are designed to mitigate the intrinsic information variations between pixel and point local regions. Extensive experimental results demonstrate that our framework shows competitive performance in fine-grained matching between images and point clouds and achieves state-of-the-art results for the task of indoor visual localization. Our source code is available at https://github.com/BingCS/P2-Net.
Bing Wang 0013, Changhao Chen, Zhaopeng Cui, Jie Qin 0004, Xiaoxuan Lu 0001, Zhengdi Yu, Peijun Zhao, Zhen Dong 0005, Fan Zhu 0001, Agathoniki Trigoni, Andrew Markham
ICCV6