EDBT 2026 Demo / reviewers in the wild / expert
Chenguo Lin
dblp:286/8465
· DBLP profile ↗
9ranked-venue papers
3as first author
9since 2021 · last 2025
0000-0002-6872-7471ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
3D vision · 46% Generative modeling · 34% Vision and language · 7% | |
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 48% Computer animation and physical simulation · 26% Geometric modeling and processing · 26% |
Topics — the 19 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.6 | 2 | 2025 | DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation · ICLR 2025 HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors · NeurIPS 2024 |
Computer vision › 3D vision
3d content generation |
0.9 | 1 | 2025 | DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation · ICLR 2025 |
Computer vision › 3D vision
camera pose estimation |
0.9 | 1 | 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling · NeurIPS 2025 |
Computer vision › 3D vision
depth estimation |
0.9 | 1 | 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling · NeurIPS 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling · NeurIPS 2025 |
Machine learning › Generative modeling › diffusion model › text-to-image generation
text-to-image diffusion model |
0.9 | 1 | 2025 | DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation · ICLR 2025 |
Computer vision › 3D vision › depth estimation
video depth estimation |
0.9 | 1 | 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling · NeurIPS 2025 |
Visual content generation and editing
layout generation |
0.9 | 1 | 2025 | InstructLayout: Instruction-Driven 2D and 3D Layout Synthesis With Semantic Graph Prior · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.8 | 1 | 2024 | HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors · NeurIPS 2024 |
Computer vision › 3D vision
3d human reconstruction |
0.8 | 1 | 2024 | HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors · NeurIPS 2024 |
Computer vision › Vision and language › vision-language generation
instruction-guided generation |
0.8 | 1 | 2024 | InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior · ICLR 2024 |
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion |
0.8 | 1 | 2024 | HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors · NeurIPS 2024 |
Machine learning › Generative modeling › image generation
person image synthesis |
0.8 | 1 | 2024 | HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors · NeurIPS 2024 |
Computer vision › 3D vision › 3d human reconstruction
single-view human reconstruction |
0.8 | 1 | 2024 | HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors · NeurIPS 2024 |
Visual content generation and editing › 3d scene generation
indoor scene synthesis |
0.8 | 1 | 2024 | InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior · ICLR 2024 |
Machine learning › Trustworthy machine learning › robustness
adversarial robustness |
0.5 | 1 | 2021 | A Survey on Universal Adversarial Attack · IJCAI 2021 |
Machine learning › Trustworthy machine learning › robustness › adversarial examples
universal adversarial perturbation |
0.5 | 1 | 2021 | A Survey on Universal Adversarial Attack · IJCAI 2021 |
Computer vision › Vision and language
multimodal understanding |
0.3 | 1 | 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling · NeurIPS 2025 |
Computer vision › Image recognition and object detection › image classification
deep classifier |
0.1 | 1 | 2021 | A Survey on Universal Adversarial Attack · IJCAI 2021 |
Methods — techniques the papers use, named apart from their topics
multimodal model · 3.3layout decoder · 3.3large language model · 3.3semantic graph prior · 1.7video diffusion model · 0.9structure from motion · 0.9multimodal large models · 0.9multi-view reconstruction · 0.9diffusion · 0.9constitutive modeling · 0.9bundle adjustment · 0.93d rendering loss · 0.93d gaussian splatting · 0.9semantic graph · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics GenerationabstractRecently, significant advancements have been made in the reconstruction and generation of 3D assets, including static cases and those with physical interactions. To recover the physical properties of 3D assets, existing methods typically assume that all materials belong to a specific predefined category (e.g., elasticity). However, such assumptions ignore the complex composition of multiple heterogeneous objects in real scenarios and tend to render less physically plausible animation given a wider range of objects. We propose OmniPhysGS for synthesizing a physics-based 3D dynamic scene composed of more general objects. A key design of OmniPhysGS is treating each 3D asset as a collection of constitutive 3D Gaussians. For each Gaussian, its physical material is represented by an ensemble of 12 physical domain-expert sub-models (rubber, metal, honey, water, etc.), which greatly enhances the flexibility of the proposed model. In the implementation, we define a scene by user-specified prompts and supervise the estimation of material weighting factors via a pretrained video diffusion model. Comprehensive experiments demonstrate that OmniPhysGS achieves more general and realistic physical dynamics across a broader spectrum of materials, including elastic, viscoelastic, plastic, and fluid substances, as well as interactions between different materials. Our method surpasses existing methods by approximately 3% to 16% in metrics of visual quality and text alignment. Yuchen Lin 0006, Chenguo Lin, Jianjin Xu, Yadong Mu |
ICLR | 2 |
| 2025 | DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat GenerationabstractRecent advancements in 3D content generation from text or a single image struggle with limited high-quality 3D datasets and inconsistency from 2D multi-view generation. We introduce DiffSplat, a novel 3D generative framework that natively generates 3D Gaussian splats by taming large-scale text-to-image diffusion models. It differs from previous 3D generative models by effectively utilizing web-scale 2D priors while maintaining 3D consistency in a unified model. To bootstrap the training, a lightweight reconstruction model is proposed to instantly produce multi-view Gaussian splat grids for scalable dataset curation. In conjunction with the regular diffusion loss on these grids, a 3D rendering loss is introduced to facilitate 3D coherence across arbitrary views. The compatibility with image diffusion models enables seamless adaptions of numerous techniques for image generation to the 3D realm. Extensive experiments reveal the superiority of DiffSplat in text- and image-conditioned generation tasks and downstream applications. Thorough ablation studies validate the efficacy of each critical design choice and provide insights into the underlying mechanism. Chenguo Lin, Panwang Pan, Bangbang Yang, Yadong Mu |
ICLR | 1 |
| 2025 | PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion TransformersabstractWe introduce PartCrafter, the first structured 3D generative model that jointly synthesizes multiple semantically meaningful and geometrically distinct 3D meshes from a single RGB image. Unlike existing methods that either produce monolithic 3D shapes or follow two-stage pipelines, i.e. first segmenting an image and then reconstructing each segment, PartCrafter adopts a unified, compositional generation architecture that does not rely on pre-segmented inputs. Conditioned on a single image, it simultaneously denoises multiple 3D parts, enabling end-to-end part-aware generation of both individual objects and complex multi-object scenes. PartCrafter builds upon a pretrained 3D mesh diffusion transformer (DiT) trained on whole objects, inheriting the pretrained weights, encoder, and decoder, and introduces two key innovations: (1) A compositional latent space, where each 3D part is represented by a set of disentangled latent tokens; (2) A hierarchical attention mechanism that enables structured information flow both within individual parts and across all parts, ensuring global coherence while preserving part-level detail during generation. To support part-level supervision, we curate a new dataset by mining part-level annotations from large-scale 3D object datasets. Experiments show that PartCrafter outperforms existing approaches in generating decomposable 3D meshes, including parts that are not directly visible in input images, demonstrating the strength of part-aware generative priors for 3D understanding and synthesis. Code and training data are released. Yuchen Lin 0006, Chenguo Lin, Panwang Pan, Honglei Yan, Yiqiang Feng, Yadong Mu, Katerina Fragkiadaki |
NeurIPS | 2 |
| 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World ModelingabstractUnderstanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent interaction and enables embodied agents to perceive and act within real environments with human‑like capabilities. However, existing datasets are often derived from limited simulators or utilize traditional Structure-from-Motion for up-to-scale annotation and offer limited descriptive captioning, which restricts the capacity of foundation models to accurately interpret real-world dynamics from monocular videos, commonly sourced from the internet. To bridge these gaps, we introduce **DynamicVerse**, a physical‑scale, multimodal 4D world modeling framework for dynamic real-world video. We employ large vision, geometric, and multimodal models to interpret metric-scale static geometry, real-world dynamic motion, instance-level masks, and holistic descriptive captions. By integrating window-based Bundle Adjustment with global optimization, our method converts long real-world video sequences into a comprehensive 4D multimodal format. DynamicVerse delivers a large-scale dataset consists of 100K+ videos with 800K+ annotated masks and 10M+ frames from internet videos. Experimental evaluations on three benchmark tasks, namely video depth estimation, camera pose estimation, and camera intrinsics estimation, demonstrate that our 4D modeling achieves superior performance in capturing physical-scale measurements with greater global accuracy than existing methods. Kairun Wen, Yuzhi Huang, Runyu Chen, Hui Zheng 0003, Yunlong Lin, Panwang Pan, Chenxin Li, Wenyan Cong, Junbin Lu, Chenguo Lin, Dilin Wang, Zhicheng Yan 0001, Hongyu Xu, Justin Theiss, Yue Huang 0001, Xinghao Ding, Zhiwen Fan |
NeurIPS | 11 |
| 2025 | InstructLayout: Instruction-Driven 2D and 3D Layout Synthesis With Semantic Graph PriorabstractComprehending natural language instructions is a charming property for both 2D and 3D layout synthesis systems. Existing methods implicitly model object joint distributions and express object relations, hindering generation's controllability. We introduce InstructLayout, a novel generative framework that integrates a semantic graph prior and a layout decoder to improve controllability and fidelity for 2D and 3D layout synthesis. The proposed semantic graph prior learns layout appearances and object distributions simultaneously, demonstrating versatility across various downstream tasks in a zero-shot manner. To facilitate the benchmarking for text-driven 2D and 3D scene synthesis, we respectively curate two high-quality datasets of layout-instruction pairs from public Internet resources with large language and multimodal models. Extensive experimental results reveal that the proposed method outperforms existing state-of-the-art approaches by a large margin in both 2D and 3D layout synthesis tasks. Thorough ablation studies confirm the efficacy of crucial design components. Chenguo Lin, Yuchen Lin 0006, Panwang Pan, Xuanyang Zhang, Yadong Mu |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph PriorabstractComprehending natural language instructions is a charming property for 3D indoor scene synthesis systems. Existing methods directly model object joint distributions and express object relations implicitly within a scene, thereby hindering the controllability of generation. We introduce InstructScene, a novel generative framework that integrates a semantic graph prior and a layout decoder to improve controllability and fidelity for 3D scene synthesis. The proposed semantic graph prior jointly learns scene appearances and layout distributions, exhibiting versatility across various downstream tasks in a zero-shot manner. To facilitate the benchmarking for text-driven 3D scene synthesis, we curate a high-quality dataset of scene-instruction pairs with large language and multimodal models. Extensive experimental results reveal that the proposed method surpasses existing state-of-the-art approaches by a large margin. Thorough ablation studies confirm the efficacy of crucial design components. Project page: https://chenguolin.github.io/projects/InstructScene. Chenguo Lin, Yadong Mu |
ICLR | 1 |
| 2024 | HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure PriorsabstractDespite recent advancements in high-fidelity human reconstruction techniques, the requirements for densely captured images or time-consuming per-instance optimization significantly hinder their applications in broader scenarios. To tackle these issues, we present **HumanSplat**, which predicts the 3D Gaussian Splatting properties of any human from a single input image in a generalizable manner.
Specifically, HumanSplat comprises a 2D multi-view diffusion model and a latent reconstruction Transformer with human structure priors that adeptly integrate geometric priors and semantic features within a unified framework. A hierarchical loss that incorporates human semantic information is devised to achieve high-fidelity texture modeling and impose stronger constraints on the estimated multiple views. Comprehensive experiments on standard benchmarks and in-the-wild images demonstrate that HumanSplat surpasses existing state-of-the-art methods in achieving photorealistic novel-view synthesis. Project page: https://humansplat.github.io. Panwang Pan, Zhuo Su 0006, Chenguo Lin, Zhen Fan 0015, Tingting Shen, Yadong Mu, Yebin Liu |
NeurIPS | 3 |
| 2021 | Watermark Faker: Towards Forgery of Digital Image WatermarkingabstractDigital watermarking has been widely used to protect the copyright and integrity of multimedia data. Previous studies mainly focus on designing watermarking techniques that are robust to attacks of destroying the embedded watermarks. However, the emerging deep learning based image generation technology raises new open issues that whether it is possible to generate fake watermarked images for circumvention. In this paper, we make the first attempt to develop digital image watermark fakers by using generative adversarial learning. Suppose that a set of paired images of original and watermarked images generated by the targeted watermarker are available, we use them to train a watermark faker with U-Net as the backbone, whose input is an original image, and after a domain-specific preprocessing, it outputs a fake watermarked image. Our experiments show that the proposed watermark faker can effectively crack digital image watermarkers in both spatial and frequency domains, suggesting the risk of such forgery attacks. Ruowei Wang, Chenguo Lin, Qijun Zhao, Feiyu Zhu 0001 |
ICME | 2 |
| 2021 | A Survey on Universal Adversarial AttackabstractThe intriguing phenomenon of adversarial examples has attracted significant attention in machine learning and what might be more surprising to the community is the existence of universal adversarial perturbations (UAPs), i.e. a single perturbation to fool the target DNN for most images. With the focus on UAP against deep classifiers, this survey summarizes the recent progress on universal adversarial attacks, discussing the challenges from both the attack and defense sides, as well as the reason for the existence of UAP. We aim to extend this work as a dynamic survey that will regularly update its content to follow new works regarding UAP or universal attack in a wide range of domains, such as image, audio, video, text, etc. Relevant updates will be discussed at: https://bit.ly/2SbQlLG. We welcome authors of future works in this field to contact us for including your new findings. Chaoning Zhang, Philipp Benz, Chenguo Lin, Adil Karjauv, In-So Kweon |
IJCAI | 3 |